mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00
Merge branch 'mistress' into renewables
This commit is contained in:
commit
65e94896d1
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@ -262,7 +262,6 @@ and more!
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Known Bugs
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====
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- Occasionally, saving and reloading in a building will cause the border tile to completely change, in some cases letting you walk out of bounds.
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- Trying to Surf from the overworld on Cycling Road has an invisible textbox stopping you, but just pressing A again lets you regain control.
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- Jumping from a specific tile off a ledge in Cerulean City causes you to land on a fence. This is being kept in, because it's funny.
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@ -20,7 +20,7 @@ TradeMons:
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db SANDSLASH, SANDSLASH_A, TRADE_DIALOGSET_REGION, "SANDSLASH@@" ; Celadon
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db RAICHU, RAICHU_A, TRADE_DIALOGSET_REGION, "RAICHU@@@@@" ; Saffron
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db MAROWAK, MAROWAK_A, TRADE_DIALOGSET_REGION, "MAROWAK@@@@" ; Fuschia
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db MUK, MUK_A, TRADE_DIALOGSET_REGION, "MUK-A@@@@@@" ; Cinnabar
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db MUK, MUK_A, TRADE_DIALOGSET_REGION, "MUK@@@@@@@@" ; Cinnabar
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db EXEGGUTOR, EXEGGUTOR_A, TRADE_DIALOGSET_REGION, "EXEGGUTOR@@" ; Indigo
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db TAUROS, TAUROS_P, TRADE_DIALOGSET_TAUROSC, "TAUROS@@@@@" ; S.S. Anne begins here
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db TAUROS, TAUROS_PA, TRADE_DIALOGSET_TAUROSA, "TAUROS@@@@@"
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@ -67,7 +67,7 @@ InternalMapEntries:
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internal_map MT_MOON_B2F, 6, 2, MountMoonName
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internal_map CERULEAN_MART, 10, 2, CeruleanCityName
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internal_map MT_MOON_POKECENTER, 5, 2, Route4Name
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internal_map VIRIDIAN_PRE_GYM, 10, 2, ViridianCityName
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internal_map VIRIDIAN_PRE_GYM, 2, 8, ViridianCityName
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internal_map DAYCARE, 10, 4, Route5Name
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internal_map UNDERGROUND_PATH_ROUTE_6, 10, 8, Route6Name
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internal_map CELESTE_HILL, 7, 9, CelesteHillName
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@ -1861,8 +1861,8 @@ AnimationWavyScreen:
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ld c, $ff
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ld hl, WavyScreenLineOffsets
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.loop
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; ld a, [hl] ; this fixes the wavy screen, but causes a bank overflow
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; ldh [hSCX], a
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ld a, [hl] ; this fixes the wavy screen, but causes a bank overflow
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ldh [hSCX], a
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push hl
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.innerLoop
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call WavyScreen_SetSCX
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@ -1879,7 +1879,7 @@ AnimationWavyScreen:
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dec c
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jr nz, .loop
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xor a
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; ldh [hSCX], a ; also fixing the wavy screen
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ldh [hSCX], a ; also fixing the wavy screen
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ldh [hWY], a
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call SaveScreenTilesToBuffer2
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call ClearScreen
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@ -142,8 +142,21 @@ HideObject:
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ld c, a
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ld b, FLAG_SET
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call MissableObjectFlagAction ; set "removed" flag
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call VerifyObjectState
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jr z, HideObject
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jp UpdateSprites
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;returns z flag set if shown and z flag cleared if hidden
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VerifyObjectState:
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ld hl, wMissableObjectFlags
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ld a, [wMissableObjectIndex]
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ld c, a
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ld b, FLAG_TEST
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call MissableObjectFlagAction
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ld a, c
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and a
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ret
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MissableObjectFlagAction:
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; identical to FlagAction
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@ -2087,7 +2087,12 @@ LoadMapHeader::
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ld [wCurMapTileset], a
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ldh [hPreviousTileset], a
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bit 7, b
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ret nz
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;replace the conditional return with a nop in order to always load the map header data...
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;...even when selecting CONTINUE from the main menu
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; ret nz
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nop
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ld hl, MapHeaderPointers
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ld a, [wCurMap]
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sla a
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@ -1 +1 @@
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..............}vvvvvvvvvvvv}Qvvvvvvvvv}vvvvvvvvvvvvvvv45vvvvvvvv+67,vvvv8-%88vvNvvvvv vvvvR}vvvv vvv}N}vvv>vv}}}}Q}}}}}}QN
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..............}vvvvvvvvvvvv}Qvvvvvvvvv}vvvvvv3vvvvvvvvv45vvvvvvvv+67,vvvv8-%88vvNvvvvv vvvvR}vvvv vvv}N}vvv>vv}}}}Q}}}}}}QN
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@ -820,13 +820,12 @@ BattleTentLetsGo:
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done
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BattleTentWon:
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text "Wow! You finally"
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line "did it!"
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text "Congratulations!"
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para "You beat"
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line "@"
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text_decimal wBTStreakCnt, 1, 3
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text " oppenont(s)!"
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text " opponent(s)!"
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prompt
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BattleTentLost:
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@ -11,6 +11,7 @@ BrunswickTrail_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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dw HideCactus
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BrunswickTrail_TextPointers:
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dw FakeTreeEvent
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@ -139,7 +140,13 @@ FakeTreeEvent:
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ld hl, CactusTrainerHeader
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call TalkToTrainer
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jp TextScriptEnd ; I have tried a lot of things and it's not disappearing AAA
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;let's try a separate map script as a backup in case cactormous does not disappear like other static wild pokemon.
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ld a, 3
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ld [wBrunswickTrailCurScript], a
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ld [wCurMapScript], a
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; jp TextScriptEnd ; I have tried a lot of things and it's not disappearing AAA
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;.NoCut
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; ld hl, FakeTreeNoCut ; Why do you have to be this way? I scream, for I do not know.
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; call PrintText
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@ -155,6 +162,19 @@ CactusBattleText:
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call WaitForSoundToFinish
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jp TextScriptEnd
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HideCactus:
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;this runs after the cactormous battle to make sure it gets hidden
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ld a, HS_CACTUS
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ld [wMissableObjectIndex], a
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predef HideObject
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call UpdateSprites
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call Delay3
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xor a
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ld [wBrunswickTrailCurScript], a
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ld [wCurMapScript], a
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ret
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GZapFound:
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text_asm
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ld hl, BirdTextCall
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@ -309,8 +309,8 @@ SilphCo7TrainerHeader3:
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SilphCo7Text1:
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; lapras guy
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text_asm
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ld a, [wd72e]
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bit 0, a ; got lapras?
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ld a, [wd72c]
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bit 2, a
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jr z, .givelapras
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CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
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jr nz, .savedsilph
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@ -329,8 +329,8 @@ SilphCo7Text1:
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call EnableAutoTextBoxDrawing
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ld hl, .HeresYourLaprasText
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call PrintText
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ld hl, wd72e
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set 0, [hl]
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ld hl, wd72c
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set 2, [hl]
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jr .done
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.savedsilph
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ld hl, .LaprasGuySavedText
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@ -3,9 +3,6 @@ _CeruleanHouse2Text_74e77::
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line "are owned only by"
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cont "skilled trainers."
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para "I see you have"
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line "at least one."
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para "Those BADGEs have"
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line "amazing secrets!"
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prompt
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@ -34,15 +31,9 @@ _CeruleanHouse2Text_74e96::
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prompt
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_CeruleanHouse2Text_74e9b::
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text "#MON up to L30"
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line "will obey you."
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para "Any higher, they"
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line "become unruly!"
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para "It also lets you"
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line "use CUT outside"
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cont "of battle."
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text "It lets you use"
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line "CUT outside of"
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cont "battle."
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prompt
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_CeruleanHouse2Text_74ea0::
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prompt
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_CeruleanHouse2Text_74ea5::
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text "#MON up to L50"
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line "will obey you."
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para "Any higher, they"
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line "become unruly!"
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para "It also lets you"
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line "use STRENGTH out-"
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cont "side of battle."
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text "It lets you use"
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line "STRENGTH outside"
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cont "of battle."
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prompt
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_CeruleanHouse2Text_74eaa::
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prompt
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_CeruleanHouse2Text_74eaf::
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text "#MON up to L70"
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line "will obey you."
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text "Hmm... I can't"
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line "remember."
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para "Any higher, they"
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line "become unruly!"
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para "Should you beat"
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line "SABRINA's tough"
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cont "PSYCHIC #MON,"
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cont "she may tell"
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cont "you."
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prompt
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_CeruleanHouse2Text_74eb4::
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prompt
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_CeruleanHouse2Text_74eb9::
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text "All #MON will"
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line "obey you!"
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text "You'll be able to"
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line "challenge the"
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cont "#MON LEAGUE!"
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prompt
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@ -38,7 +38,7 @@ _CitrineCityCavern::
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_CitrineCityDirections::
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text "NORTH WEST:"
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line "BATTLE TOWER"
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line "BATTLE TENT"
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para "NORTH EAST:"
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line "CELESTE HILL"
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@ -4,7 +4,7 @@ _DayCareAllRightThenText::
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text_end
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_DayCareComeAgainText::
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text "come again."
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text "Come again."
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done
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_DayCareNoRoomForMonText::
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@ -75,8 +75,8 @@ _SilphGauntlet2FAfterBattleText4::
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para "I could never have"
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line "expected to see"
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cont "#MON like yours,"
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cont "though!"
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cont "#MON like"
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cont "yours, though!"
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done
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_SilphGauntlet2FBattleText5::
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@ -95,7 +95,7 @@ _SilphGauntlet3FAfterBattleText5::
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line "here stinks!"
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para "Where's all the"
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cont "rock 'n' roll?!"
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line "rock 'n' roll?!"
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done
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_SilphGauntlet3FBattleText6::
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@ -87,7 +87,7 @@ _SilphGauntlet5FAfterBattleText5::
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text "Huh? Yeah! We"
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line "used our whips!"
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para "...hey, what's"
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para "...Hey, what's"
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line "with that stare?"
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done
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@ -13,7 +13,7 @@ _ChiefMonologue::
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prompt
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_ChiefMonologueMasterBallNotUsed::
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text "You're looking for"
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text "You're looking"
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line "for the ultimate"
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cont "#MON, aren't"
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cont "you?"
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@ -38,7 +38,7 @@ _ChiefMonologueMasterBallNotUsed::
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done
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_ChiefMonologueMasterBallUsed::
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text "You're looking for"
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text "You're looking"
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line "for the ultimate"
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cont "#MON, aren't"
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cont "you?"
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@ -52,7 +52,7 @@ _ChiefMonologueMasterBallUsed::
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cont "our company is"
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cont "going under!"
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para "...what? You used"
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para "...What? You used"
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line "the MASTER BALL?!"
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para "You stupid child!"
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@ -93,8 +93,8 @@ _ChiefMonologueMasterBallNotCollected::
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done
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_ChiefDefeatedText::
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text "No! I..."
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line "I..."
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text "No!"
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line "I... I..."
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prompt
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_ChiefVictoryText::
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@ -144,7 +144,7 @@ _ChiefAltAfterBattleText::
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line "be as powerful as"
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cont "I want, but what"
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cont "I do with that"
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cont "power...is very"
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cont "power... is very"
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cont "important."
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para "I still have much"
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@ -36,7 +36,7 @@ _BeforeReceivedBottleCapText::
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para "I won't give up!"
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line "I'll train with"
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cont "my POKEMON until"
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cont "my #MON until"
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cont "we're the best"
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cont "there is!"
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@ -42,7 +42,7 @@ _DexRatingText_Own50To64::
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done
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_DexRatingText_Own65To79::
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text "Ho! This is geting"
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text "This is getting"
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line "even better!"
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done
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@ -53,8 +53,8 @@ _DexRatingText_Own80To99::
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done
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_DexRatingText_Own100To114::
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text "You finally got at"
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line "least 100 species!"
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text "You've finally got"
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line "over 100 species!"
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cont "Great job!"
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done
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@ -90,8 +90,8 @@ _DexRatingText_Own180To199::
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done
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_DexRatingText_Own200To214::
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text "You finally got at"
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line "least 200 species!"
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text "You finally passed"
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line "200 species!"
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cont "I can't believe"
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cont "how good you are!"
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done
|
||||
|
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Reference in a new issue