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commit
6b5be9129c
101 changed files with 958 additions and 958 deletions
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@ -1,8 +1,8 @@
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; Song ids are calculated by address to save space.
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; SFX_Headers_(1|2|3) indexes (see audio/headers/*.asm)
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music_const: MACRO
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\1 EQUS "((\2 - SFX_Headers_1) / 3)"
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MACRO music_const
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DEF \1 EQUS "((\2 - SFX_Headers_1) / 3)"
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ENDM
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; AUDIO_1
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@ -57,7 +57,7 @@ ENDM
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music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer
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; AUDIO_1 AUDIO_2 AUDIO_3
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NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
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DEF NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
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music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1
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music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1
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music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1
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@ -77,9 +77,9 @@ NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
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music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1
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music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1
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music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1
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NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
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DEF NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
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CRY_SFX_START EQUS "SFX_CRY_00"
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DEF CRY_SFX_START EQUS "SFX_CRY_00"
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music_const SFX_CRY_00, SFX_Cry00_1
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music_const SFX_CRY_01, SFX_Cry01_1
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music_const SFX_CRY_02, SFX_Cry02_1
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@ -118,7 +118,7 @@ CRY_SFX_START EQUS "SFX_CRY_00"
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music_const SFX_CRY_23, SFX_Cry23_1
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music_const SFX_CRY_24, SFX_Cry24_1
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music_const SFX_CRY_25, SFX_Cry25_1
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CRY_SFX_END EQUS "SFX_CRY_25 + 3"
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DEF CRY_SFX_END EQUS "SFX_CRY_25 + 3"
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music_const SFX_GET_ITEM_2, SFX_Get_Item2_1
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music_const SFX_TINK, SFX_Tink_1
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@ -163,7 +163,7 @@ CRY_SFX_END EQUS "SFX_CRY_25 + 3"
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; AUDIO_1
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music_const SFX_POKEFLUTE, SFX_Pokeflute
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music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
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MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
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DEF MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
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; AUDIO_2
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music_const SFX_LEVEL_UP, SFX_Level_Up
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@ -175,7 +175,7 @@ MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
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music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added
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music_const SFX_CAUGHT_MON, SFX_Caught_Mon
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BATTLE_SFX_START EQUS "SFX_PECK"
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DEF BATTLE_SFX_START EQUS "SFX_PECK"
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music_const SFX_PECK, SFX_Peck
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music_const SFX_FAINT_FALL, SFX_Faint_Fall
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music_const SFX_BATTLE_09, SFX_Battle_09
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@ -225,8 +225,8 @@ BATTLE_SFX_START EQUS "SFX_PECK"
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music_const SFX_BATTLE_35, SFX_Battle_35
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music_const SFX_BATTLE_36, SFX_Battle_36
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music_const SFX_SILPH_SCOPE, SFX_Silph_Scope
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BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
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MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
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DEF BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
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DEF MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
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; AUDIO_3
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music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge
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@ -239,6 +239,6 @@ MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
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music_const SFX_SLOTS_REWARD, SFX_Slots_Reward
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music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin
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music_const SFX_SHOOTING_STAR, SFX_Shooting_Star
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MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
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DEF MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
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SFX_STOP_ALL_MUSIC EQU $ff
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DEF SFX_STOP_ALL_MUSIC EQU $ff
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