mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Yujirou Event Scripting, half-finished
This code has a lot of problems with solutions that me and Frrf can't seem to figure out. We've taken a lot of references from Erika's Gym but we've got many bugs after Yujirou is defeated, such as one case where you end up instantly doing the rematch fight, which is insane because there's no way this can actually happen. What's committed is a fight that can be re-fought when it shouldn't.
This commit is contained in:
parent
71de0f07a5
commit
67132fefcb
10 changed files with 163 additions and 15 deletions
|
|
@ -25,7 +25,8 @@
|
|||
const_next $28
|
||||
const EVENT_VIRIDIAN_GYM_OPEN
|
||||
const EVENT_GOT_TM42
|
||||
const_skip 14
|
||||
const EVENT_BEAT_YUJIROU
|
||||
const_skip 13
|
||||
const EVENT_OAK_GOT_PARCEL
|
||||
const EVENT_GOT_OAKS_PARCEL
|
||||
const_skip 22
|
||||
|
|
|
|||
|
|
@ -248,4 +248,6 @@ DEF SHOW EQU $15
|
|||
const HS_MT_MOON_CRATER_GUARD ; EC
|
||||
const HS_MANSION_GUARD ; ED
|
||||
const HS_BILLS_NIDORINO ; EE
|
||||
const HS_YUJIROU ; EF
|
||||
const HS_YUJIROU_REMATCH ; uhhh F0?
|
||||
DEF NUM_HS_OBJECTS EQU const_value
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue