mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
parent
d7808d110f
commit
6b5be9129c
101 changed files with 958 additions and 958 deletions
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@ -13,7 +13,7 @@
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const A_ ; 9
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const A# ; A
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const B_ ; B
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NUM_NOTES EQU const_value
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DEF NUM_NOTES EQU const_value
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; channel
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; Audio[1|2|3]_HWChannelBaseAddresses, Audio[1|2|3]_HWChannelDisableMasks,
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@ -23,31 +23,31 @@ NUM_NOTES EQU const_value
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const Ch2 ; 1
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const Ch3 ; 2
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const Ch4 ; 3
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NUM_MUSIC_CHANS EQU const_value
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DEF NUM_MUSIC_CHANS EQU const_value
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const Ch5 ; 4
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const Ch6 ; 5
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const Ch7 ; 6
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const Ch8 ; 7
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NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
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NUM_CHANNELS EQU const_value
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DEF NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
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DEF NUM_CHANNELS EQU const_value
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; HW sound channel register base addresses
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HW_CH1_BASE EQU LOW(rNR10)
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HW_CH2_BASE EQU LOW(rNR21) - 1
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HW_CH3_BASE EQU LOW(rNR30)
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HW_CH4_BASE EQU LOW(rNR41) - 1
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DEF HW_CH1_BASE EQU LOW(rNR10)
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DEF HW_CH2_BASE EQU LOW(rNR21) - 1
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DEF HW_CH3_BASE EQU LOW(rNR30)
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DEF HW_CH4_BASE EQU LOW(rNR41) - 1
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; HW sound channel enable bit masks
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HW_CH1_ENABLE_MASK EQU %00010001
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HW_CH2_ENABLE_MASK EQU %00100010
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HW_CH3_ENABLE_MASK EQU %01000100
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HW_CH4_ENABLE_MASK EQU %10001000
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DEF HW_CH1_ENABLE_MASK EQU %00010001
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DEF HW_CH2_ENABLE_MASK EQU %00100010
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DEF HW_CH3_ENABLE_MASK EQU %01000100
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DEF HW_CH4_ENABLE_MASK EQU %10001000
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; HW sound channel disable bit masks
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HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff)
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HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff)
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HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff)
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HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
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DEF HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff)
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DEF HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff)
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DEF HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff)
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DEF HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
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const_def 1
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const REG_DUTY_SOUND_LEN ; 1
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@ -65,4 +65,4 @@ HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
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const BIT_ROTATE_DUTY_CYCLE ; 6 ; if rotating duty cycle
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; wChannelFlags2 constant (only has one flag)
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BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
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DEF BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
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@ -1,6 +1,6 @@
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MAX_LEVEL EQU 100
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DEF MAX_LEVEL EQU 100
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NUM_MOVES EQU 4
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DEF NUM_MOVES EQU 4
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; VitaminStats indexes (see data/battle/stat_names.asm)
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const_def
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@ -9,7 +9,7 @@ NUM_MOVES EQU 4
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const STAT_DEFENSE
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const STAT_SPEED
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const STAT_SPECIAL
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NUM_STATS EQU const_value
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DEF NUM_STATS EQU const_value
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; StatModTextStrings indexes (see data/battle/stat_mod_names.asm)
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const_def
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@ -20,20 +20,20 @@ NUM_STATS EQU const_value
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const MOD_ACCURACY
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const MOD_EVASION
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const_skip 2
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NUM_STAT_MODS EQU const_value
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DEF NUM_STAT_MODS EQU const_value
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; Moves struct fields (see data/moves/moves.asm)
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rsreset
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MOVE_ANIM rb
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MOVE_EFFECT rb
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MOVE_POWER rb
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MOVE_TYPE rb
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MOVE_ACC rb
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MOVE_PP rb
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MOVE_LENGTH EQU _RS
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DEF MOVE_ANIM rb
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DEF MOVE_EFFECT rb
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DEF MOVE_POWER rb
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DEF MOVE_TYPE rb
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DEF MOVE_ACC rb
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DEF MOVE_PP rb
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DEF MOVE_LENGTH EQU _RS
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; D733 flags
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BIT_TEST_BATTLE EQU 0
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DEF BIT_TEST_BATTLE EQU 0
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; battle type constants (wBattleType values)
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const_def
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@ -42,33 +42,33 @@ BIT_TEST_BATTLE EQU 0
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const BATTLE_TYPE_SAFARI ; 2
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; damage limits before type effectiveness
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MIN_NEUTRAL_DAMAGE EQU 2
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MAX_NEUTRAL_DAMAGE EQU 999
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DEF MIN_NEUTRAL_DAMAGE EQU 2
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DEF MAX_NEUTRAL_DAMAGE EQU 999
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; fixed damage constants
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SONICBOOM_DAMAGE EQU 20
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DRAGON_RAGE_DAMAGE EQU 40
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DEF SONICBOOM_DAMAGE EQU 20
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DEF DRAGON_RAGE_DAMAGE EQU 40
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; type effectiveness factors, scaled by 10
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SUPER_EFFECTIVE EQU 20
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MORE_EFFECTIVE EQU 15
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EFFECTIVE EQU 10
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NOT_VERY_EFFECTIVE EQU 05
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NO_EFFECT EQU 00
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DEF SUPER_EFFECTIVE EQU 20
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DEF MORE_EFFECTIVE EQU 15
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DEF EFFECTIVE EQU 10
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DEF NOT_VERY_EFFECTIVE EQU 05
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DEF NO_EFFECT EQU 00
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; non-volatile statuses
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SLP EQU %111 ; sleep counter
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DEF SLP EQU %111 ; sleep counter
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const_def 3
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const PSN ; 3
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const BRN ; 4
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const FRZ ; 5
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const PAR ; 6
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MAX_STAT_VALUE EQU 999
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DEF MAX_STAT_VALUE EQU 999
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; trainer dvs
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ATKDEFDV_TRAINER EQU $98
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SPDSPCDV_TRAINER EQU $88
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DEF ATKDEFDV_TRAINER EQU $98
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DEF SPDSPCDV_TRAINER EQU $88
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; wPlayerBattleStatus1 or wEnemyBattleStatus1 bit flags
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const_def
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@ -64,7 +64,7 @@
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const CRED_FUKUI ; $3D
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const CRED_CLUB ; $3E
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const CRED_PAAD ; $3F
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NUM_CRED_STRINGS EQU const_value
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DEF NUM_CRED_STRINGS EQU const_value
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const_def -1, -1
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const CRED_TEXT_FADE_MON ; $FF
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@ -772,4 +772,4 @@
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; End of events
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const_next $A00
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NUM_EVENTS EQU const_value
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DEF NUM_EVENTS EQU const_value
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@ -1,33 +1,33 @@
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TILE_WIDTH EQU 8 ; pixels
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LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
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LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
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DEF TILE_WIDTH EQU 8 ; pixels
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DEF LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
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DEF LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
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SCREEN_WIDTH EQU 20
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SCREEN_HEIGHT EQU 18
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SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
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SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
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DEF SCREEN_WIDTH EQU 20
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DEF SCREEN_HEIGHT EQU 18
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DEF SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
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DEF SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
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BG_MAP_WIDTH EQU 32 ; tiles
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BG_MAP_HEIGHT EQU 32 ; tiles
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DEF BG_MAP_WIDTH EQU 32 ; tiles
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DEF BG_MAP_HEIGHT EQU 32 ; tiles
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SPRITEBUFFERSIZE EQU 7 * 7 * LEN_1BPP_TILE
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DEF SPRITEBUFFERSIZE EQU 7 * 7 * LEN_1BPP_TILE
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; HP bar
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HP_BAR_GREEN EQU 0
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HP_BAR_YELLOW EQU 1
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HP_BAR_RED EQU 2
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DEF HP_BAR_GREEN EQU 0
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DEF HP_BAR_YELLOW EQU 1
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DEF HP_BAR_RED EQU 2
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; wOAMBuffer
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NUM_SPRITE_OAM_STRUCTS EQU 40
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DEF NUM_SPRITE_OAM_STRUCTS EQU 40
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; hAutoBGTransferEnabled
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TRANSFERTOP EQU 0
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TRANSFERMIDDLE EQU 1
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TRANSFERBOTTOM EQU 2
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DEF TRANSFERTOP EQU 0
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DEF TRANSFERMIDDLE EQU 1
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DEF TRANSFERBOTTOM EQU 2
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; hRedrawRowOrColumnMode
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REDRAW_COL EQU 1
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REDRAW_ROW EQU 2
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DEF REDRAW_COL EQU 1
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DEF REDRAW_ROW EQU 2
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; tile list ids
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; TileIDListPointerTable indexes (see data/tilemaps.asm)
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@ -40,4 +40,4 @@ REDRAW_ROW EQU 2
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const TILEMAP_GENGAR_INTRO_3
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const TILEMAP_GAME_BOY
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const TILEMAP_LINK_CABLE
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NUM_TILEMAPS EQU const_value
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DEF NUM_TILEMAPS EQU const_value
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@ -1,130 +1,130 @@
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; From http://nocash.emubase.de/pandocs.htm.
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GBC EQU $11
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DEF GBC EQU $11
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; memory map
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VRAM_Begin EQU $8000
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VRAM_End EQU $a000
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SRAM_Begin EQU $a000
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SRAM_End EQU $c000
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WRAM0_Begin EQU $c000
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WRAM0_End EQU $d000
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WRAM1_Begin EQU $d000
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WRAM1_End EQU $e000
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DEF VRAM_Begin EQU $8000
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DEF VRAM_End EQU $a000
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DEF SRAM_Begin EQU $a000
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DEF SRAM_End EQU $c000
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DEF WRAM0_Begin EQU $c000
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DEF WRAM0_End EQU $d000
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DEF WRAM1_Begin EQU $d000
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DEF WRAM1_End EQU $e000
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; hardware registers $ff00-$ff80 (see below)
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HRAM_Begin EQU $ff80
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HRAM_End EQU $ffff
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DEF HRAM_Begin EQU $ff80
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DEF HRAM_End EQU $ffff
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; MBC1
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MBC1SRamEnable EQU $0000
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MBC1RomBank EQU $2000
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MBC1SRamBank EQU $4000
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MBC1SRamBankingMode EQU $6000
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DEF MBC1SRamEnable EQU $0000
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DEF MBC1RomBank EQU $2000
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DEF MBC1SRamBank EQU $4000
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DEF MBC1SRamBankingMode EQU $6000
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SRAM_DISABLE EQU $00
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SRAM_ENABLE EQU $0a
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DEF SRAM_DISABLE EQU $00
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DEF SRAM_ENABLE EQU $0a
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NUM_SRAM_BANKS EQU 4
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DEF NUM_SRAM_BANKS EQU 4
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; interrupt flags
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VBLANK EQU 0
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LCD_STAT EQU 1
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TIMER EQU 2
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SERIAL EQU 3
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JOYPAD EQU 4
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DEF VBLANK EQU 0
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DEF LCD_STAT EQU 1
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DEF TIMER EQU 2
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DEF SERIAL EQU 3
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DEF JOYPAD EQU 4
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LY_VBLANK EQU 145
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DEF LY_VBLANK EQU 145
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; serial
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START_TRANSFER_EXTERNAL_CLOCK EQU $80
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START_TRANSFER_INTERNAL_CLOCK EQU $81
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DEF START_TRANSFER_EXTERNAL_CLOCK EQU $80
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DEF START_TRANSFER_INTERNAL_CLOCK EQU $81
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; Hardware registers
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rJOYP EQU $ff00 ; Joypad (R/W)
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rSB EQU $ff01 ; Serial transfer data (R/W)
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rSC EQU $ff02 ; Serial Transfer Control (R/W)
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rSC_ON EQU 7
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rSC_CGB EQU 1
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rSC_CLOCK EQU 0
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rDIV EQU $ff04 ; Divider Register (R/W)
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rTIMA EQU $ff05 ; Timer counter (R/W)
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rTMA EQU $ff06 ; Timer Modulo (R/W)
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rTAC EQU $ff07 ; Timer Control (R/W)
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rTAC_ON EQU 2
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rTAC_4096_HZ EQU 0
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rTAC_262144_HZ EQU 1
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rTAC_65536_HZ EQU 2
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rTAC_16384_HZ EQU 3
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rIF EQU $ff0f ; Interrupt Flag (R/W)
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rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W)
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rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
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rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
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rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
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rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
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rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
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rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
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rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
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rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W)
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rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W)
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rNR31 EQU $ff1b ; Channel 3 Sound Length
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rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
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rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
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rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
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rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
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rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
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rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
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rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Initial (R/W)
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rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
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rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
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rNR52 EQU $ff26 ; Sound on/off
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rWave_0 EQU $ff30
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rWave_1 EQU $ff31
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rWave_2 EQU $ff32
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rWave_3 EQU $ff33
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rWave_4 EQU $ff34
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rWave_5 EQU $ff35
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rWave_6 EQU $ff36
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rWave_7 EQU $ff37
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rWave_8 EQU $ff38
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rWave_9 EQU $ff39
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rWave_a EQU $ff3a
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rWave_b EQU $ff3b
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rWave_c EQU $ff3c
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rWave_d EQU $ff3d
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rWave_e EQU $ff3e
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rWave_f EQU $ff3f
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rLCDC EQU $ff40 ; LCD Control (R/W)
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rLCDC_ENABLE EQU 7
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rLCDC_ENABLE_MASK EQU 1 << rLCDC_ENABLE
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rSTAT EQU $ff41 ; LCDC Status (R/W)
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rSCY EQU $ff42 ; Scroll Y (R/W)
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rSCX EQU $ff43 ; Scroll X (R/W)
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rLY EQU $ff44 ; LCDC Y-Coordinate (R)
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rLYC EQU $ff45 ; LY Compare (R/W)
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rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
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rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
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rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
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rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
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rWY EQU $ff4a ; Window Y Position (R/W)
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rWX EQU $ff4b ; Window X Position minus 7 (R/W)
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rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
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rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank
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rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High
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rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low
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rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High
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rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
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rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
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rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port
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rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index
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rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data
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rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index
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rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data
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rUNKNOWN1 EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only
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rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank
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rUNKNOWN2 EQU $ff72 ; (00h) - Bit 0-7 (Read/Write)
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rUNKNOWN3 EQU $ff73 ; (00h) - Bit 0-7 (Read/Write)
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rUNKNOWN4 EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only
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rUNKNOWN5 EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write)
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rUNKNOWN6 EQU $ff76 ; (00h) - Always 00h (Read Only)
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rUNKNOWN7 EQU $ff77 ; (00h) - Always 00h (Read Only)
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rIE EQU $ffff ; Interrupt Enable (R/W)
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DEF rJOYP EQU $ff00 ; Joypad (R/W)
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DEF rSB EQU $ff01 ; Serial transfer data (R/W)
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DEF rSC EQU $ff02 ; Serial Transfer Control (R/W)
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DEF rSC_ON EQU 7
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DEF rSC_CGB EQU 1
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DEF rSC_CLOCK EQU 0
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DEF rDIV EQU $ff04 ; Divider Register (R/W)
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DEF rTIMA EQU $ff05 ; Timer counter (R/W)
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DEF rTMA EQU $ff06 ; Timer Modulo (R/W)
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DEF rTAC EQU $ff07 ; Timer Control (R/W)
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DEF rTAC_ON EQU 2
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DEF rTAC_4096_HZ EQU 0
|
||||
DEF rTAC_262144_HZ EQU 1
|
||||
DEF rTAC_65536_HZ EQU 2
|
||||
DEF rTAC_16384_HZ EQU 3
|
||||
DEF rIF EQU $ff0f ; Interrupt Flag (R/W)
|
||||
DEF rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W)
|
||||
DEF rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
|
||||
DEF rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
|
||||
DEF rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
|
||||
DEF rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
|
||||
DEF rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
|
||||
DEF rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
|
||||
DEF rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
|
||||
DEF rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W)
|
||||
DEF rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W)
|
||||
DEF rNR31 EQU $ff1b ; Channel 3 Sound Length
|
||||
DEF rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
|
||||
DEF rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
|
||||
DEF rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
|
||||
DEF rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
|
||||
DEF rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
|
||||
DEF rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
|
||||
DEF rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Initial (R/W)
|
||||
DEF rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
|
||||
DEF rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
|
||||
DEF rNR52 EQU $ff26 ; Sound on/off
|
||||
DEF rWave_0 EQU $ff30
|
||||
DEF rWave_1 EQU $ff31
|
||||
DEF rWave_2 EQU $ff32
|
||||
DEF rWave_3 EQU $ff33
|
||||
DEF rWave_4 EQU $ff34
|
||||
DEF rWave_5 EQU $ff35
|
||||
DEF rWave_6 EQU $ff36
|
||||
DEF rWave_7 EQU $ff37
|
||||
DEF rWave_8 EQU $ff38
|
||||
DEF rWave_9 EQU $ff39
|
||||
DEF rWave_a EQU $ff3a
|
||||
DEF rWave_b EQU $ff3b
|
||||
DEF rWave_c EQU $ff3c
|
||||
DEF rWave_d EQU $ff3d
|
||||
DEF rWave_e EQU $ff3e
|
||||
DEF rWave_f EQU $ff3f
|
||||
DEF rLCDC EQU $ff40 ; LCD Control (R/W)
|
||||
DEF rLCDC_ENABLE EQU 7
|
||||
DEF rLCDC_ENABLE_MASK EQU 1 << rLCDC_ENABLE
|
||||
DEF rSTAT EQU $ff41 ; LCDC Status (R/W)
|
||||
DEF rSCY EQU $ff42 ; Scroll Y (R/W)
|
||||
DEF rSCX EQU $ff43 ; Scroll X (R/W)
|
||||
DEF rLY EQU $ff44 ; LCDC Y-Coordinate (R)
|
||||
DEF rLYC EQU $ff45 ; LY Compare (R/W)
|
||||
DEF rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
|
||||
DEF rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
|
||||
DEF rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
|
||||
DEF rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
|
||||
DEF rWY EQU $ff4a ; Window Y Position (R/W)
|
||||
DEF rWX EQU $ff4b ; Window X Position minus 7 (R/W)
|
||||
DEF rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
|
||||
DEF rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank
|
||||
DEF rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High
|
||||
DEF rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low
|
||||
DEF rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High
|
||||
DEF rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
|
||||
DEF rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
|
||||
DEF rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port
|
||||
DEF rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index
|
||||
DEF rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data
|
||||
DEF rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index
|
||||
DEF rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data
|
||||
DEF rUNKNOWN1 EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only
|
||||
DEF rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank
|
||||
DEF rUNKNOWN2 EQU $ff72 ; (00h) - Bit 0-7 (Read/Write)
|
||||
DEF rUNKNOWN3 EQU $ff73 ; (00h) - Bit 0-7 (Read/Write)
|
||||
DEF rUNKNOWN4 EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only
|
||||
DEF rUNKNOWN5 EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write)
|
||||
DEF rUNKNOWN6 EQU $ff76 ; (00h) - Always 00h (Read Only)
|
||||
DEF rUNKNOWN7 EQU $ff77 ; (00h) - Always 00h (Read Only)
|
||||
DEF rIE EQU $ffff ; Interrupt Enable (R/W)
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
HIDE EQU $11
|
||||
SHOW EQU $15
|
||||
DEF HIDE EQU $11
|
||||
DEF SHOW EQU $15
|
||||
|
||||
; MissableObjects indexes (see data/maps/hide_show_data.asm)
|
||||
; this is a list of the sprites that can be enabled/disabled during the game
|
||||
|
|
@ -237,4 +237,4 @@ SHOW EQU $15
|
|||
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 ; E1
|
||||
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; E2
|
||||
const HS_ARTICUNO ; E3 X
|
||||
NUM_HS_OBJECTS EQU const_value
|
||||
DEF NUM_HS_OBJECTS EQU const_value
|
||||
|
|
|
|||
|
|
@ -12,6 +12,6 @@
|
|||
const ICON_SNAKE ; $8
|
||||
const ICON_QUADRUPED ; $9
|
||||
|
||||
ICON_TRADEBUBBLE EQU $e
|
||||
DEF ICON_TRADEBUBBLE EQU $e
|
||||
|
||||
ICONOFFSET EQU $40 ; difference between alternating icon frames' tile IDs
|
||||
DEF ICONOFFSET EQU $40 ; difference between alternating icon frames' tile IDs
|
||||
|
|
|
|||
|
|
@ -9,12 +9,12 @@
|
|||
const BIT_D_UP
|
||||
const BIT_D_DOWN
|
||||
|
||||
NO_INPUT EQU 0
|
||||
A_BUTTON EQU 1 << BIT_A_BUTTON
|
||||
B_BUTTON EQU 1 << BIT_B_BUTTON
|
||||
SELECT EQU 1 << BIT_SELECT
|
||||
START EQU 1 << BIT_START
|
||||
D_RIGHT EQU 1 << BIT_D_RIGHT
|
||||
D_LEFT EQU 1 << BIT_D_LEFT
|
||||
D_UP EQU 1 << BIT_D_UP
|
||||
D_DOWN EQU 1 << BIT_D_DOWN
|
||||
DEF NO_INPUT EQU 0
|
||||
DEF A_BUTTON EQU 1 << BIT_A_BUTTON
|
||||
DEF B_BUTTON EQU 1 << BIT_B_BUTTON
|
||||
DEF SELECT EQU 1 << BIT_SELECT
|
||||
DEF START EQU 1 << BIT_START
|
||||
DEF D_RIGHT EQU 1 << BIT_D_RIGHT
|
||||
DEF D_LEFT EQU 1 << BIT_D_LEFT
|
||||
DEF D_UP EQU 1 << BIT_D_UP
|
||||
DEF D_DOWN EQU 1 << BIT_D_DOWN
|
||||
|
|
|
|||
|
|
@ -29,8 +29,8 @@
|
|||
const POTION ; $14
|
||||
const BOULDERBADGE ; $15
|
||||
const CASCADEBADGE ; $16
|
||||
SAFARI_BAIT EQU $15 ; overload
|
||||
SAFARI_ROCK EQU $16 ; overload
|
||||
DEF SAFARI_BAIT EQU $15 ; overload
|
||||
DEF SAFARI_ROCK EQU $16 ; overload
|
||||
const THUNDERBADGE ; $17
|
||||
const RAINBOWBADGE ; $18
|
||||
const SOULBADGE ; $19
|
||||
|
|
@ -92,7 +92,7 @@ SAFARI_ROCK EQU $16 ; overload
|
|||
const MAX_ETHER ; $51
|
||||
const ELIXER ; $52
|
||||
const MAX_ELIXER ; $53
|
||||
NUM_ITEMS EQU const_value - 1
|
||||
DEF NUM_ITEMS EQU const_value - 1
|
||||
|
||||
; elevator floors use item IDs
|
||||
const FLOOR_B2F ; $54
|
||||
|
|
@ -109,54 +109,54 @@ NUM_ITEMS EQU const_value - 1
|
|||
const FLOOR_10F ; $5F
|
||||
const FLOOR_11F ; $60
|
||||
const FLOOR_B4F ; $61
|
||||
NUM_FLOORS EQU const_value - 1 - NUM_ITEMS
|
||||
DEF NUM_FLOORS EQU const_value - 1 - NUM_ITEMS
|
||||
|
||||
const_next $C4
|
||||
|
||||
; HMs are defined before TMs, so the actual number of TM definitions
|
||||
; is not yet available. The TM quantity is hard-coded here and must
|
||||
; match the actual number below.
|
||||
NUM_TMS EQU 50
|
||||
DEF NUM_TMS EQU 50
|
||||
|
||||
__tmhm_value__ = NUM_TMS + 1
|
||||
DEF __tmhm_value__ = NUM_TMS + 1
|
||||
|
||||
add_tmnum: MACRO
|
||||
\1_TMNUM EQU __tmhm_value__
|
||||
__tmhm_value__ += 1
|
||||
MACRO add_tmnum
|
||||
DEF \1_TMNUM EQU __tmhm_value__
|
||||
DEF __tmhm_value__ += 1
|
||||
ENDM
|
||||
|
||||
add_hm: MACRO
|
||||
MACRO add_hm
|
||||
; Defines three constants:
|
||||
; - HM_\1: the item id, starting at $C4
|
||||
; - \1_TMNUM: the learnable TM/HM flag, starting at 51
|
||||
; - HM##_MOVE: alias for the move id, equal to the value of \1
|
||||
const HM_\1
|
||||
HM_VALUE = __tmhm_value__ - NUM_TMS
|
||||
HM{02d:HM_VALUE}_MOVE EQU \1
|
||||
DEF HM_VALUE = __tmhm_value__ - NUM_TMS
|
||||
DEF HM{02d:HM_VALUE}_MOVE EQU \1
|
||||
add_tmnum \1
|
||||
ENDM
|
||||
|
||||
HM01 EQU const_value
|
||||
DEF HM01 EQU const_value
|
||||
add_hm CUT ; $C4
|
||||
add_hm FLY ; $C5
|
||||
add_hm SURF ; $C6
|
||||
add_hm STRENGTH ; $C7
|
||||
add_hm FLASH ; $C8
|
||||
NUM_HMS EQU const_value - HM01
|
||||
DEF NUM_HMS EQU const_value - HM01
|
||||
|
||||
__tmhm_value__ = 1
|
||||
DEF __tmhm_value__ = 1
|
||||
|
||||
add_tm: MACRO
|
||||
MACRO add_tm
|
||||
; Defines three constants:
|
||||
; - TM_\1: the item id, starting at $C9
|
||||
; - \1_TMNUM: the learnable TM/HM flag, starting at 1
|
||||
; - TM##_MOVE: alias for the move id, equal to the value of \1
|
||||
const TM_\1
|
||||
TM{02d:__tmhm_value__}_MOVE EQU \1
|
||||
DEF TM{02d:__tmhm_value__}_MOVE EQU \1
|
||||
add_tmnum \1
|
||||
ENDM
|
||||
|
||||
TM01 EQU const_value
|
||||
DEF TM01 EQU const_value
|
||||
add_tm MEGA_PUNCH ; $C9
|
||||
add_tm RAZOR_WIND ; $CA
|
||||
add_tm SWORDS_DANCE ; $CB
|
||||
|
|
@ -209,9 +209,9 @@ TM01 EQU const_value
|
|||
add_tm SUBSTITUTE ; $FA
|
||||
ASSERT NUM_TMS == const_value - TM01, "NUM_TMS ({d:NUM_TMS}) does not match the number of add_tm definitions"
|
||||
|
||||
NUM_TM_HM EQU NUM_TMS + NUM_HMS
|
||||
DEF NUM_TM_HM EQU NUM_TMS + NUM_HMS
|
||||
|
||||
; 50 TMs + 5 HMs = 55 learnable TM/HM flags per Pokémon.
|
||||
; These fit in 7 bytes, with one unused bit left over.
|
||||
__tmhm_value__ = NUM_TM_HM + 1
|
||||
UNUSED_TMNUM EQU __tmhm_value__
|
||||
DEF __tmhm_value__ = NUM_TM_HM + 1
|
||||
DEF UNUSED_TMNUM EQU __tmhm_value__
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
mapconst: MACRO
|
||||
MACRO mapconst
|
||||
const \1
|
||||
\1_HEIGHT EQU \2
|
||||
\1_WIDTH EQU \3
|
||||
DEF \1_HEIGHT EQU \2
|
||||
DEF \1_WIDTH EQU \3
|
||||
ENDM
|
||||
|
||||
; map ids
|
||||
|
|
@ -26,9 +26,9 @@ ENDM
|
|||
mapconst CINNABAR_ISLAND, 9, 10 ; $08
|
||||
mapconst INDIGO_PLATEAU, 9, 10 ; $09
|
||||
mapconst SAFFRON_CITY, 18, 20 ; $0A
|
||||
NUM_CITY_MAPS EQU const_value
|
||||
DEF NUM_CITY_MAPS EQU const_value
|
||||
mapconst UNUSED_MAP_0B, 0, 0 ; $0B
|
||||
FIRST_ROUTE_MAP EQU const_value
|
||||
DEF FIRST_ROUTE_MAP EQU const_value
|
||||
mapconst ROUTE_1, 18, 10 ; $0C
|
||||
mapconst ROUTE_2, 36, 10 ; $0D
|
||||
mapconst ROUTE_3, 9, 35 ; $0E
|
||||
|
|
@ -54,7 +54,7 @@ FIRST_ROUTE_MAP EQU const_value
|
|||
mapconst ROUTE_23, 72, 10 ; $22
|
||||
mapconst ROUTE_24, 18, 10 ; $23
|
||||
mapconst ROUTE_25, 9, 30 ; $24
|
||||
FIRST_INDOOR_MAP EQU const_value
|
||||
DEF FIRST_INDOOR_MAP EQU const_value
|
||||
mapconst REDS_HOUSE_1F, 4, 4 ; $25
|
||||
mapconst REDS_HOUSE_2F, 4, 4 ; $26
|
||||
mapconst BLUES_HOUSE, 4, 4 ; $27
|
||||
|
|
@ -266,8 +266,8 @@ FIRST_INDOOR_MAP EQU const_value
|
|||
mapconst LORELEIS_ROOM, 6, 5 ; $F5
|
||||
mapconst BRUNOS_ROOM, 6, 5 ; $F6
|
||||
mapconst AGATHAS_ROOM, 6, 5 ; $F7
|
||||
NUM_MAPS EQU const_value
|
||||
DEF NUM_MAPS EQU const_value
|
||||
|
||||
; Indoor maps, such as houses, use this as the Map ID in their exit warps
|
||||
; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap
|
||||
LAST_MAP EQU -1
|
||||
DEF LAST_MAP EQU -1
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
; width of east/west connections
|
||||
; height of north/south connections
|
||||
MAP_BORDER EQU 3
|
||||
DEF MAP_BORDER EQU 3
|
||||
|
||||
; connection directions
|
||||
const_def
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@
|
|||
const SPRITESTATEDATA1_0D ; d
|
||||
const SPRITESTATEDATA1_0E ; e
|
||||
const SPRITESTATEDATA1_0F ; f
|
||||
SPRITESTATEDATA1_LENGTH EQU const_value
|
||||
DEF SPRITESTATEDATA1_LENGTH EQU const_value
|
||||
|
||||
; spritestatedata2 struct members (see macros/wram.asm)
|
||||
const_def
|
||||
|
|
@ -36,24 +36,24 @@ SPRITESTATEDATA1_LENGTH EQU const_value
|
|||
const SPRITESTATEDATA2_PICTUREID ; d
|
||||
const SPRITESTATEDATA2_IMAGEBASEOFFSET ; e
|
||||
const SPRITESTATEDATA2_0F ; f
|
||||
SPRITESTATEDATA2_LENGTH EQU const_value
|
||||
DEF SPRITESTATEDATA2_LENGTH EQU const_value
|
||||
|
||||
NUM_SPRITESTATEDATA_STRUCTS EQU 16
|
||||
DEF NUM_SPRITESTATEDATA_STRUCTS EQU 16
|
||||
|
||||
; different kinds of people events
|
||||
ITEM EQU $80
|
||||
TRAINER EQU $40
|
||||
DEF ITEM EQU $80
|
||||
DEF TRAINER EQU $40
|
||||
|
||||
WALK EQU $FE
|
||||
STAY EQU $FF
|
||||
DEF WALK EQU $FE
|
||||
DEF STAY EQU $FF
|
||||
|
||||
ANY_DIR EQU $00
|
||||
UP_DOWN EQU $01
|
||||
LEFT_RIGHT EQU $02
|
||||
DOWN EQU $D0
|
||||
UP EQU $D1
|
||||
LEFT EQU $D2
|
||||
RIGHT EQU $D3
|
||||
NONE EQU $FF
|
||||
DEF ANY_DIR EQU $00
|
||||
DEF UP_DOWN EQU $01
|
||||
DEF LEFT_RIGHT EQU $02
|
||||
DEF DOWN EQU $D0
|
||||
DEF UP EQU $D1
|
||||
DEF LEFT EQU $D2
|
||||
DEF RIGHT EQU $D3
|
||||
DEF NONE EQU $FF
|
||||
|
||||
BOULDER_MOVEMENT_BYTE_2 EQU $10
|
||||
DEF BOULDER_MOVEMENT_BYTE_2 EQU $10
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
BAG_ITEM_CAPACITY EQU 20
|
||||
PC_ITEM_CAPACITY EQU 50
|
||||
DEF BAG_ITEM_CAPACITY EQU 20
|
||||
DEF PC_ITEM_CAPACITY EQU 50
|
||||
|
||||
; text box IDs
|
||||
const_def 1
|
||||
|
|
@ -42,15 +42,15 @@ PC_ITEM_CAPACITY EQU 50
|
|||
const TRADE_CANCEL_MENU ; 5
|
||||
const HEAL_CANCEL_MENU ; 6
|
||||
const NO_YES_MENU ; 7
|
||||
NUM_TWO_OPTION_MENUS EQU const_value
|
||||
DEF NUM_TWO_OPTION_MENUS EQU const_value
|
||||
|
||||
; menu exit method constants for list menus and the buy/sell/quit menu
|
||||
CHOSE_MENU_ITEM EQU 1 ; pressed A
|
||||
CANCELLED_MENU EQU 2 ; pressed B
|
||||
DEF CHOSE_MENU_ITEM EQU 1 ; pressed A
|
||||
DEF CANCELLED_MENU EQU 2 ; pressed B
|
||||
|
||||
; menu exit method constants for two-option menus
|
||||
CHOSE_FIRST_ITEM EQU 1
|
||||
CHOSE_SECOND_ITEM EQU 2
|
||||
DEF CHOSE_FIRST_ITEM EQU 1
|
||||
DEF CHOSE_SECOND_ITEM EQU 2
|
||||
|
||||
; move mon constants
|
||||
const_def
|
||||
|
|
@ -71,7 +71,7 @@ CHOSE_SECOND_ITEM EQU 2
|
|||
; party menu message IDs
|
||||
; PartyMenuItemUseMessagePointers indexes (see engine/menus/party_menu.asm)
|
||||
const_next $F0
|
||||
FIRST_PARTY_MENU_TEXT_ID EQU const_value
|
||||
DEF FIRST_PARTY_MENU_TEXT_ID EQU const_value
|
||||
const ANTIDOTE_MSG ; $F0
|
||||
const BURN_HEAL_MSG ; $F1
|
||||
const ICE_HEAL_MSG ; $F2
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
; Boolean checks
|
||||
FALSE EQU 0
|
||||
TRUE EQU 1
|
||||
DEF FALSE EQU 0
|
||||
DEF TRUE EQU 1
|
||||
|
||||
; flag operations
|
||||
const_def
|
||||
|
|
@ -9,9 +9,9 @@ TRUE EQU 1
|
|||
const FLAG_TEST ; 2
|
||||
|
||||
; wOptions
|
||||
TEXT_DELAY_FAST EQU %001 ; 1
|
||||
TEXT_DELAY_MEDIUM EQU %011 ; 3
|
||||
TEXT_DELAY_SLOW EQU %101 ; 5
|
||||
DEF TEXT_DELAY_FAST EQU %001 ; 1
|
||||
DEF TEXT_DELAY_MEDIUM EQU %011 ; 3
|
||||
DEF TEXT_DELAY_SLOW EQU %101 ; 5
|
||||
|
||||
const_def 6
|
||||
const BIT_BATTLE_SHIFT ; 6
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
; special effects that are part of move animations
|
||||
; SpecialEffectPointers associates them with effect routines (see data/battle_anims/special_effect_pointers.asm)
|
||||
const_def $C0
|
||||
FIRST_SE_ID EQU const_value
|
||||
DEF FIRST_SE_ID EQU const_value
|
||||
const_skip $18
|
||||
const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc.
|
||||
const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite)
|
||||
|
|
@ -132,7 +132,7 @@ FIRST_SE_ID EQU const_value
|
|||
const SUBANIM_53
|
||||
const SUBANIM_54
|
||||
const SUBANIM_55
|
||||
NUM_SUBANIMS EQU const_value
|
||||
DEF NUM_SUBANIMS EQU const_value
|
||||
|
||||
; types of subanimations
|
||||
const_def
|
||||
|
|
@ -268,7 +268,7 @@ NUM_SUBANIMS EQU const_value
|
|||
const FRAMEBLOCK_77
|
||||
const FRAMEBLOCK_78
|
||||
const FRAMEBLOCK_79
|
||||
NUM_FRAMEBLOCKS EQU const_value
|
||||
DEF NUM_FRAMEBLOCKS EQU const_value
|
||||
|
||||
; base coordinates that are part of subanimations
|
||||
; FrameBlockBaseCoords indexes (see data/battle_anims/base_coords.asm)
|
||||
|
|
@ -450,7 +450,7 @@ NUM_FRAMEBLOCKS EQU const_value
|
|||
const BASECOORD_AE
|
||||
const BASECOORD_AF
|
||||
const BASECOORD_B0
|
||||
NUM_BASECOORDS EQU const_value
|
||||
DEF NUM_BASECOORDS EQU const_value
|
||||
|
||||
; frame block modes that are part of subanimations
|
||||
const_def
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@
|
|||
const SLASH ; a3
|
||||
const SUBSTITUTE ; a4
|
||||
const STRUGGLE ; a5
|
||||
NUM_ATTACKS EQU const_value - 1
|
||||
DEF NUM_ATTACKS EQU const_value - 1
|
||||
|
||||
; Moves do double duty as animation identifiers.
|
||||
|
||||
|
|
@ -213,4 +213,4 @@ NUM_ATTACKS EQU const_value - 1
|
|||
const ROCK_ANIM ; throw rock
|
||||
const BAIT_ANIM ; throw bait
|
||||
|
||||
NUM_ATTACK_ANIMS EQU const_value - 1
|
||||
DEF NUM_ATTACK_ANIMS EQU const_value - 1
|
||||
|
|
|
|||
|
|
@ -91,4 +91,4 @@
|
|||
const LEECH_SEED_EFFECT ; $54
|
||||
const SPLASH_EFFECT ; $55
|
||||
const DISABLE_EFFECT ; $56
|
||||
NUM_MOVE_EFFECTS EQU const_value - 1
|
||||
DEF NUM_MOVE_EFFECTS EQU const_value - 1
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
; Song ids are calculated by address to save space.
|
||||
; SFX_Headers_(1|2|3) indexes (see audio/headers/*.asm)
|
||||
|
||||
music_const: MACRO
|
||||
\1 EQUS "((\2 - SFX_Headers_1) / 3)"
|
||||
MACRO music_const
|
||||
DEF \1 EQUS "((\2 - SFX_Headers_1) / 3)"
|
||||
ENDM
|
||||
|
||||
; AUDIO_1
|
||||
|
|
@ -57,7 +57,7 @@ ENDM
|
|||
music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
|
||||
|
||||
; AUDIO_1 AUDIO_2 AUDIO_3
|
||||
NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
|
||||
DEF NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
|
||||
music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1
|
||||
music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1
|
||||
music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1
|
||||
|
|
@ -77,9 +77,9 @@ NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
|
|||
music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1
|
||||
music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1
|
||||
music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1
|
||||
NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
|
||||
DEF NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
|
||||
|
||||
CRY_SFX_START EQUS "SFX_CRY_00"
|
||||
DEF CRY_SFX_START EQUS "SFX_CRY_00"
|
||||
music_const SFX_CRY_00, SFX_Cry00_1
|
||||
music_const SFX_CRY_01, SFX_Cry01_1
|
||||
music_const SFX_CRY_02, SFX_Cry02_1
|
||||
|
|
@ -118,7 +118,7 @@ CRY_SFX_START EQUS "SFX_CRY_00"
|
|||
music_const SFX_CRY_23, SFX_Cry23_1
|
||||
music_const SFX_CRY_24, SFX_Cry24_1
|
||||
music_const SFX_CRY_25, SFX_Cry25_1
|
||||
CRY_SFX_END EQUS "SFX_CRY_25 + 3"
|
||||
DEF CRY_SFX_END EQUS "SFX_CRY_25 + 3"
|
||||
|
||||
music_const SFX_GET_ITEM_2, SFX_Get_Item2_1
|
||||
music_const SFX_TINK, SFX_Tink_1
|
||||
|
|
@ -163,7 +163,7 @@ CRY_SFX_END EQUS "SFX_CRY_25 + 3"
|
|||
; AUDIO_1
|
||||
music_const SFX_POKEFLUTE, SFX_Pokeflute
|
||||
music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
|
||||
MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
|
||||
DEF MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
|
||||
|
||||
; AUDIO_2
|
||||
music_const SFX_LEVEL_UP, SFX_Level_Up
|
||||
|
|
@ -175,7 +175,7 @@ MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
|
|||
music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added
|
||||
music_const SFX_CAUGHT_MON, SFX_Caught_Mon
|
||||
|
||||
BATTLE_SFX_START EQUS "SFX_PECK"
|
||||
DEF BATTLE_SFX_START EQUS "SFX_PECK"
|
||||
music_const SFX_PECK, SFX_Peck
|
||||
music_const SFX_FAINT_FALL, SFX_Faint_Fall
|
||||
music_const SFX_BATTLE_09, SFX_Battle_09
|
||||
|
|
@ -225,8 +225,8 @@ BATTLE_SFX_START EQUS "SFX_PECK"
|
|||
music_const SFX_BATTLE_35, SFX_Battle_35
|
||||
music_const SFX_BATTLE_36, SFX_Battle_36
|
||||
music_const SFX_SILPH_SCOPE, SFX_Silph_Scope
|
||||
BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
|
||||
MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
|
||||
DEF BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
|
||||
DEF MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
|
||||
|
||||
; AUDIO_3
|
||||
music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge
|
||||
|
|
@ -239,6 +239,6 @@ MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
|
|||
music_const SFX_SLOTS_REWARD, SFX_Slots_Reward
|
||||
music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin
|
||||
music_const SFX_SHOOTING_STAR, SFX_Shooting_Star
|
||||
MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
|
||||
DEF MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
|
||||
|
||||
SFX_STOP_ALL_MUSIC EQU $ff
|
||||
DEF SFX_STOP_ALL_MUSIC EQU $ff
|
||||
|
|
|
|||
|
|
@ -1,17 +1,17 @@
|
|||
; OAM flags used by this game
|
||||
OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
|
||||
OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
|
||||
DEF OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
|
||||
DEF OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
|
||||
|
||||
; OAM attribute flags
|
||||
OAM_PALETTE EQU %111
|
||||
OAM_TILE_BANK EQU 3
|
||||
OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
|
||||
OAM_X_FLIP EQU 5
|
||||
OAM_Y_FLIP EQU 6
|
||||
OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
|
||||
DEF OAM_PALETTE EQU %111
|
||||
DEF OAM_TILE_BANK EQU 3
|
||||
DEF OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
|
||||
DEF OAM_X_FLIP EQU 5
|
||||
DEF OAM_Y_FLIP EQU 6
|
||||
DEF OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
|
||||
|
||||
; OAM attribute masks
|
||||
OAM_OBP1 EQU 1 << OAM_OBP_NUM ; OBJ palette 1
|
||||
OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
|
||||
OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
|
||||
OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
|
||||
DEF OAM_OBP1 EQU 1 << OAM_OBP_NUM ; OBJ palette 1
|
||||
DEF OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
|
||||
DEF OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
|
||||
DEF OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
|
||||
|
|
|
|||
|
|
@ -4,10 +4,10 @@
|
|||
const SHADE_LIGHT ; %01
|
||||
const SHADE_DARK ; %10
|
||||
const SHADE_BLACK ; %11
|
||||
NUM_PAL_COLORS EQU const_value
|
||||
DEF NUM_PAL_COLORS EQU const_value
|
||||
|
||||
PAL_COLOR_SIZE EQU 2
|
||||
PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
|
||||
DEF PAL_COLOR_SIZE EQU 2
|
||||
DEF PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
|
||||
|
||||
; pal/blk packets
|
||||
; SetPalFunctions indexes (see engine/gfx/palettes.asm)
|
||||
|
|
@ -27,8 +27,8 @@ PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
|
|||
const SET_PAL_GAME_FREAK_INTRO ; $0C
|
||||
const SET_PAL_TRAINER_CARD ; $0D
|
||||
|
||||
SET_PAL_PARTY_MENU_HP_BARS EQU $fc
|
||||
SET_PAL_DEFAULT EQU $ff
|
||||
DEF SET_PAL_PARTY_MENU_HP_BARS EQU $fc
|
||||
DEF SET_PAL_DEFAULT EQU $ff
|
||||
|
||||
; sgb palettes
|
||||
; SuperPalettes indexes (see data/sgb/sgb_palettes.asm)
|
||||
|
|
@ -70,4 +70,4 @@ SET_PAL_DEFAULT EQU $ff
|
|||
const PAL_BADGE ; $22
|
||||
const PAL_CAVE ; $23
|
||||
const PAL_GAMEFREAK ; $24
|
||||
NUM_SGB_PALS EQU const_value
|
||||
DEF NUM_SGB_PALS EQU const_value
|
||||
|
|
|
|||
|
|
@ -156,4 +156,4 @@
|
|||
const DEX_MEWTWO ; 150
|
||||
const DEX_MEW ; 151
|
||||
|
||||
NUM_POKEMON EQU const_value - 1
|
||||
DEF NUM_POKEMON EQU const_value - 1
|
||||
|
|
|
|||
|
|
@ -198,12 +198,12 @@
|
|||
const WEEPINBELL ; $BD
|
||||
const VICTREEBEL ; $BE
|
||||
|
||||
NUM_POKEMON_INDEXES EQU const_value - 1
|
||||
DEF NUM_POKEMON_INDEXES EQU const_value - 1
|
||||
|
||||
; starters
|
||||
STARTER1 EQU CHARMANDER
|
||||
STARTER2 EQU SQUIRTLE
|
||||
STARTER3 EQU BULBASAUR
|
||||
DEF STARTER1 EQU CHARMANDER
|
||||
DEF STARTER2 EQU SQUIRTLE
|
||||
DEF STARTER3 EQU BULBASAUR
|
||||
|
||||
; ghost Marowak in Pokémon Tower
|
||||
RESTLESS_SOUL EQU MAROWAK
|
||||
DEF RESTLESS_SOUL EQU MAROWAK
|
||||
|
|
|
|||
|
|
@ -1,37 +1,37 @@
|
|||
; base data struct members (see data/pokemon/base_stats/*.asm)
|
||||
rsreset
|
||||
BASE_DEX_NO rb
|
||||
BASE_STATS rb NUM_STATS
|
||||
DEF BASE_DEX_NO rb
|
||||
DEF BASE_STATS rb NUM_STATS
|
||||
rsset BASE_STATS
|
||||
BASE_HP rb
|
||||
BASE_ATK rb
|
||||
BASE_DEF rb
|
||||
BASE_SPD rb
|
||||
BASE_SPC rb
|
||||
BASE_TYPES rw
|
||||
DEF BASE_HP rb
|
||||
DEF BASE_ATK rb
|
||||
DEF BASE_DEF rb
|
||||
DEF BASE_SPD rb
|
||||
DEF BASE_SPC rb
|
||||
DEF BASE_TYPES rw
|
||||
rsset BASE_TYPES
|
||||
BASE_TYPE_1 rb
|
||||
BASE_TYPE_2 rb
|
||||
BASE_CATCH_RATE rb
|
||||
BASE_EXP rb
|
||||
BASE_PIC_SIZE rb
|
||||
BASE_FRONTPIC rw
|
||||
BASE_BACKPIC rw
|
||||
BASE_MOVES rb NUM_MOVES
|
||||
BASE_GROWTH_RATE rb
|
||||
BASE_TMHM rb (NUM_TM_HM + 7) / 8
|
||||
rb_skip
|
||||
BASE_DATA_SIZE EQU _RS
|
||||
DEF BASE_TYPE_1 rb
|
||||
DEF BASE_TYPE_2 rb
|
||||
DEF BASE_CATCH_RATE rb
|
||||
DEF BASE_EXP rb
|
||||
DEF BASE_PIC_SIZE rb
|
||||
DEF BASE_FRONTPIC rw
|
||||
DEF BASE_BACKPIC rw
|
||||
DEF BASE_MOVES rb NUM_MOVES
|
||||
DEF BASE_GROWTH_RATE rb
|
||||
DEF BASE_TMHM rb (NUM_TM_HM + 7) / 8
|
||||
rb_skip
|
||||
DEF BASE_DATA_SIZE EQU _RS
|
||||
|
||||
|
||||
PARTY_LENGTH EQU 6
|
||||
DEF PARTY_LENGTH EQU 6
|
||||
|
||||
MONS_PER_BOX EQU 20
|
||||
NUM_BOXES EQU 12
|
||||
DEF MONS_PER_BOX EQU 20
|
||||
DEF NUM_BOXES EQU 12
|
||||
|
||||
HOF_MON EQU $10
|
||||
HOF_TEAM EQU PARTY_LENGTH * HOF_MON
|
||||
HOF_TEAM_CAPACITY EQU 50
|
||||
DEF HOF_MON EQU $10
|
||||
DEF HOF_TEAM EQU PARTY_LENGTH * HOF_MON
|
||||
DEF HOF_TEAM_CAPACITY EQU 50
|
||||
|
||||
|
||||
; mon data locations
|
||||
|
|
@ -52,8 +52,8 @@ HOF_TEAM_CAPACITY EQU 50
|
|||
const EV_ITEM ; 2
|
||||
const EV_TRADE ; 3
|
||||
|
||||
MAX_EVOLUTIONS EQU 3
|
||||
EVOLUTION_SIZE EQU 4
|
||||
DEF MAX_EVOLUTIONS EQU 3
|
||||
DEF EVOLUTION_SIZE EQU 4
|
||||
|
||||
|
||||
; wMonHGrowthRate values
|
||||
|
|
@ -65,8 +65,8 @@ EVOLUTION_SIZE EQU 4
|
|||
const GROWTH_MEDIUM_SLOW
|
||||
const GROWTH_FAST
|
||||
const GROWTH_SLOW
|
||||
NUM_GROWTH_RATES EQU const_value
|
||||
DEF NUM_GROWTH_RATES EQU const_value
|
||||
|
||||
; wild data (see data/wild/maps/*.asm)
|
||||
NUM_WILDMONS EQU 10
|
||||
WILDDATA_LENGTH EQU 1 + NUM_WILDMONS * 2
|
||||
DEF NUM_WILDMONS EQU 10
|
||||
DEF WILDDATA_LENGTH EQU 1 + NUM_WILDMONS * 2
|
||||
|
|
|
|||
|
|
@ -5,17 +5,17 @@
|
|||
const SMILE_BUBBLE ; 2
|
||||
|
||||
; slot symbols
|
||||
SLOTS7 EQU $0200
|
||||
SLOTSBAR EQU $0604
|
||||
SLOTSCHERRY EQU $0A08
|
||||
SLOTSFISH EQU $0E0C
|
||||
SLOTSBIRD EQU $1210
|
||||
SLOTSMOUSE EQU $1614
|
||||
DEF SLOTS7 EQU $0200
|
||||
DEF SLOTSBAR EQU $0604
|
||||
DEF SLOTSCHERRY EQU $0A08
|
||||
DEF SLOTSFISH EQU $0E0C
|
||||
DEF SLOTSBIRD EQU $1210
|
||||
DEF SLOTSMOUSE EQU $1614
|
||||
|
||||
; StartSlotMachine dialogs
|
||||
SLOTS_OUTOFORDER EQU $fd
|
||||
SLOTS_OUTTOLUNCH EQU $fe
|
||||
SLOTS_SOMEONESKEYS EQU $ff
|
||||
DEF SLOTS_OUTOFORDER EQU $fd
|
||||
DEF SLOTS_OUTTOLUNCH EQU $fe
|
||||
DEF SLOTS_SOMEONESKEYS EQU $ff
|
||||
|
||||
; in game trades
|
||||
; TradeMons indexes (see data/events/trades.asm)
|
||||
|
|
@ -30,7 +30,7 @@ SLOTS_SOMEONESKEYS EQU $ff
|
|||
const TRADE_FOR_DORIS
|
||||
const TRADE_FOR_CRINKLES
|
||||
const TRADE_FOR_SPOT
|
||||
NUM_NPC_TRADES EQU const_value
|
||||
DEF NUM_NPC_TRADES EQU const_value
|
||||
|
||||
; in game trade dialog sets
|
||||
; InGameTradeTextPointers indexes (see engine/events/in_game_trades.asm)
|
||||
|
|
@ -50,10 +50,10 @@ NUM_NPC_TRADES EQU const_value
|
|||
const BIT_MARSHBADGE ; 5
|
||||
const BIT_VOLCANOBADGE ; 6
|
||||
const BIT_EARTHBADGE ; 7
|
||||
NUM_BADGES EQU const_value
|
||||
DEF NUM_BADGES EQU const_value
|
||||
|
||||
; OaksAideScript results
|
||||
OAKS_AIDE_BAG_FULL EQU $00
|
||||
OAKS_AIDE_GOT_ITEM EQU $01
|
||||
OAKS_AIDE_NOT_ENOUGH_MONS EQU $80
|
||||
OAKS_AIDE_REFUSED EQU $ff
|
||||
DEF OAKS_AIDE_BAG_FULL EQU $00
|
||||
DEF OAKS_AIDE_GOT_ITEM EQU $01
|
||||
DEF OAKS_AIDE_NOT_ENOUGH_MONS EQU $80
|
||||
DEF OAKS_AIDE_REFUSED EQU $ff
|
||||
|
|
|
|||
|
|
@ -1,27 +1,27 @@
|
|||
ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
|
||||
ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
|
||||
DEF ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
|
||||
DEF ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
|
||||
|
||||
USING_EXTERNAL_CLOCK EQU $01
|
||||
USING_INTERNAL_CLOCK EQU $02
|
||||
CONNECTION_NOT_ESTABLISHED EQU $ff
|
||||
DEF USING_EXTERNAL_CLOCK EQU $01
|
||||
DEF USING_INTERNAL_CLOCK EQU $02
|
||||
DEF CONNECTION_NOT_ESTABLISHED EQU $ff
|
||||
|
||||
; signals the start of an array of bytes transferred over the link cable
|
||||
SERIAL_PREAMBLE_BYTE EQU $FD
|
||||
DEF SERIAL_PREAMBLE_BYTE EQU $FD
|
||||
|
||||
; this byte is used when there is no data to send
|
||||
SERIAL_NO_DATA_BYTE EQU $FE
|
||||
DEF SERIAL_NO_DATA_BYTE EQU $FE
|
||||
|
||||
; signals the end of one part of a patch list (there are two parts) for player/enemy party data
|
||||
SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
|
||||
DEF SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
|
||||
|
||||
LINK_STATE_NONE EQU $00 ; not using link
|
||||
LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
|
||||
LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
|
||||
LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
|
||||
LINK_STATE_BATTLING EQU $04 ; in a link battle
|
||||
LINK_STATE_RESET EQU $05 ; reset game (unused)
|
||||
LINK_STATE_TRADING EQU $32 ; in a link trade
|
||||
DEF LINK_STATE_NONE EQU $00 ; not using link
|
||||
DEF LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
|
||||
DEF LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
|
||||
DEF LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
|
||||
DEF LINK_STATE_BATTLING EQU $04 ; in a link battle
|
||||
DEF LINK_STATE_RESET EQU $05 ; reset game (unused)
|
||||
DEF LINK_STATE_TRADING EQU $32 ; in a link trade
|
||||
|
||||
LINKBATTLE_RUN EQU $F
|
||||
LINKBATTLE_STRUGGLE EQU $E
|
||||
LINKBATTLE_NO_ACTION EQU $D
|
||||
DEF LINKBATTLE_RUN EQU $F
|
||||
DEF LINKBATTLE_STRUGGLE EQU $E
|
||||
DEF LINKBATTLE_NO_ACTION EQU $D
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@
|
|||
const SPRITE_BRUNO ; $3a
|
||||
const SPRITE_LORELEI ; $3b
|
||||
const SPRITE_SEEL ; $3c
|
||||
FIRST_STILL_SPRITE EQU const_value
|
||||
DEF FIRST_STILL_SPRITE EQU const_value
|
||||
const SPRITE_POKE_BALL ; $3d
|
||||
const SPRITE_FOSSIL ; $3e
|
||||
const SPRITE_BOULDER ; $3f
|
||||
|
|
@ -75,4 +75,4 @@ FIRST_STILL_SPRITE EQU const_value
|
|||
const SPRITE_UNUSED_GAMBLER_ASLEEP_1 ; $46
|
||||
const SPRITE_UNUSED_GAMBLER_ASLEEP_2 ; $47
|
||||
const SPRITE_GAMBLER_ASLEEP ; $48
|
||||
NUM_SPRITES EQU const_value - 1
|
||||
DEF NUM_SPRITES EQU const_value - 1
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
const NPC_MOVEMENT_LEFT ; $80
|
||||
const NPC_MOVEMENT_RIGHT ; $C0
|
||||
|
||||
NPC_CHANGE_FACING EQU $E0
|
||||
DEF NPC_CHANGE_FACING EQU $E0
|
||||
|
||||
; player direction constants
|
||||
const_def
|
||||
|
|
@ -20,7 +20,7 @@ NPC_CHANGE_FACING EQU $E0
|
|||
const PLAYER_DIR_BIT_DOWN ; 2
|
||||
const PLAYER_DIR_BIT_UP ; 3
|
||||
|
||||
PLAYER_DIR_RIGHT EQU 1 << PLAYER_DIR_BIT_RIGHT
|
||||
PLAYER_DIR_LEFT EQU 1 << PLAYER_DIR_BIT_LEFT
|
||||
PLAYER_DIR_DOWN EQU 1 << PLAYER_DIR_BIT_DOWN
|
||||
PLAYER_DIR_UP EQU 1 << PLAYER_DIR_BIT_UP
|
||||
DEF PLAYER_DIR_RIGHT EQU 1 << PLAYER_DIR_BIT_RIGHT
|
||||
DEF PLAYER_DIR_LEFT EQU 1 << PLAYER_DIR_BIT_LEFT
|
||||
DEF PLAYER_DIR_DOWN EQU 1 << PLAYER_DIR_BIT_DOWN
|
||||
DEF PLAYER_DIR_UP EQU 1 << PLAYER_DIR_BIT_UP
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
NAME_LENGTH EQU 11
|
||||
ITEM_NAME_LENGTH EQU 13
|
||||
NAME_BUFFER_LENGTH EQU 20
|
||||
DEF NAME_LENGTH EQU 11
|
||||
DEF ITEM_NAME_LENGTH EQU 13
|
||||
DEF NAME_BUFFER_LENGTH EQU 20
|
||||
|
||||
; PrintNumber
|
||||
const_def 5
|
||||
|
|
@ -8,9 +8,9 @@ NAME_BUFFER_LENGTH EQU 20
|
|||
const BIT_LEFT_ALIGN ; 6
|
||||
const BIT_LEADING_ZEROES ; 7
|
||||
|
||||
MONEY_SIGN EQU (1 << BIT_MONEY_SIGN)
|
||||
LEFT_ALIGN EQU (1 << BIT_LEFT_ALIGN)
|
||||
LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES)
|
||||
DEF MONEY_SIGN EQU (1 << BIT_MONEY_SIGN)
|
||||
DEF LEFT_ALIGN EQU (1 << BIT_LEFT_ALIGN)
|
||||
DEF LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES)
|
||||
|
||||
; special text IDs (see home/text_script.asm)
|
||||
const_def $d0
|
||||
|
|
@ -19,4 +19,4 @@ LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES)
|
|||
const TEXT_REPEL_WORE_OFF ; $d2
|
||||
const TEXT_SAFARI_GAME_OVER ; $d3
|
||||
|
||||
TEXT_START_MENU EQU $00
|
||||
DEF TEXT_START_MENU EQU $00
|
||||
|
|
|
|||
|
|
@ -25,4 +25,4 @@
|
|||
const CLUB ; 21
|
||||
const FACILITY ; 22
|
||||
const PLATEAU ; 23
|
||||
NUM_TILESETS EQU const_value
|
||||
DEF NUM_TILESETS EQU const_value
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
OPP_ID_OFFSET EQU 200
|
||||
DEF OPP_ID_OFFSET EQU 200
|
||||
|
||||
trainer_const: MACRO
|
||||
MACRO trainer_const
|
||||
const \1
|
||||
OPP_\1 EQU OPP_ID_OFFSET + \1
|
||||
DEF OPP_\1 EQU OPP_ID_OFFSET + \1
|
||||
ENDM
|
||||
|
||||
; trainer class ids
|
||||
|
|
@ -62,4 +62,4 @@ ENDM
|
|||
trainer_const CHANNELER ; $2D
|
||||
trainer_const AGATHA ; $2E
|
||||
trainer_const LANCE ; $2F
|
||||
NUM_TRAINERS EQU const_value - 1
|
||||
DEF NUM_TRAINERS EQU const_value - 1
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
; TypeNames indexes (see data/types/names.asm)
|
||||
const_def
|
||||
|
||||
PHYSICAL EQU const_value
|
||||
DEF PHYSICAL EQU const_value
|
||||
const NORMAL ; $00
|
||||
const FIGHTING ; $01
|
||||
const FLYING ; $02
|
||||
|
|
@ -14,7 +14,7 @@ PHYSICAL EQU const_value
|
|||
|
||||
const_next 20
|
||||
|
||||
SPECIAL EQU const_value
|
||||
DEF SPECIAL EQU const_value
|
||||
const FIRE ; $14
|
||||
const WATER ; $15
|
||||
const GRASS ; $16
|
||||
|
|
@ -23,4 +23,4 @@ SPECIAL EQU const_value
|
|||
const ICE ; $19
|
||||
const DRAGON ; $1A
|
||||
|
||||
NUM_TYPES EQU const_value
|
||||
DEF NUM_TYPES EQU const_value
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue