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SpiralBallAnimation coordinates INCBIN.
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52
main.asm
52
main.asm
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@ -114495,7 +114495,7 @@ AnimationSpiralBallsInward: ; 79424 (1e:5424)
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ld c, $3
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ld c, $3
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xor a
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xor a
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call Func_797e8
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call Func_797e8
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ld hl, Unknown_79476 ; $5476
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ld hl, SpiralBallAnimationCoordinates ; $5476
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.asm_79447
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.asm_79447
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push hl
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push hl
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ld c, $3
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ld c, $3
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@ -114529,8 +114529,32 @@ AnimationSpiralBallsInward: ; 79424 (1e:5424)
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call AnimationCleanOAM
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call AnimationCleanOAM
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jp AnimationFlashScreen
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jp AnimationFlashScreen
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Unknown_79476: ; 79476 (1e:5476)
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SpiralBallAnimationCoordinates: ; 79476 (1e:5476)
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INCBIN "baserom.gbc",$79476,$794a1 - $79476
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; y, x pairs
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; This is the sequence of screen coordinates that the spiraling
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; balls are positioned at.
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db $38, $28
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db $40, $18
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db $50, $10
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db $60, $18
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db $68, $28
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db $60, $38
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db $50, $40
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db $40, $38
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db $40, $28
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db $46, $1E
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db $50, $18
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db $5B, $1E
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db $60, $28
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db $5B, $32
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db $50, $38
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db $46, $32
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db $48, $28
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db $50, $20
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db $58, $28
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db $50, $30
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db $50, $28
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db $FF ; list terminator
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AnimationSquishMonPic: ; 794a1 (1e:54a1)
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AnimationSquishMonPic: ; 794a1 (1e:54a1)
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; Squishes the mon's sprite horizontally making it
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; Squishes the mon's sprite horizontally making it
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@ -114664,11 +114688,11 @@ AnimationShootManyBallsUpward: ; 79566 (1e:5566)
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; Shoots several pillars of "energy" balls upward.
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; Shoots several pillars of "energy" balls upward.
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ld a, [H_WHOSETURN]
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ld a, [H_WHOSETURN]
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and a
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and a
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ld hl, Unknown_79591
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ld hl, UpwardBallsAnimXCoordinatesPlayerTurn
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ld a, $50
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ld a, $50 ; y coordinate for "energy" ball pillar
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jr z, .player
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jr z, .player
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ld hl, Unknown_79598
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ld hl, UpwardBallsAnimXCoordinatesEnemyTurn
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ld a, $28
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ld a, $28 ; y coordinate for "energy" ball pillar
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.player
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.player
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ld [wTrainerSpriteOffset], a
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ld [wTrainerSpriteOffset], a
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.loop
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.loop
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@ -114684,11 +114708,17 @@ AnimationShootManyBallsUpward: ; 79566 (1e:5566)
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pop hl
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pop hl
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jr .loop
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jr .loop
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Unknown_79591: ; 79591 (1e:5591)
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UpwardBallsAnimXCoordinatesPlayerTurn: ; 79591 (1e:5591)
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INCBIN "baserom.gbc",$79591,$79598 - $79591
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; List of x coordinates for each pillar of "energy" balls in the
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; AnimationShootManyBallsUpward animation. It's unused in the game.
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db $10, $40, $28, $18, $38, $30
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db $FF ; list terminator
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Unknown_79598: ; 79598 (1e:5598)
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UpwardBallsAnimXCoordinatesEnemyTurn: ; 79598 (1e:5598)
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INCBIN "baserom.gbc",$79598,$7959f - $79598
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; List of x coordinates for each pillar of "energy" balls in the
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; AnimationShootManyBallsUpward animation. It's unused in the game.
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db $60, $90, $78, $68, $88, $80
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db $FF ; list terminator
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AnimationMinimizeMon: ; 7959f (1e:559f)
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AnimationMinimizeMon: ; 7959f (1e:559f)
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; Changes the mon's sprite to a mini black sprite. Used by the
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; Changes the mon's sprite to a mini black sprite. Used by the
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