Enby YES
internally kind of sloppy, filenames refer to Pink as a few different things and none of them are by their final name lol Haven't managed to get this to build the debug rom? Probably not a big deal, though you have to specifically run "make kep" instead of just "make"
|
@ -20,7 +20,7 @@ DEF PC_ITEM_CAPACITY EQU 50
|
|||
const MONEY_BOX_TEMPLATE ; $0f
|
||||
const MENU_TEMPLATE_10 ; $10 unused
|
||||
const MON_SPRITE_POPUP ; $11
|
||||
const JP_AH_MENU_TEMPLATE ; $12
|
||||
const BOY_GIRL_NO ; $12 new for gender non-binary selection
|
||||
const MONEY_BOX ; $13
|
||||
const TWO_OPTION_MENU ; $14
|
||||
const BUY_SELL_QUIT_MENU ; $15
|
||||
|
|
|
@ -11,6 +11,13 @@ DefaultNamesGirl:
|
|||
next "LEAF"
|
||||
next "ELAINE"
|
||||
db "@"
|
||||
|
||||
DefaultNamesEnby:
|
||||
db "NEW NAME"
|
||||
next "PINK"
|
||||
next "QUARTZ"
|
||||
next "JAY"
|
||||
db "@"
|
||||
|
||||
DefaultNamesRival:
|
||||
db "NEW NAME"
|
||||
|
|
|
@ -9,6 +9,12 @@ DefaultNamesGirlList:
|
|||
db "GREEN@"
|
||||
db "LEAF@"
|
||||
db "ELAINE@"
|
||||
|
||||
DefaultNamesEnbyList:
|
||||
db "NEW NAME@"
|
||||
db "PINK@"
|
||||
db "QUARTZ@"
|
||||
db "JAY@"
|
||||
|
||||
DefaultNamesRivalList:
|
||||
db "NEW NAME@"
|
||||
|
|
|
@ -1,22 +1,22 @@
|
|||
UnusedBadgeNames::
|
||||
db "かみなりバッヂ@" ; THUNDER BADGE
|
||||
db "かいがらバッヂ@" ; SHELL BADGE
|
||||
db "おじぞうバッヂ@" ; JIZOU BADGE
|
||||
db "はやぶさバッヂ@" ; FALCON BADGE
|
||||
db "ひんやりバッヂ@" ; CHILL BADGE
|
||||
db "なかよしバッヂ@" ; FRIENDSHIP BADGE
|
||||
db "バラバッヂ@" ; ROSE BADGE
|
||||
db "ひのたまバッヂ@" ; FIREBALL BADGE
|
||||
db "ゴールドバッヂ@" ; GOLD BADGE
|
||||
; db "かみなりバッヂ@" ; THUNDER BADGE
|
||||
; db "かいがらバッヂ@" ; SHELL BADGE
|
||||
; db "おじぞうバッヂ@" ; JIZOU BADGE
|
||||
; db "はやぶさバッヂ@" ; FALCON BADGE
|
||||
; db "ひんやりバッヂ@" ; CHILL BADGE
|
||||
; db "なかよしバッヂ@" ; FRIENDSHIP BADGE
|
||||
; db "バラバッヂ@" ; ROSE BADGE
|
||||
; db "ひのたまバッヂ@" ; FIREBALL BADGE
|
||||
; db "ゴールドバッヂ@" ; GOLD BADGE
|
||||
|
||||
UnusedRankingNames:
|
||||
db "たまご@" ; EGG
|
||||
db "ひよこ@" ; CHICK
|
||||
db "ブロンズ@" ; BRONZE
|
||||
db "シルバー@" ; SILVER
|
||||
db "ゴールド@" ; GOLD
|
||||
db "プチキャプテン@" ; PETIT CAPTAIN
|
||||
db "キャプテン@" ; CAPTAIN
|
||||
db "プチマスター@" ; PETIT MASTER
|
||||
db "マスター@" ; MASTER
|
||||
db "エクセレント" ; EXCELLENT
|
||||
; db "たまご@" ; EGG
|
||||
; db "ひよこ@" ; CHICK
|
||||
; db "ブロンズ@" ; BRONZE
|
||||
; db "シルバー@" ; SILVER
|
||||
; db "ゴールド@" ; GOLD
|
||||
; db "プチキャプテン@" ; PETIT CAPTAIN
|
||||
; db "キャプテン@" ; CAPTAIN
|
||||
; db "プチマスター@" ; PETIT MASTER
|
||||
; db "マスター@" ; MASTER
|
||||
; db "エクセレント" ; EXCELLENT
|
||||
|
|
|
@ -33,7 +33,7 @@ TextBoxTextAndCoordTable:
|
|||
text_box_text SWITCH_STATS_CANCEL_MENU_TEMPLATE, 11, 11, 19, 17, SwitchStatsCancelText, 13, 12
|
||||
text_box_text BUY_SELL_QUIT_MENU_TEMPLATE, 0, 0, 10, 6, BuySellQuitText, 2, 1
|
||||
text_box_text MONEY_BOX_TEMPLATE, 11, 0, 19, 2, MoneyText, 13, 0
|
||||
text_box_text JP_AH_MENU_TEMPLATE, 7, 6, 11, 10, JapaneseAhText, 8, 8
|
||||
text_box_text BOY_GIRL_NO, 12, 6, 19, 12, BoyGirlNoText, 14, 7
|
||||
text_box_text JP_POKEDEX_MENU_TEMPLATE, 11, 8, 19, 17, JapanesePokedexMenu, 12, 10
|
||||
|
||||
BuySellQuitText:
|
||||
|
@ -80,8 +80,10 @@ SwitchStatsCancelText:
|
|||
next "STATS"
|
||||
next "CANCEL@"
|
||||
|
||||
JapaneseAhText:
|
||||
db "アッ!@"
|
||||
BoyGirlNoText:
|
||||
db "RED"
|
||||
next "GREEN"
|
||||
next "PINK@"
|
||||
|
||||
JapanesePokedexMenu:
|
||||
db "データをみる"
|
||||
|
|
|
@ -6543,12 +6543,18 @@ LoadPlayerBackPic:
|
|||
ld a, [wPlayerSex] ; do you think a republican will get off to this commit
|
||||
and a
|
||||
jr z, .RedBack
|
||||
cp a, 2
|
||||
jr z, .EnbyBack
|
||||
ld de, GreenPicBack
|
||||
ld a, BANK(GreenPicBack) ; Load female back sprite
|
||||
jr .next
|
||||
.RedBack
|
||||
ld de, RedPicBack ; Load default Red back sprite
|
||||
ld a, BANK(RedPicBack)
|
||||
jr .next
|
||||
.EnbyBack
|
||||
ld de, TealPicBack ; Load teal back sprite
|
||||
ld a, BANK(TealPicBack)
|
||||
.next
|
||||
ASSERT BANK(GreenPicBack) == BANK(OldManPicBack) ; These two ASSERTs make sure to cover
|
||||
ASSERT BANK(RedPicBack) == BANK(OldManPicBack) ; both sprite cases
|
||||
|
|
|
@ -519,6 +519,10 @@ DrawTrainerInfo:
|
|||
ld a, [wPlayerSex] ; guess what it's genital inspection time
|
||||
and a
|
||||
jr z, .AreBoy
|
||||
ld de, EnbyPicFront
|
||||
lb bc, BANK(EnbyPicFront), $01
|
||||
cp a, 2
|
||||
jr z, .AreBoy ; I'm not updating these names. I'm lazy. Also did you know this was changed to wPlayerGender in one of the other tutorials?
|
||||
ld de, GreenPicFront
|
||||
lb bc, BANK(GreenPicFront), $01
|
||||
.AreBoy
|
||||
|
|
|
@ -188,10 +188,16 @@ HoFLoadPlayerPics:
|
|||
jr nz, .GirlStuff1
|
||||
ld de, RedPicFront
|
||||
ld a, BANK(RedPicFront)
|
||||
jr .Routine ; skip the girl stuff and go to main routine
|
||||
jr .Routine ; skip the girl stuff and go to main routine
|
||||
.GirlStuff1
|
||||
cp a, 2
|
||||
jr z, .TealStuff1
|
||||
ld de, GreenPicFront
|
||||
ld a, BANK(GreenPicFront)
|
||||
jr .Routine ; skip the girl stuff and go to main routine
|
||||
.TealStuff1
|
||||
ld de, EnbyPicFront
|
||||
ld a, BANK(EnbyPicFront)
|
||||
.Routine ; resume original routine
|
||||
call UncompressSpriteFromDE
|
||||
ld hl, sSpriteBuffer1
|
||||
|
@ -207,8 +213,14 @@ HoFLoadPlayerPics:
|
|||
ld a, BANK(RedPicBack)
|
||||
jr .routine2 ; skip the girl stuff and continue original routine if guy
|
||||
.GirlStuff2
|
||||
cp a, 2
|
||||
jr z, .TealStuff2
|
||||
ld de, GreenPicBack
|
||||
ld a, BANK(GreenPicBack)
|
||||
jr .routine2
|
||||
.TealStuff2
|
||||
ld de, TealPicBack
|
||||
ld a, BANK(TealPicBack)
|
||||
.routine2 ; original routine
|
||||
call UncompressSpriteFromDE
|
||||
predef ScaleSpriteByTwo
|
||||
|
|
|
@ -277,9 +277,9 @@ CopyTileIDsFromList_ZeroBaseTileID:
|
|||
|
||||
PlayMoveSoundB:
|
||||
; unused
|
||||
predef GetMoveSoundB
|
||||
ld a, b
|
||||
jp PlaySound
|
||||
; predef GetMoveSoundB
|
||||
; ld a, b
|
||||
; jp PlaySound
|
||||
|
||||
LoadIntroGraphics:
|
||||
ld hl, FightIntroBackMon
|
||||
|
|
|
@ -71,7 +71,7 @@ OakSpeech:
|
|||
call PrintText ; show this text
|
||||
call BoyGirlChoice ; added routine at the end of this file
|
||||
ld a, [wCurrentMenuItem]
|
||||
ld [wPlayerSex], a ; store player's gender. 00 for boy, 01 for girl
|
||||
ld [wPlayerSex], a ; store player's gender. 00 for boy, 01 for girl, 02 for enby
|
||||
call GBFadeOutToWhite
|
||||
call ClearScreen
|
||||
|
||||
|
@ -80,6 +80,10 @@ OakSpeech:
|
|||
ld a, [wPlayerSex] ; check sex
|
||||
and a ; check sex
|
||||
jr z, .NotGreen0
|
||||
ld de, EnbyPicFront
|
||||
lb bc, BANK(EnbyPicFront), $00
|
||||
cp a, 2
|
||||
jr z, .NotGreen0
|
||||
ld de, GreenPicFront
|
||||
lb bc, BANK(GreenPicFront), $00
|
||||
.NotGreen0
|
||||
|
@ -97,7 +101,9 @@ OakSpeech:
|
|||
ld a, [wPlayerSex] ; Let's change the Nidorins based on the choice. It's really cute and makes use of an unused command sound.
|
||||
and a
|
||||
jr z, .Nidorino
|
||||
jr nz, .Nidorina
|
||||
cp a, 2
|
||||
jr z, .Nidoreign
|
||||
; jr nz, .Nidorina
|
||||
.Nidorina
|
||||
ld a, NIDORINA
|
||||
ld [wd0b5], a
|
||||
|
@ -117,6 +123,16 @@ OakSpeech:
|
|||
call LoadFlippedFrontSpriteByMonIndex
|
||||
call MovePicLeft
|
||||
ld hl, OakSpeechText2Red
|
||||
jr .cont
|
||||
.Nidoreign
|
||||
ld a, NIDOREIGN
|
||||
ld [wd0b5], a
|
||||
ld [wcf91], a
|
||||
call GetMonHeader
|
||||
hlcoord 6, 4
|
||||
call LoadFlippedFrontSpriteByMonIndex
|
||||
call MovePicLeft
|
||||
ld hl, OakSpeechText2Enby
|
||||
|
||||
.cont
|
||||
call PrintText
|
||||
|
@ -124,12 +140,19 @@ OakSpeech:
|
|||
call ClearScreen
|
||||
ld de, RedPicFront
|
||||
lb bc, BANK(RedPicFront), $00
|
||||
ld a, [wPlayerSex] ; check sex
|
||||
and a ; check sex
|
||||
jr z, .NotGreen1
|
||||
ld a, [wPlayerSex] ; load gender
|
||||
and a ; check gender - and a is equivalent to `cp a, 0` (but faster)
|
||||
; if a=0->gender=male, ergo jump to the vanilla part of the code
|
||||
jr z, .ContinueWithOakIntro1
|
||||
cp a, 2 ; check gender: if a=2->gender=enby, jump to the yellow subroutine, otherwise continue below
|
||||
jp z, .LoadEnbyPicFront1
|
||||
ld de, GreenPicFront
|
||||
lb bc, BANK(GreenPicFront), $00
|
||||
.NotGreen1:
|
||||
jr .ContinueWithOakIntro1
|
||||
.LoadEnbyPicFront1
|
||||
ld de, EnbyPicFront
|
||||
lb bc, BANK(EnbyPicFront), $00
|
||||
.ContinueWithOakIntro1:
|
||||
call IntroDisplayPicCenteredOrUpperRight
|
||||
call MovePicLeft
|
||||
ld hl, IntroducePlayerText
|
||||
|
@ -152,6 +175,10 @@ OakSpeech:
|
|||
ld a, [wPlayerSex] ; check sex
|
||||
and a ; check sex
|
||||
jr z, .NotGreen2
|
||||
ld de, EnbyPicFront
|
||||
lb bc, BANK(EnbyPicFront), $00
|
||||
cp a, 2
|
||||
jr z, .NotGreen2
|
||||
ld de, GreenPicFront
|
||||
lb bc, Bank(GreenPicFront), $00
|
||||
.NotGreen2:
|
||||
|
@ -178,6 +205,10 @@ OakSpeech:
|
|||
ld a, [wPlayerSex] ; check sex
|
||||
and a ; check sex
|
||||
jr z, .NotGreen3
|
||||
ld de, TealSprite
|
||||
lb bc, BANK(TealSprite), $0C
|
||||
cp a, 2
|
||||
jr z, .NotGreen3
|
||||
ld de,GreenSprite
|
||||
lb bc, BANK(GreenSprite), $0C
|
||||
.NotGreen3:
|
||||
|
@ -232,6 +263,11 @@ OakSpeechText2Green:
|
|||
sound_cry_nidorina
|
||||
text_far _OakSpeechText2B
|
||||
text_end
|
||||
OakSpeechText2Enby:
|
||||
text_far _OakSpeechText2A
|
||||
sound_cry_nidoreign
|
||||
text_far _OakSpeechText2B
|
||||
text_end
|
||||
IntroducePlayerText:
|
||||
text_far _IntroducePlayerText
|
||||
text_end
|
||||
|
@ -305,23 +341,40 @@ IntroDisplayPicCenteredOrUpperRight:
|
|||
predef_jump CopyUncompressedPicToTilemap
|
||||
|
||||
; displays boy/girl choice
|
||||
BoyGirlChoice::
|
||||
call SaveScreenTilesToBuffer1
|
||||
call InitBoyGirlTextBoxParameters
|
||||
jr DisplayBoyGirlChoice
|
||||
|
||||
InitBoyGirlTextBoxParameters::
|
||||
ld a, $1 ; loads the value for the unused North/West choice, that was changed to say Boy/Girl
|
||||
ld [wTwoOptionMenuID], a
|
||||
coord hl, 12, 7
|
||||
ld bc, $80d
|
||||
ret
|
||||
|
||||
DisplayBoyGirlChoice::
|
||||
ld a, $14
|
||||
ld [wTextBoxID], a
|
||||
call DisplayTextBoxID
|
||||
jp LoadScreenTilesFromBuffer1
|
||||
BoyGirlChoice::
|
||||
call SaveScreenTilesToBuffer1
|
||||
jr DisplayBoyGirlNoChoice
|
||||
|
||||
DisplayBoyGirlNoChoice::
|
||||
ld a, BOY_GIRL_NO
|
||||
ld [wTextBoxID], a
|
||||
call DisplayTextBoxID
|
||||
ld hl, wTopMenuItemY
|
||||
ld a, 7
|
||||
ld [hli], a ; top menu item Y
|
||||
ld a, 13
|
||||
ld [hli], a ; top menu item X
|
||||
xor a
|
||||
ld [hli], a ; current menu item ID
|
||||
inc hl
|
||||
ld a, $2
|
||||
ld [hli], a ; wMaxMenuItem
|
||||
; ld a, B_BUTTON | A_BUTTON
|
||||
ld a, A_BUTTON
|
||||
ld [hli], a ; wMenuWatchedKeys
|
||||
xor a
|
||||
ld [hl], a ; wLastMenuItem
|
||||
call HandleMenuInput
|
||||
; bit BIT_B_BUTTON, a
|
||||
; jr nz, .defaultOption ; if B was pressed, assign enby
|
||||
; A was pressed
|
||||
call PlaceUnfilledArrowMenuCursor
|
||||
ld a, [wCurrentMenuItem]
|
||||
jp LoadScreenTilesFromBuffer1
|
||||
;.defaultOption
|
||||
; ld a, $02
|
||||
; ld [wCurrentMenuItem], a
|
||||
; jp LoadScreenTilesFromBuffer1
|
||||
|
||||
BoyGirlText: ; This is new so we had to add a reference to get it to compile
|
||||
text_far _BoyGirlText
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
ChoosePlayerName:
|
||||
call OakSpeechSlidePicRight
|
||||
ld a, [wPlayerSex] ; load sex
|
||||
cp a, 2
|
||||
jr z, .AreEnby ; Skip to enby names if you are enby instead
|
||||
and a
|
||||
jr nz, .AreGirl ; Skip to girl names if you are a girl instead
|
||||
ld de, DefaultNamesPlayer
|
||||
|
@ -24,6 +26,17 @@ ChoosePlayerName:
|
|||
ld de, wPlayerName
|
||||
call OakSpeechSlidePicLeft
|
||||
jr .done ; End of new Girl Names routine
|
||||
.AreEnby ; Copy of the boy naming routine, just with enby's names
|
||||
ld de, DefaultNamesEnby
|
||||
call DisplayIntroNameTextBox
|
||||
ld a, [wCurrentMenuItem]
|
||||
and a
|
||||
jr z, .customName
|
||||
ld hl, DefaultNamesEnbyList
|
||||
call GetDefaultName
|
||||
ld de, wPlayerName
|
||||
call OakSpeechSlidePicLeft
|
||||
jr .done ; End of new Enby Names routine
|
||||
.customName
|
||||
ld hl, wPlayerName
|
||||
xor a ; NAME_PLAYER_SCREEN
|
||||
|
@ -39,6 +52,10 @@ ChoosePlayerName:
|
|||
ld a, [wPlayerSex] ; sex check
|
||||
and a ; yknow it feels like republicans wanting to do penis checking
|
||||
jr z, .AreBoy3
|
||||
ld de, EnbyPicFront
|
||||
ld b, BANK(EnbyPicFront)
|
||||
cp a, 2
|
||||
jr z, .AreBoy3
|
||||
ld de, GreenPicFront
|
||||
ld b, BANK(GreenPicFront)
|
||||
.AreBoy3
|
||||
|
|
|
@ -93,10 +93,17 @@ DisplayTitleScreen:
|
|||
jr nz, .pokemonLogoLastTileRowLoop
|
||||
call Random
|
||||
ldh a, [hRandomAdd]
|
||||
cp 129
|
||||
cp 86
|
||||
jr c, .male
|
||||
call Random
|
||||
ldh a, [hRandomAdd]
|
||||
cp 129
|
||||
jr c, .nb
|
||||
call DrawFPlayerCharacter
|
||||
jr .playerskip
|
||||
.nb
|
||||
call DrawNBPlayerCharacter
|
||||
jr .playerskip
|
||||
.male
|
||||
call DrawPlayerCharacter
|
||||
.playerskip
|
||||
|
@ -398,6 +405,43 @@ DrawFPlayerCharacter:
|
|||
dec b
|
||||
jr nz, .loop2
|
||||
ret
|
||||
|
||||
DrawNBPlayerCharacter:
|
||||
ld hl, NBPlayerCharacterTitleGraphics
|
||||
ld de, vSprites
|
||||
ld bc, NBPlayerCharacterTitleGraphicsEnd - NBPlayerCharacterTitleGraphics
|
||||
ld a, BANK(NBPlayerCharacterTitleGraphics)
|
||||
call FarCopyData2
|
||||
call ClearSprites
|
||||
xor a
|
||||
ld [wNBPlayerCharacterOAMTile], a
|
||||
ld hl, wShadowOAM
|
||||
lb de, $60, $5a
|
||||
ld b, 7
|
||||
.loop3
|
||||
push de
|
||||
ld c, 5
|
||||
.innerLoop3
|
||||
ld a, d
|
||||
ld [hli], a ; Y
|
||||
ld a, e
|
||||
ld [hli], a ; X
|
||||
add 8
|
||||
ld e, a
|
||||
ld a, [wNBPlayerCharacterOAMTile]
|
||||
ld [hli], a ; tile
|
||||
inc a
|
||||
ld [wNBPlayerCharacterOAMTile], a
|
||||
inc hl
|
||||
dec c
|
||||
jr nz, .innerLoop3
|
||||
pop de
|
||||
ld a, 8
|
||||
add d
|
||||
ld d, a
|
||||
dec b
|
||||
jr nz, .loop3
|
||||
ret
|
||||
|
||||
ClearBothBGMaps:
|
||||
ld hl, vBGMap0
|
||||
|
|
|
@ -389,6 +389,8 @@ FishingAnim:
|
|||
ld a, [wPlayerSex] ; sex check
|
||||
and a ; sex check
|
||||
jr z, .BoySpriteLoad
|
||||
cp a, 2
|
||||
jr z, .EnbySpriteLoad
|
||||
ld de, GreenSprite
|
||||
ld hl, vNPCSprites
|
||||
ld bc, (BANK(GreenSprite) << 8) + $0c
|
||||
|
@ -397,17 +399,28 @@ FishingAnim:
|
|||
ld de, RedSprite
|
||||
ld hl, vNPCSprites
|
||||
lb bc, BANK(RedSprite), $c
|
||||
jr .KeepLoadingSpriteStuff
|
||||
.EnbySpriteLoad
|
||||
ld de, TealSprite
|
||||
ld hl, vNPCSprites
|
||||
lb bc, BANK(TealSprite), $c
|
||||
.KeepLoadingSpriteStuff
|
||||
call CopyVideoData
|
||||
ld a, [wPlayerSex] ; ; sex check
|
||||
and a ; ; sex check seriously i feel like a republican here
|
||||
jr z, .BoyTiles ; skip loading Green's stuff if you're Red
|
||||
cp a, 2
|
||||
jr z, .EnbyTiles
|
||||
ld a, $4
|
||||
ld hl, GreenFishingTiles
|
||||
jr .ContinueRoutine ; go back to main routine after loading Green's stuff
|
||||
.BoyTiles ; alternately, load Red's stuff
|
||||
ld a, $4
|
||||
ld hl, RedFishingTiles
|
||||
jr .ContinueRoutine ; go back to main routine after loading Red's stuff
|
||||
.EnbyTiles ; alternately, load Teal's stuff
|
||||
ld a, $4
|
||||
ld hl, TealFishingTiles
|
||||
.ContinueRoutine
|
||||
call LoadAnimSpriteGfx
|
||||
ld a, [wSpritePlayerStateData1ImageIndex]
|
||||
|
@ -516,6 +529,12 @@ GreenFishingTiles:
|
|||
fishing_gfx GreenFishingTilesBack, 2, $06
|
||||
fishing_gfx GreenFishingTilesSide, 2, $0a
|
||||
fishing_gfx RedFishingRodTiles, 3, $fd
|
||||
|
||||
TealFishingTiles:
|
||||
fishing_gfx TealFishingTilesFront, 2, $02
|
||||
fishing_gfx TealFishingTilesBack, 2, $06
|
||||
fishing_gfx TealFishingTilesSide, 2, $0a
|
||||
fishing_gfx RedFishingRodTiles, 3, $fd
|
||||
|
||||
_HandleMidJump::
|
||||
ld a, [wPlayerJumpingYScreenCoordsIndex]
|
||||
|
|
|
@ -5,3 +5,6 @@ RedFishingRodTiles: INCBIN "gfx/overworld/fishing_rod.2bpp"
|
|||
GreenFishingTilesFront: INCBIN "gfx/overworld/green_fish_front.2bpp"
|
||||
GreenFishingTilesBack: INCBIN "gfx/overworld/green_fish_back.2bpp"
|
||||
GreenFishingTilesSide: INCBIN "gfx/overworld/green_fish_side.2bpp"
|
||||
TealFishingTilesFront: INCBIN "gfx/overworld/teal_fish_front.2bpp"
|
||||
TealFishingTilesBack: INCBIN "gfx/overworld/teal_fish_back.2bpp"
|
||||
TealFishingTilesSide: INCBIN "gfx/overworld/teal_fish_side.2bpp"
|
||||
|
|
BIN
gfx/overworld/teal_fish_back.png
Normal file
After Width: | Height: | Size: 602 B |
BIN
gfx/overworld/teal_fish_front.png
Normal file
After Width: | Height: | Size: 635 B |
BIN
gfx/overworld/teal_fish_side.png
Normal file
After Width: | Height: | Size: 633 B |
|
@ -260,7 +260,8 @@ PidgeottoPicFront:: INCBIN "gfx/pokemon/front/pidgeotto.pic"
|
|||
PidgeottoPicBack:: INCBIN "gfx/pokemon/back/pidgeottob.pic"
|
||||
|
||||
RedPicBack:: INCBIN "gfx/player/redb.pic"
|
||||
GreenPicBack:: INCBIN "gfx/player/greenb.pic"
|
||||
GreenPicBack:: INCBIN "gfx/player/greenb.pic"
|
||||
TealPicBack:: INCBIN "gfx/player/thirdb.pic"
|
||||
OldManPicBack:: INCBIN "gfx/battle/oldmanb.pic"
|
||||
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
RedPicFront:: INCBIN "gfx/player/red.pic"
|
||||
GreenPicFront:: INCBIN "gfx/player/green.pic"
|
||||
EnbyPicFront:: INCBIN "gfx/player/third.pic"
|
||||
ShrinkPic1:: INCBIN "gfx/player/shrink1.pic"
|
||||
ShrinkPic2:: INCBIN "gfx/player/shrink2.pic"
|
||||
|
|
BIN
gfx/player/third.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
gfx/player/thirdb.png
Normal file
After Width: | Height: | Size: 902 B |
|
@ -37,6 +37,8 @@ RedBikeSprite:: INCBIN "gfx/sprites/red_bike.2bpp"
|
|||
RedSprite:: INCBIN "gfx/sprites/red.2bpp"
|
||||
GreenBikeSprite:: INCBIN "gfx/sprites/green_bike.2bpp"
|
||||
GreenSprite:: INCBIN "gfx/sprites/green.2bpp"
|
||||
TealBikeSprite:: INCBIN "gfx/sprites/teal_bike.2bpp"
|
||||
TealSprite:: INCBIN "gfx/sprites/teal.2bpp"
|
||||
BlueSprite:: INCBIN "gfx/sprites/blue.2bpp"
|
||||
OakSprite:: INCBIN "gfx/sprites/oak.2bpp"
|
||||
YoungsterSprite:: INCBIN "gfx/sprites/youngster.2bpp"
|
||||
|
@ -66,12 +68,6 @@ ErikaSprite:: INCBIN "gfx/sprites/erika.2bpp"
|
|||
MiddleAgedWomanSprite:: INCBIN "gfx/sprites/middle_aged_woman.2bpp"
|
||||
BrunetteGirlSprite:: INCBIN "gfx/sprites/brunette_girl.2bpp"
|
||||
LanceSprite:: INCBIN "gfx/sprites/lance.2bpp"
|
||||
MomSprite:: INCBIN "gfx/sprites/mom.2bpp"
|
||||
BaldingGuySprite:: INCBIN "gfx/sprites/balding_guy.2bpp"
|
||||
LittleBoySprite:: INCBIN "gfx/sprites/little_boy.2bpp"
|
||||
GameboyKidSprite:: INCBIN "gfx/sprites/gameboy_kid.2bpp"
|
||||
FairySprite:: INCBIN "gfx/sprites/fairy.2bpp"
|
||||
AgathaSprite:: INCBIN "gfx/sprites/agatha.2bpp"
|
||||
SeelSprite:: INCBIN "gfx/sprites/seel.2bpp" ; what a SILLY thing to do.
|
||||
|
||||
SECTION "NPC Sprites 3", ROMX
|
||||
|
@ -98,3 +94,12 @@ MagikarpSprite:: INCBIN "gfx/sprites/magikarp.2bpp"
|
|||
PoliwagSprite:: INCBIN "gfx/sprites/poliwag.2bpp"
|
||||
LoreleiSprite:: INCBIN "gfx/sprites/lorelei.2bpp"
|
||||
BrunoSprite:: INCBIN "gfx/sprites/bruno.2bpp"
|
||||
|
||||
SECTION "NPC Sprites 4", ROMX
|
||||
|
||||
MomSprite:: INCBIN "gfx/sprites/mom.2bpp"
|
||||
BaldingGuySprite:: INCBIN "gfx/sprites/balding_guy.2bpp"
|
||||
LittleBoySprite:: INCBIN "gfx/sprites/little_boy.2bpp"
|
||||
GameboyKidSprite:: INCBIN "gfx/sprites/gameboy_kid.2bpp"
|
||||
FairySprite:: INCBIN "gfx/sprites/fairy.2bpp"
|
||||
AgathaSprite:: INCBIN "gfx/sprites/agatha.2bpp"
|
||||
|
|
BIN
gfx/sprites/teal.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
gfx/sprites/teal_bike.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
gfx/title/nbplayer.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
|
@ -9,3 +9,6 @@ BadgeNumbersTileGraphics: INCBIN "gfx/trainer_card/badge_numbers.2bpp"
|
|||
|
||||
FPlayerCharacterTitleGraphics: INCBIN "gfx/title/fplayer.2bpp"
|
||||
FPlayerCharacterTitleGraphicsEnd:
|
||||
|
||||
NBPlayerCharacterTitleGraphics: INCBIN "gfx/title/nbplayer.2bpp"
|
||||
NBPlayerCharacterTitleGraphicsEnd:
|
||||
|
|
|
@ -2038,6 +2038,9 @@ LoadWalkingPlayerSpriteGraphics::
|
|||
ld a, [wPlayerSex]
|
||||
and a
|
||||
jr z, .AreGuy1
|
||||
ld de, TealSprite
|
||||
cp a, 2
|
||||
jr z, .AreGuy1
|
||||
ld de, GreenSprite
|
||||
.AreGuy1
|
||||
ld hl,vNPCSprites
|
||||
|
@ -2053,6 +2056,9 @@ LoadBikePlayerSpriteGraphics::
|
|||
ld a, [wPlayerSex]
|
||||
and a
|
||||
jr z, .AreGuy2
|
||||
ld de, TealBikeSprite
|
||||
cp a, 2
|
||||
jr z, .AreGuy2
|
||||
ld de, GreenBikeSprite
|
||||
.AreGuy2
|
||||
ld hl, vNPCSprites
|
||||
|
|
|
@ -522,6 +522,8 @@ TextCommand_SOUND::
|
|||
jr z, .pokemonCry
|
||||
cp TX_SOUND_CRY_NIDORINA
|
||||
jr z, .pokemonCry
|
||||
cp TX_SOUND_CRY_NIDOREIGN
|
||||
jr z, .pokemonCry
|
||||
ld a, [hl]
|
||||
call PlaySound
|
||||
call WaitForSoundToFinish
|
||||
|
@ -542,7 +544,7 @@ TextCommandSounds::
|
|||
db TX_SOUND_GET_ITEM_1, SFX_GET_ITEM_1 ; actually plays SFX_LEVEL_UP when the battle music engine is loaded
|
||||
db TX_SOUND_CAUGHT_MON, SFX_CAUGHT_MON
|
||||
db TX_SOUND_POKEDEX_RATING, SFX_POKEDEX_RATING ; unused
|
||||
db TX_SOUND_GET_ITEM_1_DUPLICATE, SFX_GET_ITEM_1 ; unused
|
||||
db TX_SOUND_CRY_NIDOREIGN, NIDOREIGN ; Was SFX_GET_ITEM_1 duplicate
|
||||
db TX_SOUND_GET_ITEM_2, SFX_GET_ITEM_2
|
||||
db TX_SOUND_GET_KEY_ITEM, SFX_GET_KEY_ITEM
|
||||
db TX_SOUND_DEX_PAGE_ADDED, SFX_DEX_PAGE_ADDED
|
||||
|
|
|
@ -44,7 +44,7 @@ ROMX $2
|
|||
ROMX $3
|
||||
"bank3"
|
||||
ROMX $4
|
||||
"NPC Sprites 1"
|
||||
; "NPC Sprites 1"
|
||||
"Font Graphics"
|
||||
"Battle Engine 1"
|
||||
ROMX $5
|
||||
|
|
|
@ -102,9 +102,9 @@ MACRO sound_pokedex_rating
|
|||
db TX_SOUND_POKEDEX_RATING
|
||||
ENDM
|
||||
|
||||
const TX_SOUND_GET_ITEM_1_DUPLICATE ; $0f
|
||||
MACRO sound_get_item_1_duplicate
|
||||
db TX_SOUND_GET_ITEM_1_DUPLICATE
|
||||
const TX_SOUND_CRY_NIDOREIGN ; $0f
|
||||
MACRO sound_cry_nidoreign
|
||||
db TX_SOUND_CRY_NIDOREIGN
|
||||
ENDM
|
||||
|
||||
const TX_SOUND_GET_ITEM_2 ; $10
|
||||
|
|
|
@ -868,6 +868,7 @@ wWhichBadge::
|
|||
wTitleMonSpecies::
|
||||
wPlayerCharacterOAMTile::
|
||||
wFPlayerCharacterOAMTile::
|
||||
wNBPlayerCharacterOAMTile::
|
||||
; the number of small stars OAM entries to move down
|
||||
wMoveDownSmallStarsOAMCount::
|
||||
wChargeMoveNum::
|
||||
|
@ -1993,6 +1994,7 @@ wMissableObjectList:: ds 16 * 2 + 1
|
|||
wPlayerSex::
|
||||
; $00 = male
|
||||
; $01 = female
|
||||
; $02 = enby
|
||||
ds 1
|
||||
|
||||
wGameProgressFlags::
|
||||
|
|