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https://github.com/thornAvery/kep-hack.git
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Enby YES
internally kind of sloppy, filenames refer to Pink as a few different things and none of them are by their final name lol Haven't managed to get this to build the debug rom? Probably not a big deal, though you have to specifically run "make kep" instead of just "make"
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31 changed files with 256 additions and 63 deletions
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@ -389,6 +389,8 @@ FishingAnim:
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ld a, [wPlayerSex] ; sex check
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and a ; sex check
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jr z, .BoySpriteLoad
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cp a, 2
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jr z, .EnbySpriteLoad
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ld de, GreenSprite
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ld hl, vNPCSprites
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ld bc, (BANK(GreenSprite) << 8) + $0c
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@ -397,17 +399,28 @@ FishingAnim:
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ld de, RedSprite
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ld hl, vNPCSprites
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lb bc, BANK(RedSprite), $c
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jr .KeepLoadingSpriteStuff
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.EnbySpriteLoad
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ld de, TealSprite
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ld hl, vNPCSprites
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lb bc, BANK(TealSprite), $c
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.KeepLoadingSpriteStuff
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call CopyVideoData
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ld a, [wPlayerSex] ; ; sex check
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and a ; ; sex check seriously i feel like a republican here
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jr z, .BoyTiles ; skip loading Green's stuff if you're Red
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cp a, 2
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jr z, .EnbyTiles
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ld a, $4
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ld hl, GreenFishingTiles
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jr .ContinueRoutine ; go back to main routine after loading Green's stuff
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.BoyTiles ; alternately, load Red's stuff
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ld a, $4
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ld hl, RedFishingTiles
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jr .ContinueRoutine ; go back to main routine after loading Red's stuff
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.EnbyTiles ; alternately, load Teal's stuff
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ld a, $4
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ld hl, TealFishingTiles
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.ContinueRoutine
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call LoadAnimSpriteGfx
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ld a, [wSpritePlayerStateData1ImageIndex]
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@ -516,6 +529,12 @@ GreenFishingTiles:
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fishing_gfx GreenFishingTilesBack, 2, $06
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fishing_gfx GreenFishingTilesSide, 2, $0a
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fishing_gfx RedFishingRodTiles, 3, $fd
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TealFishingTiles:
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fishing_gfx TealFishingTilesFront, 2, $02
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fishing_gfx TealFishingTilesBack, 2, $06
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fishing_gfx TealFishingTilesSide, 2, $0a
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fishing_gfx RedFishingRodTiles, 3, $fd
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_HandleMidJump::
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ld a, [wPlayerJumpingYScreenCoordsIndex]
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