Use decimal, not hex, for sprite (object) coordinates in map scripts

This commit is contained in:
Rangi 2020-08-28 12:10:55 -04:00
parent 407b813250
commit 637f38b139
13 changed files with 47 additions and 47 deletions

View file

@ -24,10 +24,10 @@ ViridianCityScript_1900b:
ret
.gym_closed
ld a, [wYCoord]
cp $8
cp 8
ret nz
ld a, [wXCoord]
cp $20
cp 32
ret nz
ld a, $e
ldh [hSpriteIndexOrTextID], a
@ -43,10 +43,10 @@ ViridianCityScript_1903d:
CheckEvent EVENT_GOT_POKEDEX
ret nz
ld a, [wYCoord]
cp $9
cp 9
ret nz
ld a, [wXCoord]
cp $13
cp 19
ret nz
ld a, $5
ldh [hSpriteIndexOrTextID], a