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fixed exit ground tiles on the tilesets for celest hill, rocket house, citrine mart, and jacky's house.
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@ -1,3 +1,5 @@
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;Note: These warp tiles act like teleporters, initiating the warp when the player steps over them.
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; Used for things like house entrances, cave entrances, etc.
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WarpTileIDPointers:
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WarpTileIDPointers:
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table_width 2, WarpTileIDPointers
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table_width 2, WarpTileIDPointers
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dw .OverworldWarpTileIDs
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dw .OverworldWarpTileIDs
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@ -103,16 +105,16 @@ ENDM
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warp_tiles $1B, $1C, $0B, $0C, $58, $59
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warp_tiles $1B, $1C, $0B, $0C, $58, $59
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.CelesteWarpTileIDs:
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.CelesteWarpTileIDs:
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warp_tiles $5A, $5C, $3A, $30, $50, $51 ; Like Forest but a bit better
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warp_tiles $5A, $5C, $3A ; Like Forest but a bit better
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.RocketHouseWarpTileIDs:
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.RocketHouseWarpTileIDs:
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warp_tiles $53
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warp_tiles
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.BetaMartWarpTileIDs:
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.BetaMartWarpTileIDs:
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warp_tiles $1C, $1D, $1E, $1F, $0C, $0D, $0E, $0F, $4B, $4C
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warp_tiles $1C, $1D, $1E, $1F, $0C, $0D, $0E, $0F, $4B
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.JackyWarpTileIDs:
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.JackyWarpTileIDs:
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warp_tiles $04, $14
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warp_tiles
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.ShipPortWarpTileIDs:
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.ShipPortWarpTileIDs:
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.ClubWarpTileIDs:
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.ClubWarpTileIDs:
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