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Minor fixes to the Vermilion warp thing
Makes minor progress on the warp issue. Still unsure why this isn't working properly...
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@ -7,6 +7,8 @@ CitrineCity_Object:
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warp_event 15, 17, CITRINE_POKECENTER, 1
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warp_event 15, 27, CITRINE_MART, 1
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warp_event 22, 5, GARNET_CAVERN_1F, 1
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warp_event 39, 31, VERMILION_CITY, 6
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warp_event 39, 30, VERMILION_CITY, 6
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def_bg_events
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@ -2,8 +2,8 @@ FarawayIslandOutside_Object:
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db $2d ; border block
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def_warp_events
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warp_event 2, 35, VERMILION_CITY, 10
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warp_event 3, 35, VERMILION_CITY, 9
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warp_event 2, 35, VERMILION_CITY, 6
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warp_event 3, 35, VERMILION_CITY, 6
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warp_event 14, 12, FARAWAY_ISLAND_INSIDE, 1
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warp_event 15, 12, FARAWAY_ISLAND_INSIDE, 2
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@ -242,9 +242,6 @@ PassListings:
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ldh [hWarpDestinationMap], a
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ld a, $1
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ld [wDestinationWarpID], a
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ld a, VERMILION_CITY
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ld [wLastMap], a
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call PlayMapChangeSound
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call WarpFound2
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jr .done
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.choseCitrine
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@ -252,11 +249,8 @@ PassListings:
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call PrintText
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ld a, CITRINE_CITY
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ldh [hWarpDestinationMap], a
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ld a, $1
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ld a, $6
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ld [wDestinationWarpID], a
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ld a, VERMILION_CITY
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ld [wLastMap], a
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call PlayMapChangeSound
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call WarpFound2
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jr .done
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.cancelledPass
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