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Fix the party selection bit
I am shaky on using this area of WRAM but it seems to make the party menu work as desired. Crashes when trying to load the opponent.
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parent
ec61a039b8
commit
64dea915e8
2 changed files with 17 additions and 16 deletions
30
ram/wram.asm
30
ram/wram.asm
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@ -405,23 +405,10 @@ wSlotMachineSevenAndBarModeChance:: db
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; ROM back to return to when the player is done with the slot machine
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wSlotMachineSavedROMBank:: db
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;battle tent data
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wBTOrder:: dw
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wBTStreakCnt:: db
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wBTClass:: db
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wBTDataEnd::
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wStringBuffer1:: ; cf5f
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ds 16 + 1
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wStringBuffer2:: ; cf70
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ds 16 + 1
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wStringBuffer3:: ; cf81
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ds 9 + 1
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;end BT wram
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; Move Buffer stuff for Mateo's code
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wMoveBuffer::
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wRelearnableMoves::
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ds 115
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ds 164
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; Try not to use this stack.
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; A good amount of space is needed to store data for the move relearner.
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; If it's like, 2, it'll lag like crazy and show garbage from elsewhere.
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@ -2117,7 +2104,20 @@ wBattleTentCurScript:: db
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wGameProgressFlagsEnd::
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UNION
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ds 128
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; Surely this position will not cause any issues at all.
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;battle tent data
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wBTOrder:: dw
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wBTStreakCnt:: db
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wBTClass:: db
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wBTDataEnd::
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wStringBuffer1:: ; cf5f
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ds 16 + 1
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wStringBuffer2:: ; cf70
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ds 16 + 1
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wStringBuffer3:: ; cf81
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ds 9 + 1
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;end BT wram
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ds 79
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NEXTU
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wChannel7:: channel_struct wChannel7
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wChannel8:: channel_struct wChannel8
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