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Use decimal, not hex, for sprite (object) coordinates in map scripts
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commit
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13 changed files with 47 additions and 47 deletions
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@ -71,7 +71,7 @@ CoordsData_61411:
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SSAnne2Script_61416:
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ld a, [wXCoord]
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cp $25
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cp 37
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jr nz, .asm_61426
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ld a, PLAYER_DIR_LEFT
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ld [wPlayerMovingDirection], a
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@ -134,7 +134,7 @@ SSAnne2Script2:
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ldh [hSpriteIndex], a
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call SetSpriteMovementBytesToFF
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ld a, [wXCoord]
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cp $25
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cp 37
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jr nz, .asm_61497
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ld de, MovementData_614b9
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jr .asm_6149a
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