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https://github.com/thornAvery/kep-hack.git
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Rename random number function and hram labels.
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
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14 changed files with 121 additions and 109 deletions
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@ -156,7 +156,7 @@ ItemUseBall: ; d687 (3:5687)
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; if not fighting ghost Marowak, loop until a random number in the current
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; pokeball's allowed range is found
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.loop ;$56fa
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call GenRandom
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call Random
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ld b,a
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ld hl,$cf91
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ld a,[hl]
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@ -243,7 +243,7 @@ ItemUseBall: ; d687 (3:5687)
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ld a,[H_QUOTIENT + 2]
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and a
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jr nz,.BallSuccess ; if ((MaxHP * 255) / BallFactor) / (CurHP / 4) > 0x255, automatic success
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call GenRandom
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call Random
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ld b,a
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ld a,[H_QUOTIENT + 3]
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cp b
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@ -1344,7 +1344,7 @@ BaitRockCommon: ; df7f (3:5f7f)
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ld [H_WHOSETURN],a
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ld [de],a ; zero escape factor (for bait), zero bait factor (for rock)
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.randomLoop ; loop until a random number less than 5 is generated
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call GenRandom
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call Random
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and a,7
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cp a,5
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jr nc,.randomLoop
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@ -1767,7 +1767,7 @@ GoodRodCode: ; e259 (3:6259)
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call FishingInit
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jp c,ItemUseNotTime
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.RandomLoop
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call GenRandom
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call Random
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srl a
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jr c, .SetBite
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and %11
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@ -2814,7 +2814,7 @@ ReadSuperRodData: ; e8ea (3:68ea)
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ld e, $0 ; no bite yet
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.RandomLoop ; 0xe90c
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call GenRandom
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call Random
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srl a
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ret c ; 50% chance of no battle
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