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Yujirou Event Scripting, half-finished
This code has a lot of problems with solutions that me and Frrf can't seem to figure out. We've taken a lot of references from Erika's Gym but we've got many bugs after Yujirou is defeated, such as one case where you end up instantly doing the rematch fight, which is insane because there's no way this can actually happen. What's committed is a fight that can be re-fought when it shouldn't.
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71de0f07a5
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10 changed files with 163 additions and 15 deletions
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@ -73,7 +73,7 @@ MapHSPointers:
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dw NoHS
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dw NoHS
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dw NoHS
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dw NoHS
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dw ViridianPreGymHS
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dw NoHS
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dw NoHS
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dw NoHS
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@ -582,6 +582,10 @@ Route1HS:
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db ROUTE_1, $03, HIDE ; PROF OAK fight. To test, change to SHOW. - PvK
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MtMoonCraterHS:
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db MT_MOON_CRATER, $10, SHOW ; Crater Guard
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ViridianPreGymHS:
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db VIRIDIAN_PRE_GYM, $01, SHOW ; Initial Yujirou
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db VIRIDIAN_PRE_GYM, $02, HIDE ; Yujirou Rematch
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db $FF, $01, SHOW ; end
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assert_table_length NUM_HS_OBJECTS + 1
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@ -9,5 +9,6 @@ ViridianPreGym_Object:
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def_object_events
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object_event 5, 2, SPRITE_YOUNGSTER, STAY, NONE, 1 ; person, Yujirou
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object_event 5, 2, SPRITE_YOUNGSTER, STAY, NONE, 2 ; person, Yujirou 2
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def_warps_to VIRIDIAN_PRE_GYM
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