Use decimal, not hex, for sprite (object) coordinates in map scripts

This commit is contained in:
Rangi 2020-08-28 12:10:55 -04:00
parent 407b813250
commit 637f38b139
13 changed files with 47 additions and 47 deletions

View file

@ -59,10 +59,10 @@ SeafoamIslands4Script0:
CheckBothEventsSet EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE
ret z
ld a, [wYCoord]
cp $8
cp 8
ret nz
ld a, [wXCoord]
cp $f
cp 15
ret nz
ld hl, wSimulatedJoypadStatesEnd
ld de, RLEMovement46632
@ -94,9 +94,9 @@ SeafoamIslands4Script2:
CheckBothEventsSet EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE
ret z
ld a, [wXCoord]
cp $12
cp 18
jr z, .asm_4665e
cp $13
cp 19
ld a, $0
jr nz, .asm_4667b
ld de, RLEData_4667f