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Silph Gauntlet reset-on-victory
This functionally turns the Silph Gauntlet into a battle tower of sorts. I did notice some weirdness post-event-reset so definitely do some tests. It should be fine, though.
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7 changed files with 12 additions and 7 deletions
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@ -9,6 +9,7 @@ SilphCo1F_ScriptPointers:
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dw SilphCo1FScript1
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SilphCo1FScript0:
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ResetEvent EVENT_BEAT_CHIEF ; Used so you can rematch Chief and later the gauntlet, without him being reset alongside everything else. An absolutely tragic way to fix a bug, but it works. If you enter his room, you have to fight him, so this all works under the hood without infringing on design.
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ld b, SILPHLETTER
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call IsItemInBag
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ret nz
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