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Minor fixes to the Vermilion warp thing
Makes minor progress on the warp issue. Still unsure why this isn't working properly...
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3 changed files with 5 additions and 9 deletions
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@ -242,9 +242,6 @@ PassListings:
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ldh [hWarpDestinationMap], a
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ld a, $1
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ld [wDestinationWarpID], a
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ld a, VERMILION_CITY
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ld [wLastMap], a
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call PlayMapChangeSound
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call WarpFound2
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jr .done
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.choseCitrine
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@ -252,11 +249,8 @@ PassListings:
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call PrintText
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ld a, CITRINE_CITY
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ldh [hWarpDestinationMap], a
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ld a, $1
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ld a, $6
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ld [wDestinationWarpID], a
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ld a, VERMILION_CITY
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ld [wLastMap], a
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call PlayMapChangeSound
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call WarpFound2
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jr .done
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.cancelledPass
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