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Keep wGrassMons and wWaterMons together with a UNION
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@ -2013,18 +2013,19 @@ DisplayBattleMenu::
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.menuselected
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.menuselected
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ld [wTextBoxID], a
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ld [wTextBoxID], a
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call DisplayTextBoxID
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call DisplayTextBoxID
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; handle menu input if it's not the old man tutorial
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ld a, [wBattleType]
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ld a, [wBattleType]
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dec a
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dec a
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jp nz, .handleBattleMenuInput ; handle menu input if it's not the old man tutorial
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jp nz, .handleBattleMenuInput
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; the following happens for the old man tutorial
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; the following happens for the old man tutorial
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; Temporarily save the player name in wGrassRate,
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; Temporarily save the player name in wLinkEnemyTrainerName.
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; which is supposed to get overwritten when entering a
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; Since wLinkEnemyTrainerName == wGrassRate, this affects wild encounters.
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; map with wild Pokémon.
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; The wGrassRate byte and following wGrassMons buffer are supposed
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; Due to an oversight, the data may not get
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; to get overwritten when entering a map with wild Pokémon,
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; overwritten (on Cinnabar and Route 21) and the infamous
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; but an oversight prevents this in Cinnabar and Route 21,
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; Missingno. glitch can show up.
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; so the infamous MissingNo. glitch can show up.
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ld hl, wPlayerName
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ld hl, wPlayerName
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ld de, wGrassRate
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ld de, wLinkEnemyTrainerName
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ld bc, NAME_LENGTH
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ld bc, NAME_LENGTH
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call CopyData
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call CopyData
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ld hl, .oldManName
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ld hl, .oldManName
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30
wram.asm
30
wram.asm
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@ -3035,31 +3035,33 @@ wSecondLockTrashCanIndex::
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wEventFlags::
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wEventFlags::
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flag_array NUM_EVENTS
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flag_array NUM_EVENTS
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UNION
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wGrassRate:: db
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wGrassMons::
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ds 10 * 2
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ds 8
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wWaterRate:: db
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wWaterMons::
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ds 10 * 2
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NEXTU
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wLinkEnemyTrainerName::
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wLinkEnemyTrainerName::
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; linked game's trainer name
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; linked game's trainer name
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ds NAME_LENGTH
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wGrassRate::
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ds 1
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ds 1
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wGrassMons::
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; ds 20
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ds 11
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; Overload wGrassMons
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wSerialEnemyDataBlock::
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wSerialEnemyDataBlock::
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; ds $1a8
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ds 9
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ds 9
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wEnemyPartyCount:: ds 1
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wEnemyPartyCount:: ds 1
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wEnemyPartyMons:: ds PARTY_LENGTH + 1
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wEnemyPartyMons:: ds PARTY_LENGTH + 1
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; Overload enemy party data
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UNION
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wWaterRate:: db
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wWaterMons:: db
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NEXTU
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wEnemyMons::
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wEnemyMons::
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wEnemyMon1:: party_struct wEnemyMon1
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wEnemyMon1:: party_struct wEnemyMon1
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wEnemyMon2:: party_struct wEnemyMon2
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wEnemyMon2:: party_struct wEnemyMon2
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