fixed exit ground tiles on the tilesets for celest hill, rocket house, citrine mart, and jacky's house.

This commit is contained in:
jojobear13 2023-09-27 02:59:47 -05:00
parent bfe498edc2
commit 653ef3cddc

View file

@ -1,3 +1,5 @@
;Note: These warp tiles act like teleporters, initiating the warp when the player steps over them.
; Used for things like house entrances, cave entrances, etc.
WarpTileIDPointers: WarpTileIDPointers:
table_width 2, WarpTileIDPointers table_width 2, WarpTileIDPointers
dw .OverworldWarpTileIDs dw .OverworldWarpTileIDs
@ -103,16 +105,16 @@ ENDM
warp_tiles $1B, $1C, $0B, $0C, $58, $59 warp_tiles $1B, $1C, $0B, $0C, $58, $59
.CelesteWarpTileIDs: .CelesteWarpTileIDs:
warp_tiles $5A, $5C, $3A, $30, $50, $51 ; Like Forest but a bit better warp_tiles $5A, $5C, $3A ; Like Forest but a bit better
.RocketHouseWarpTileIDs: .RocketHouseWarpTileIDs:
warp_tiles $53 warp_tiles
.BetaMartWarpTileIDs: .BetaMartWarpTileIDs:
warp_tiles $1C, $1D, $1E, $1F, $0C, $0D, $0E, $0F, $4B, $4C warp_tiles $1C, $1D, $1E, $1F, $0C, $0D, $0E, $0F, $4B
.JackyWarpTileIDs: .JackyWarpTileIDs:
warp_tiles $04, $14 warp_tiles
.ShipPortWarpTileIDs: .ShipPortWarpTileIDs:
.ClubWarpTileIDs: .ClubWarpTileIDs: