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Silph Gauntlet reset-on-victory
This functionally turns the Silph Gauntlet into a battle tower of sorts. I did notice some weirdness post-event-reset so definitely do some tests. It should be fine, though.
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7 changed files with 12 additions and 7 deletions
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@ -4,11 +4,12 @@ RedsHouse2F_Object:
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def_warp_events
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warp_event 7, 1, REDS_HOUSE_1F, 3
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;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
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warp_event 5, 1, SILPH_CO_1F, 1 ; - Go through Gauntlet
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;warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
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;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
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;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
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;warp_event 5, 1, CELESTE_HILL, 1 ; - Test GMolt
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warp_event 5, 1, HALL_OF_FAME, 1 ; Test post-game setup
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;warp_event 5, 1, HALL_OF_FAME, 1 ; Test post-game setup
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;warp_event 5, 1, GARNET_CAVERN_B1F, 1 ; Test GCuno
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;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew
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;warp_event 5, 1, GIOVANNIS_ROOM, 1 ; Test spinner tiles
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