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added a couple of new moves constants
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2 changed files with 12 additions and 10 deletions
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@ -165,7 +165,9 @@ SUBSTITUTE EQU $A4
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STRUGGLE EQU $A5
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; these do double duty as animation identifiers
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SHOWPIC_ANIM EQU $A6 ; redraw monster pic
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STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment
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XSTATITEM_ANIM EQU $AE ; use X Attack/Defense/Speed/Special
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BURN_PSN_ANIM EQU $BA ; Plays when a monster is burned or poisoned
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SLP_ANIM EQU $BD ; sleeping monster
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CONF_ANIM EQU $BF ; confused monster
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TOSS_ANIM EQU $C1 ; toss Poké Ball
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