added a couple of new moves constants

This commit is contained in:
Adam AKA Coolboyman 2014-01-26 23:59:48 -08:00
parent 6bfe2f4238
commit 6bde08504f
2 changed files with 12 additions and 10 deletions

View file

@ -165,7 +165,9 @@ SUBSTITUTE EQU $A4
STRUGGLE EQU $A5
; these do double duty as animation identifiers
SHOWPIC_ANIM EQU $A6 ; redraw monster pic
STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment
XSTATITEM_ANIM EQU $AE ; use X Attack/Defense/Speed/Special
BURN_PSN_ANIM EQU $BA ; Plays when a monster is burned or poisoned
SLP_ANIM EQU $BD ; sleeping monster
CONF_ANIM EQU $BF ; confused monster
TOSS_ANIM EQU $C1 ; toss Poké Ball

View file

@ -56741,7 +56741,7 @@ HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
call PrintText
xor a
ld [$cc5b], a
ld a, $ba
ld a,BURN_PSN_ANIM
call PlayMoveAnimation ; play burn/poison animation
pop hl
call HandlePoisonBurnLeechSeed_DecreaseOwnHP
@ -56762,7 +56762,7 @@ HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
ld [H_WHOSETURN], a ; $FF00+$f3
xor a
ld [$cc5b], a
ld a, $47
ld a,ABSORB
call PlayMoveAnimation ; play leech seed animation (from opposing mon)
pop af
ld [H_WHOSETURN], a ; $FF00+$f3
@ -57971,7 +57971,7 @@ Func_3cca4: ; 3cca4 (f:4ca4)
res 5, [hl]
ld a, $1
ld [H_WHOSETURN], a ; $FF00+$f3
ld a, $c3
ld a, POOF_ANIM
call PlayMoveAnimation
FuncCoord 4, 11 ; $c480
ld hl, Coord
@ -59389,7 +59389,7 @@ asm_3d74b
.next5
xor a
ld [$CC5B],a
ld a,$A7
ld a,STATUS_AFFECTED_ANIM
call PlayMoveAnimation
asm_3d766
ld a,[W_PLAYERMOVEEFFECT]
@ -59657,7 +59657,7 @@ HyperBeamCheck: ; 3d8c2 (f:58c2)
.next8
xor a
ld [$CC5B],a
ld a,$A7
ld a,STATUS_AFFECTED_ANIM
call PlayMoveAnimation
.next9
ld hl,Func_3d80a ; $580a
@ -61938,7 +61938,7 @@ Func_3e7d1: ; 3e7d1 (f:67d1)
.asm_3e7e6
xor a
ld [$cc5b], a
ld a, $a7
ld a,STATUS_AFFECTED_ANIM
call PlayMoveAnimation
asm_3e7ef: ; 3e7ef (f:67ef)
ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
@ -62030,7 +62030,7 @@ Func_3e88f: ; 3e88f (f:688f)
call PrintText
xor a
ld [$cc5b], a
ld a, $bd
ld a,SLP_ANIM
call PlayMoveAnimation
jr .asm_3e8b5
.asm_3e8af
@ -62108,7 +62108,7 @@ Func_3e8fd: ; 3e8fd (f:68fd)
call PrintText
xor a
ld [$cc5b], a
ld a, $bf
ld a,CONF_ANIM
call PlayMoveAnimation
call GenRandomInBattle
cp $80
@ -62152,7 +62152,7 @@ Func_3e8fd: ; 3e8fd (f:68fd)
xor a
ld [$cc5b], a
ld [H_WHOSETURN], a ; $FF00+$f3
ld a, $1
ld a, POUND
call PlayMoveAnimation
ld a, $1
ld [H_WHOSETURN], a ; $FF00+$f3
@ -62192,7 +62192,7 @@ asm_3e9d3: ; 3e9d3 (f:69d3)
.asm_3e9e7
xor a
ld [$cc5b], a
ld a, $a7
ld a, STATUS_AFFECTED_ANIM
call PlayMoveAnimation
.asm_3e9f0
ld hl, Func_3e88c ; $688c