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Fixed Pokédex display during starter selection
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3 changed files with 6 additions and 3 deletions
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@ -1,8 +1,10 @@
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; this function temporarily makes the starters (and once Ivysaur) seen
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; so that the full Pokedex information gets displayed in Oak's lab
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StarterDex:
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ld a, 1 << (DEX_BULBASAUR - 1) | 1 << (DEX_CHARMANDER - 1) | 1 << (DEX_SQUIRTLE - 1) | 1 << (DEX_PIKACHU - 1) | 1 << (DEX_EEVEE - 1)
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ld a, 1 << (DEX_BULBASAUR - 1) | 1 << (DEX_CHARMANDER - 1) | 1 << (DEX_SQUIRTLE - 1) ;first byte of Pokédex flag array (values 0-7)
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ld [wPokedexOwned], a
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ld a, 1 << (DEX_PIKACHU - 9) | 1 << (DEX_EEVEE - 9) ;second byte of Pokédex flag array (values 8-15)
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ld [wPokedexOwned + 1], a
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predef ShowPokedexData
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xor a
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ld [wPokedexOwned], a
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