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Port pokecrystal's base data and tmhm structure
To do: TM/HM constants named after moves
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153 changed files with 3048 additions and 4238 deletions
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@ -1,28 +1,20 @@
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db DEX_HAUNTER ; pokedex id
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db 45 ; base hp
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db 50 ; base attack
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db 45 ; base defense
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db 95 ; base speed
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db 115 ; base special
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db GHOST ; species type 1
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db POISON ; species type 2
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db 90 ; catch rate
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db 126 ; base exp yield
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INCBIN "gfx/pokemon/front/haunter.pic",0,1 ; 66, sprite dimensions
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dw HaunterPicFront
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dw HaunterPicBack
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; attacks known at lvl 0
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db LICK
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db CONFUSE_RAY
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db NIGHT_SHADE
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db 0
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db 3 ; growth rate
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; learnset
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tmlearn 6
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tmlearn 0
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tmlearn 20,21,24
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tmlearn 25,29,31,32
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tmlearn 34,36
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tmlearn 42,44,46,47
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tmlearn 50
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db 0 ; padding
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db DEX_HAUNTER ; pokedex id
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db 45, 50, 45, 95, 115
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; hp atk def spd spc
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db GHOST, POISON ; type
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db 90 ; catch rate
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db 126 ; base exp
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INCBIN "gfx/pokemon/front/haunter.pic", 0, 1 ; sprite dimensions
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dw HaunterPicFront, HaunterPicBack
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db LICK, CONFUSE_RAY, NIGHT_SHADE, NO_MOVE ; level 1 learnset
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db 3 ; growth rate
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; tm/hm learnset
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tmhm 6, 20, 21, 24, 25, 29, 31, 32, 34, 36, 42, 44, 46, 47, 50
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; end
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db 0 ; padding
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