Yujirou Event Scripting, half-finished

This code has a lot of problems with solutions that me and Frrf can't seem to figure out. We've taken a lot of references from Erika's Gym but we've got many bugs after Yujirou is defeated, such as one case where you end up instantly doing the rematch fight, which is insane because there's no way this can actually happen.

What's committed is a fight that can be re-fought when it shouldn't.
This commit is contained in:
May Evans 2023-03-30 21:01:18 +01:00
parent 71de0f07a5
commit 67132fefcb
10 changed files with 163 additions and 15 deletions

View file

@ -25,7 +25,8 @@
const_next $28
const EVENT_VIRIDIAN_GYM_OPEN
const EVENT_GOT_TM42
const_skip 14
const EVENT_BEAT_YUJIROU
const_skip 13
const EVENT_OAK_GOT_PARCEL
const EVENT_GOT_OAKS_PARCEL
const_skip 22

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@ -248,4 +248,6 @@ DEF SHOW EQU $15
const HS_MT_MOON_CRATER_GUARD ; EC
const HS_MANSION_GUARD ; ED
const HS_BILLS_NIDORINO ; EE
const HS_YUJIROU ; EF
const HS_YUJIROU_REMATCH ; uhhh F0?
DEF NUM_HS_OBJECTS EQU const_value