Use {interpolation} to generate sequences of RAM labels

Fixes #319
This commit is contained in:
Rangi 2021-04-27 15:49:59 -04:00
parent bcc4380d40
commit 6a31663c96
15 changed files with 135 additions and 115 deletions

View file

@ -113,7 +113,7 @@ GetMonSpecies:
ld hl, wBoxSpecies
jr .getSpecies
.enemyParty
ld hl, wEnemyPartyMons
ld hl, wEnemyPartySpecies
.getSpecies
ld d, 0
add hl, de

View file

@ -5,7 +5,7 @@ ReadTrainer:
and a
ret nz
; set [wEnemyPartyCount] to 0, [wEnemyPartyMons] to FF
; set [wEnemyPartyCount] to 0, [wEnemyPartySpecies] to FF
; XXX first is total enemy pokemon?
; XXX second is species of first pokemon?
ld hl, wEnemyPartyCount