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back to normal, refer to this when changing the payout scrolling
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@ -682,7 +682,7 @@ SlotMachine_PayCoinsToPlayer:
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ld h, a
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or l
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ret z
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ld de, -5 ; this will not break anything at all - PvK (it was -1 before)
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ld de, -1
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add hl, de
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ld a, l
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ld [wPayoutCoins + 1], a
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@ -690,7 +690,7 @@ SlotMachine_PayCoinsToPlayer:
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ld [wPayoutCoins], a
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ld hl, wTempCoins1 + 1
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ld de, wPlayerCoins + 1
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ld c, $3
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ld c, $2
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predef AddBCDPredef
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call SlotMachine_PrintCreditCoins
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call SlotMachine_PrintPayoutCoins
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