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Code dealing with palettes. Really, does anyone know if bit 3 of battle status 3 is used?
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main.asm
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@ -70075,7 +70075,40 @@ UnnamedText_71dda: ; 0x71dda
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db $50
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; 0x71dda + 5 bytes
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INCBIN "baserom.gbc",$71ddf,$7e9
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INCBIN "baserom.gbc",$71DDF,$71E12-$71DDF
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ld a, [W_PLAYERBATTSTATUS3]
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ld hl, $D014 ; player Pokemon ID
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call DeterminePaletteID
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ld b, a
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ld a, [W_ENEMYBATTSTATUS3]
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ld hl, $CFD8 ; enemy Pokemon ID
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call DeterminePaletteID
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INCBIN "baserom.gbc",$71E25,$71F97-$71E25
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DeterminePaletteID:
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bit 3, a ; bit 3 of battle status 3 (unused?)
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ld a, PAL_GREYMON
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ret nz
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ld a, [hl]
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ld [$D11E], a
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and a
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jr z, .idZero
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push bc
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ld a, $3A
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call Predef ; turn Pokemon ID number into Pokedex number
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pop bc
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ld a, [$D11E]
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.idZero
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ld e, a
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ld d, $00
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ld hl, MonsterPalettes ; not just for Pokemon, Trainers use it too
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add hl, de
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ld a, [hl]
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ret
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INCBIN "baserom.gbc",$71FB6,$725C8-$71FB6
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MonsterPalettes: ; 65C8
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db PAL_MEWMON ; MISSINGNO
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