internally kind of sloppy, filenames refer to Pink as a few different things and none of them are by their final name lol

Haven't managed to get this to build the debug rom? Probably not a big deal, though you have to specifically run "make kep" instead of just "make"
This commit is contained in:
Zeta_Null 2025-01-07 02:17:30 -05:00
parent 9707c2d7cb
commit 6726f5fec1
31 changed files with 256 additions and 63 deletions

View file

@ -2038,6 +2038,9 @@ LoadWalkingPlayerSpriteGraphics::
ld a, [wPlayerSex]
and a
jr z, .AreGuy1
ld de, TealSprite
cp a, 2
jr z, .AreGuy1
ld de, GreenSprite
.AreGuy1
ld hl,vNPCSprites
@ -2053,6 +2056,9 @@ LoadBikePlayerSpriteGraphics::
ld a, [wPlayerSex]
and a
jr z, .AreGuy2
ld de, TealBikeSprite
cp a, 2
jr z, .AreGuy2
ld de, GreenBikeSprite
.AreGuy2
ld hl, vNPCSprites

View file

@ -522,6 +522,8 @@ TextCommand_SOUND::
jr z, .pokemonCry
cp TX_SOUND_CRY_NIDORINA
jr z, .pokemonCry
cp TX_SOUND_CRY_NIDOREIGN
jr z, .pokemonCry
ld a, [hl]
call PlaySound
call WaitForSoundToFinish
@ -542,7 +544,7 @@ TextCommandSounds::
db TX_SOUND_GET_ITEM_1, SFX_GET_ITEM_1 ; actually plays SFX_LEVEL_UP when the battle music engine is loaded
db TX_SOUND_CAUGHT_MON, SFX_CAUGHT_MON
db TX_SOUND_POKEDEX_RATING, SFX_POKEDEX_RATING ; unused
db TX_SOUND_GET_ITEM_1_DUPLICATE, SFX_GET_ITEM_1 ; unused
db TX_SOUND_CRY_NIDOREIGN, NIDOREIGN ; Was SFX_GET_ITEM_1 duplicate
db TX_SOUND_GET_ITEM_2, SFX_GET_ITEM_2
db TX_SOUND_GET_KEY_ITEM, SFX_GET_KEY_ITEM
db TX_SOUND_DEX_PAGE_ADDED, SFX_DEX_PAGE_ADDED