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Filling in gauntlet dialogue
This was definitely quite hard, I see why Martha had trouble... So I've gone with multiple approaches. - Worldbuilding for some areas (Celadon U, Pokemon League, etc) - Establishing some character behind the nebulous Chief, noting him as rather avaricious, cutting costs, and so on. A stereotypical capitalist, true to his "I am rich, so I can give you anything" statement. - Multiple comedic statements about where each trainer is located, from confusion about why they're there, or that they were swindled. It's quite Japanese, and I think it makes sense. I didn't make statements for Junior as I was kind of confused... Also, no 6F entries, as there was no file.
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5 changed files with 212 additions and 178 deletions
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@ -1,21 +1,23 @@
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_SilphGauntlet2FBattleText1::
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text "Comment to be"
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line "written."
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cont "LASS"
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_SilphGauntlet2FBattleText1:: ; No payment here. Child labour is bad!
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text "If I win, maybe"
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line "I can guarantee"
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cont "a job at SILPH!"
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done
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_SilphGauntlet2FEndBattleText1::
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text "Comment to be"
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line "written."
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cont "LASS"
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text "My"
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line "future! No!"
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prompt
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_SilphGauntlet2FAfterBattleText1::
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text "Comment to be"
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line "written."
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cont "LASS"
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text "Guess I'll finish"
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line "that GAME CORNER"
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cont "application..."
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done
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; I am not sure if Junior should be here.
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; At most, a later floor. He's meant to be Blue's little brother, no?
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; Need a proper discussion on what to do with him, even the OG devs didn't know what to do.
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_SilphGauntlet2FBattleText2::
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text "Comment to be"
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line "written."
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@ -35,57 +37,66 @@ _SilphGauntlet2FAfterBattleText2::
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done
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_SilphGauntlet2FBattleText3::
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text "Comment to be"
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line "written."
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cont "HIKER"
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text "This is no place"
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line "to hike! Now I'm"
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cont "mad!"
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done
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_SilphGauntlet2FEndBattleText3::
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text "Comment to be"
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line "written."
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cont "HIKER"
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text "Bah!"
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line "Too much!"
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prompt
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_SilphGauntlet2FAfterBattleText3::
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text "Comment to be"
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line "written."
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cont "HIKER"
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text "That CHIEF!"
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para "Always cutting"
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line "costs! I can't"
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cont "stand it!"
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done
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_SilphGauntlet2FBattleText4::
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text "Comment to be"
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line "written."
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cont "SUPER NERD"
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text "Umm..."
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para "Battle me!"
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done
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_SilphGauntlet2FEndBattleText4::
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text "Comment to be"
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line "written."
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cont "SUPER NERD"
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text "It's"
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line "no big deal..."
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prompt
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_SilphGauntlet2FAfterBattleText4::
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text "Comment to be"
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line "written."
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cont "SUPER NERD"
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text "I don't get out"
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line "much..."
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para "But this pays so"
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line "well, I could"
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cont "get that game I"
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cont "always wanted..."
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done
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_SilphGauntlet2FBattleText5::
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text "Comment to be"
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line "written."
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cont "#MANIAC"
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text "Hahaha! This is"
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line "great! So many"
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cont "rare #MON! Show"
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cont "me yours, now!"
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done
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_SilphGauntlet2FEndBattleText5::
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text "Comment to be"
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line "written."
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cont "#MANIAC"
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text "Argh!"
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prompt
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_SilphGauntlet2FAfterBattleText5::
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text "Comment to be"
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line "written."
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cont "#MANIAC"
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text "The second I heard"
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line "of the #MON"
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cont "I could meet here,"
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cont "I was stoked!"
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para "I could never have"
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line "expected to see"
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cont "#MON like yours,"
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cont "though!"
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done
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_SilphGauntlet2FBattleText6::
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@ -101,7 +112,7 @@ _SilphGauntlet2FBattleText6::
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_SilphGauntlet2FEndBattleText6::
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text "I"
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line "still have a long"
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cont "way to go..."
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cont "road to trek..." ; vague sf reference
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prompt
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_SilphGauntlet2FAfterBattleText6::
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