a few small bug fixes

mainly, making the SS Anne come back after getting the Marsh Badge, cause otherwise it would be useless.
This commit is contained in:
MementoMartha 2023-04-17 17:29:58 +01:00
parent c6cd81fcc8
commit 6c43b45213
8 changed files with 43 additions and 43 deletions

View file

@ -50,7 +50,7 @@ DEF FIRST_ROUTE_MAP EQU const_value
mapconst ROUTE_17, 72, 10 ; $1D mapconst ROUTE_17, 72, 10 ; $1D
mapconst ROUTE_18, 9, 25 ; $1E mapconst ROUTE_18, 9, 25 ; $1E
mapconst ROUTE_19, 27, 10 ; $1F mapconst ROUTE_19, 27, 10 ; $1F
mapconst ROUTE_20, 15, 50 ; $10 mapconst ROUTE_20, 15, 50 ; $20
mapconst ROUTE_21, 45, 10 ; $21 mapconst ROUTE_21, 45, 10 ; $21
mapconst ROUTE_22, 9, 20 ; $22 mapconst ROUTE_22, 9, 20 ; $22
mapconst ROUTE_23, 72, 10 ; $23 mapconst ROUTE_23, 72, 10 ; $23
@ -67,7 +67,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst VIRIDIAN_NICKNAME_HOUSE, 4, 4 ; $2D mapconst VIRIDIAN_NICKNAME_HOUSE, 4, 4 ; $2D
mapconst VIRIDIAN_GYM, 9, 10 ; $2E mapconst VIRIDIAN_GYM, 9, 10 ; $2E
mapconst DIGLETTS_CAVE_ROUTE_2, 4, 4 ; $2F mapconst DIGLETTS_CAVE_ROUTE_2, 4, 4 ; $2F
mapconst VIRIDIAN_FOREST_NORTH_GATE, 4, 5 ; $20 mapconst VIRIDIAN_FOREST_NORTH_GATE, 4, 5 ; $30
mapconst ROUTE_2_TRADE_HOUSE, 4, 4 ; $31 mapconst ROUTE_2_TRADE_HOUSE, 4, 4 ; $31
mapconst ROUTE_2_GATE, 4, 5 ; $32 mapconst ROUTE_2_GATE, 4, 5 ; $32
mapconst VIRIDIAN_FOREST_SOUTH_GATE, 4, 5 ; $33 mapconst VIRIDIAN_FOREST_SOUTH_GATE, 4, 5 ; $33
@ -83,13 +83,13 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst MT_MOON_B1F, 14, 14 ; $3D mapconst MT_MOON_B1F, 14, 14 ; $3D
mapconst MT_MOON_B2F, 18, 20 ; $3E mapconst MT_MOON_B2F, 18, 20 ; $3E
mapconst CERULEAN_TRASHED_HOUSE, 4, 4 ; $3F mapconst CERULEAN_TRASHED_HOUSE, 4, 4 ; $3F
mapconst CERULEAN_TRADE_HOUSE, 4, 4 ; $30 mapconst CERULEAN_TRADE_HOUSE, 4, 4 ; $40
mapconst CERULEAN_POKECENTER, 4, 7 ; $41 mapconst CERULEAN_POKECENTER, 4, 7 ; $41
mapconst CERULEAN_GYM, 7, 5 ; $42 mapconst CERULEAN_GYM, 7, 5 ; $42
mapconst BIKE_SHOP, 4, 4 ; $43 mapconst BIKE_SHOP, 4, 4 ; $43
mapconst CERULEAN_MART, 4, 4 ; $44 mapconst CERULEAN_MART, 4, 4 ; $44
mapconst MT_MOON_POKECENTER, 4, 7 ; $45 mapconst MT_MOON_POKECENTER, 4, 7 ; $45
mapconst VIRIDIAN_PRE_GYM, 7, 5 ; $46 - was CERULEAN_TRASHED_HOUSE_COPY mapconst VIRIDIAN_PRE_GYM, 7, 5 ; $46 - was CERULEAN_TRASHED_HOUSE_COPY
mapconst ROUTE_5_GATE, 3, 4 ; $47 mapconst ROUTE_5_GATE, 3, 4 ; $47
mapconst UNDERGROUND_PATH_ROUTE_5, 4, 4 ; $48 mapconst UNDERGROUND_PATH_ROUTE_5, 4, 4 ; $48
mapconst DAYCARE, 4, 4 ; $49 mapconst DAYCARE, 4, 4 ; $49
@ -99,7 +99,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst ROUTE_7_GATE, 4, 3 ; $4D mapconst ROUTE_7_GATE, 4, 3 ; $4D
mapconst UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4E mapconst UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4E
mapconst UNDERGROUND_PATH_ROUTE_7_COPY, 4, 4 ; $4F - Unused mapconst UNDERGROUND_PATH_ROUTE_7_COPY, 4, 4 ; $4F - Unused
mapconst ROUTE_8_GATE, 4, 3 ; $40 mapconst ROUTE_8_GATE, 4, 3 ; $50
mapconst UNDERGROUND_PATH_ROUTE_8, 4, 4 ; $51 mapconst UNDERGROUND_PATH_ROUTE_8, 4, 4 ; $51
mapconst ROCK_TUNNEL_POKECENTER, 4, 7 ; $52 mapconst ROCK_TUNNEL_POKECENTER, 4, 7 ; $52
mapconst ROCK_TUNNEL_1F, 18, 20 ; $53 mapconst ROCK_TUNNEL_1F, 18, 20 ; $53
@ -115,7 +115,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst VERMILION_GYM, 9, 5 ; $5D mapconst VERMILION_GYM, 9, 5 ; $5D
mapconst VERMILION_PIDGEY_HOUSE, 4, 4 ; $5E mapconst VERMILION_PIDGEY_HOUSE, 4, 4 ; $5E
mapconst VERMILION_DOCK, 6, 14 ; $5F mapconst VERMILION_DOCK, 6, 14 ; $5F
mapconst SS_ANNE_1F, 9, 20 ; $50 mapconst SS_ANNE_1F, 9, 20 ; $60
mapconst SS_ANNE_2F, 9, 20 ; $61 mapconst SS_ANNE_2F, 9, 20 ; $61
mapconst SS_ANNE_3F, 3, 10 ; $62 mapconst SS_ANNE_3F, 3, 10 ; $62
mapconst SS_ANNE_B1F, 4, 15 ; $63 mapconst SS_ANNE_B1F, 4, 15 ; $63
@ -131,7 +131,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst VICTORY_ROAD_1F, 9, 10 ; $6D mapconst VICTORY_ROAD_1F, 9, 10 ; $6D
mapconst SILPH_GAUNTLET_4F, 9, 10 ; $6E - Was UNUSED_MAP_6D mapconst SILPH_GAUNTLET_4F, 9, 10 ; $6E - Was UNUSED_MAP_6D
mapconst SILPH_GAUNTLET_5F, 9, 10 ; $6F - Was UNUSED_MAP_6E mapconst SILPH_GAUNTLET_5F, 9, 10 ; $6F - Was UNUSED_MAP_6E
mapconst SILPH_GAUNTLET_6F, 12, 12 ; $60 - Was UNUSED_MAP_6F mapconst SILPH_GAUNTLET_6F, 12, 12 ; $70 - Was UNUSED_MAP_6F
mapconst SILPH_GAUNTLET_7F, 5, 6 ; $71 - Was UNUSED_MAP_70 mapconst SILPH_GAUNTLET_7F, 5, 6 ; $71 - Was UNUSED_MAP_70
mapconst LANCES_ROOM, 13, 13 ; $72 mapconst LANCES_ROOM, 13, 13 ; $72
mapconst FARAWAY_ISLAND_OUTSIDE, 18, 15 ; $73 - Was UNUSED_MAP_72 mapconst FARAWAY_ISLAND_OUTSIDE, 18, 15 ; $73 - Was UNUSED_MAP_72
@ -147,7 +147,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst CELADON_MART_3F, 4, 10 ; $7D mapconst CELADON_MART_3F, 4, 10 ; $7D
mapconst CELADON_MART_4F, 4, 10 ; $7E mapconst CELADON_MART_4F, 4, 10 ; $7E
mapconst CELADON_MART_ROOF, 4, 10 ; $7F mapconst CELADON_MART_ROOF, 4, 10 ; $7F
mapconst CELADON_MART_ELEVATOR, 2, 2 ; $70 mapconst CELADON_MART_ELEVATOR, 2, 2 ; $80
mapconst CELADON_MANSION_1F, 6, 4 ; $81 mapconst CELADON_MANSION_1F, 6, 4 ; $81
mapconst CELADON_MANSION_2F, 6, 4 ; $82 mapconst CELADON_MANSION_2F, 6, 4 ; $82
mapconst CELADON_MANSION_3F, 6, 4 ; $83 mapconst CELADON_MANSION_3F, 6, 4 ; $83
@ -163,10 +163,10 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst CELADON_HOTEL, 4, 7 ; $8D mapconst CELADON_HOTEL, 4, 7 ; $8D
mapconst LAVENDER_POKECENTER, 4, 7 ; $8E mapconst LAVENDER_POKECENTER, 4, 7 ; $8E
mapconst POKEMON_TOWER_1F, 9, 10 ; $8F mapconst POKEMON_TOWER_1F, 9, 10 ; $8F
mapconst POKEMON_TOWER_2F, 9, 10 ; $80 mapconst POKEMON_TOWER_2F, 9, 10 ; $90
mapconst POKEMON_TOWER_3F, 9, 10 ; $91 - Now unused mapconst POKEMON_TOWER_3F, 9, 10 ; $91 - Currently unused
mapconst POKEMON_TOWER_4F, 9, 10 ; $92 - Now unused mapconst POKEMON_TOWER_4F, 9, 10 ; $92 - Currently unused
mapconst POKEMON_TOWER_5F, 9, 10 ; $93 - Now unused mapconst POKEMON_TOWER_5F, 9, 10 ; $93 - Currently unused
mapconst POKEMON_TOWER_6F, 9, 10 ; $94 mapconst POKEMON_TOWER_6F, 9, 10 ; $94
mapconst POKEMON_TOWER_7F, 9, 10 ; $95 mapconst POKEMON_TOWER_7F, 9, 10 ; $95
mapconst MR_FUJIS_HOUSE, 4, 4 ; $96 mapconst MR_FUJIS_HOUSE, 4, 4 ; $96
@ -179,7 +179,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst SAFARI_ZONE_GATE, 3, 4 ; $9D mapconst SAFARI_ZONE_GATE, 3, 4 ; $9D
mapconst FUCHSIA_GYM, 9, 5 ; $9E mapconst FUCHSIA_GYM, 9, 5 ; $9E
mapconst FUCHSIA_MEETING_ROOM, 4, 7 ; $9F mapconst FUCHSIA_MEETING_ROOM, 4, 7 ; $9F
mapconst SEAFOAM_ISLANDS_B1F, 9, 15 ; $90 mapconst SEAFOAM_ISLANDS_B1F, 9, 15 ; $A0
mapconst SEAFOAM_ISLANDS_B2F, 9, 15 ; $A1 mapconst SEAFOAM_ISLANDS_B2F, 9, 15 ; $A1
mapconst SEAFOAM_ISLANDS_B3F, 9, 15 ; $A2 mapconst SEAFOAM_ISLANDS_B3F, 9, 15 ; $A2
mapconst SEAFOAM_ISLANDS_B4F, 9, 15 ; $A3 mapconst SEAFOAM_ISLANDS_B4F, 9, 15 ; $A3
@ -195,7 +195,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst CINNABAR_MART, 4, 4 ; $AD mapconst CINNABAR_MART, 4, 4 ; $AD
mapconst CINNABAR_MART_COPY, 4, 4 ; $AE - Unused mapconst CINNABAR_MART_COPY, 4, 4 ; $AE - Unused
mapconst INDIGO_PLATEAU_LOBBY, 6, 8 ; $AF mapconst INDIGO_PLATEAU_LOBBY, 6, 8 ; $AF
mapconst COPYCATS_HOUSE_1F, 4, 4 ; $A0 mapconst COPYCATS_HOUSE_1F, 4, 4 ; $B0
mapconst COPYCATS_HOUSE_2F, 4, 4 ; $B1 mapconst COPYCATS_HOUSE_2F, 4, 4 ; $B1
mapconst FIGHTING_DOJO, 6, 5 ; $B2 mapconst FIGHTING_DOJO, 6, 5 ; $B2
mapconst SAFFRON_GYM, 9, 10 ; $B3 mapconst SAFFRON_GYM, 9, 10 ; $B3
@ -211,7 +211,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst ROUTE_16_FLY_HOUSE, 4, 4 ; $BD mapconst ROUTE_16_FLY_HOUSE, 4, 4 ; $BD
mapconst ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; $BE mapconst ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; $BE
mapconst ROUTE_18_GATE_1F, 5, 4 ; $BF mapconst ROUTE_18_GATE_1F, 5, 4 ; $BF
mapconst ROUTE_18_GATE_2F, 4, 4 ; $B0 mapconst ROUTE_18_GATE_2F, 4, 4 ; $C0
mapconst SEAFOAM_ISLANDS_1F, 9, 15 ; $C1 mapconst SEAFOAM_ISLANDS_1F, 9, 15 ; $C1
mapconst ROUTE_22_GATE, 4, 5 ; $C2 mapconst ROUTE_22_GATE, 4, 5 ; $C2
mapconst VICTORY_ROAD_2F, 9, 15 ; $C3 mapconst VICTORY_ROAD_2F, 9, 15 ; $C3
@ -220,14 +220,14 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst DIGLETTS_CAVE, 18, 20 ; $C6 mapconst DIGLETTS_CAVE, 18, 20 ; $C6
mapconst VICTORY_ROAD_3F, 9, 15 ; $C7 mapconst VICTORY_ROAD_3F, 9, 15 ; $C7
mapconst ROCKET_HIDEOUT_B1F, 14, 11 ; $C8 mapconst ROCKET_HIDEOUT_B1F, 14, 11 ; $C8
mapconst ROCKET_HIDEOUT_B2F, 14, 15 ; $C9 - Now unused, Citrine PokeCenter? mapconst ROCKET_HIDEOUT_B2F, 14, 15 ; $C9 - Currently unused
mapconst ROCKET_HIDEOUT_B3F, 14, 15 ; $CA - Now unused, Citrine PokeMart? mapconst ROCKET_HIDEOUT_B3F, 14, 15 ; $CA - Currently unused
mapconst ROCKET_HIDEOUT_B4F, 12, 15 ; $CB - Now unused, Citrine House 1? mapconst ROCKET_HIDEOUT_B4F, 12, 15 ; $CB - Currently unused
mapconst ROCKET_HIDEOUT_ELEVATOR, 4, 3 ; $CC - Now unused, Citrine Dock? mapconst ROCKET_HIDEOUT_ELEVATOR, 4, 3 ; $CC - Currently unused
mapconst UNUSED_MAP_CC, 0, 0 ; $CD - Unused, Citrine House 2? mapconst UNUSED_MAP_CC, 0, 0 ; $CD - Unused
mapconst UNUSED_MAP_CD, 0, 0 ; $CE - Unused, Citrine Cave 1F? mapconst UNUSED_MAP_CD, 0, 0 ; $CE - Unused
mapconst UNUSED_MAP_CE, 0, 0 ; $CF - Unused, Citrine Cave B1F? mapconst UNUSED_MAP_CE, 0, 0 ; $CF - Unused
mapconst SILPH_CO_2F, 9, 15 ; $C0 mapconst SILPH_CO_2F, 9, 15 ; $D0
mapconst SILPH_CO_3F, 9, 15 ; $D1 mapconst SILPH_CO_3F, 9, 15 ; $D1
mapconst SILPH_CO_4F, 9, 15 ; $D2 mapconst SILPH_CO_4F, 9, 15 ; $D2
mapconst SILPH_CO_5F, 9, 15 ; $D3 mapconst SILPH_CO_5F, 9, 15 ; $D3
@ -243,7 +243,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst SAFARI_ZONE_CENTER, 13, 15 ; $DD mapconst SAFARI_ZONE_CENTER, 13, 15 ; $DD
mapconst SAFARI_ZONE_CENTER_REST_HOUSE, 4, 4 ; $DE mapconst SAFARI_ZONE_CENTER_REST_HOUSE, 4, 4 ; $DE
mapconst SAFARI_ZONE_SECRET_HOUSE, 4, 4 ; $DF mapconst SAFARI_ZONE_SECRET_HOUSE, 4, 4 ; $DF
mapconst SAFARI_ZONE_WEST_REST_HOUSE, 4, 4 ; $D0 mapconst SAFARI_ZONE_WEST_REST_HOUSE, 4, 4 ; $E0
mapconst SAFARI_ZONE_EAST_REST_HOUSE, 4, 4 ; $E1 mapconst SAFARI_ZONE_EAST_REST_HOUSE, 4, 4 ; $E1
mapconst SAFARI_ZONE_NORTH_REST_HOUSE, 4, 4 ; $E2 mapconst SAFARI_ZONE_NORTH_REST_HOUSE, 4, 4 ; $E2
mapconst CERULEAN_CAVE_2F, 9, 15 ; $E3 mapconst CERULEAN_CAVE_2F, 9, 15 ; $E3
@ -259,14 +259,14 @@ DEF FIRST_INDOOR_MAP EQU const_value
mapconst SILPH_CO_ELEVATOR, 2, 2 ; $ED mapconst SILPH_CO_ELEVATOR, 2, 2 ; $ED
mapconst UNUSED_MAP_ED, 0, 0 ; $EE - Unused mapconst UNUSED_MAP_ED, 0, 0 ; $EE - Unused
mapconst UNDERWATER_TUNNEL, 9, 15 ; $EF - Was UNUSED_MAP_EE mapconst UNDERWATER_TUNNEL, 9, 15 ; $EF - Was UNUSED_MAP_EE
mapconst TRADE_CENTER, 4, 5 ; $E0 mapconst TRADE_CENTER, 4, 5 ; $F0
mapconst COLOSSEUM, 4, 5 ; $F2 mapconst COLOSSEUM, 4, 5 ; $F1
mapconst CELADON_UNIVERSITY_INSIDE, 10, 11 ; $F3 - Was UNUSED_MAP_F1 mapconst CELADON_UNIVERSITY_INSIDE, 10, 11 ; $F2 - Was UNUSED_MAP_F1
mapconst CELADON_UNIVERSITY_POKECENTER, 4, 7 ; $F4 - Was UNUSED_MAP_F2 mapconst CELADON_UNIVERSITY_POKECENTER, 4, 7 ; $F3 - Was UNUSED_MAP_F2
mapconst BILLS_GARDEN, 9, 8 ; $F5 - Was UNUSED_MAP_F3 mapconst BILLS_GARDEN, 10, 10 ; $F4 - Was UNUSED_MAP_F3
mapconst LORELEIS_ROOM, 6, 5 ; $F6 mapconst LORELEIS_ROOM, 6, 5 ; $F5
mapconst BRUNOS_ROOM, 6, 5 ; $F7 mapconst BRUNOS_ROOM, 6, 5 ; $F6
mapconst AGATHAS_ROOM, 6, 5 ; $F8 - Maps F9 - FE currently have no data mapconst AGATHAS_ROOM, 6, 5 ; $F7 - Maps F8 - FE currently have no data, bear in mind we need room for everything in citrine
DEF NUM_MAPS EQU const_value DEF NUM_MAPS EQU const_value
; Indoor maps, such as houses, use this as the Map ID in their exit warps ; Indoor maps, such as houses, use this as the Map ID in their exit warps

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@ -1,9 +1,9 @@
BillsGarden_Object: BillsGarden_Object:
db $03 ; border block db $0 ; border block
def_warp_events def_warp_events
warp_event 6, 17, BILLS_HOUSE, 1 warp_event 8, 19, BILLS_HOUSE, 1
warp_event 7, 17, BILLS_HOUSE, 1 warp_event 9, 19, BILLS_HOUSE, 1
def_bg_events def_bg_events

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@ -2,13 +2,13 @@ SSAnneB1F_Object:
db $c ; border block db $c ; border block
def_warp_events def_warp_events
warp_event 3, 3, SS_ANNE_B1F_ROOMS, 11
warp_event 23, 3, SS_ANNE_B1F_ROOMS, 9 warp_event 23, 3, SS_ANNE_B1F_ROOMS, 9
warp_event 19, 3, SS_ANNE_B1F_ROOMS, 7 warp_event 19, 3, SS_ANNE_B1F_ROOMS, 7
warp_event 15, 3, SS_ANNE_B1F_ROOMS, 5 warp_event 15, 3, SS_ANNE_B1F_ROOMS, 5
warp_event 11, 3, SS_ANNE_B1F_ROOMS, 3 warp_event 11, 3, SS_ANNE_B1F_ROOMS, 3
warp_event 7, 3, SS_ANNE_B1F_ROOMS, 1 warp_event 7, 3, SS_ANNE_B1F_ROOMS, 1
warp_event 27, 5, SS_ANNE_1F, 10 warp_event 27, 5, SS_ANNE_1F, 10
warp_event 3, 3, SS_ANNE_B1F_ROOMS, 11
def_bg_events def_bg_events

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@ -12,8 +12,8 @@ SSAnneB1FRooms_Object:
warp_event 3, 15, SS_ANNE_B1F, 2 warp_event 3, 15, SS_ANNE_B1F, 2
warp_event 12, 15, SS_ANNE_B1F, 1 warp_event 12, 15, SS_ANNE_B1F, 1
warp_event 13, 15, SS_ANNE_B1F, 1 warp_event 13, 15, SS_ANNE_B1F, 1
warp_event 22, 15, SS_ANNE_B1F, 6 warp_event 22, 15, SS_ANNE_B1F, 7
warp_event 23, 15, SS_ANNE_B1F, 6 warp_event 23, 15, SS_ANNE_B1F, 7
def_bg_events def_bg_events

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@ -1 +1 @@
ACEEEE?ACF((((D?B\QR @BZ-[@B( @B (@B( (@K=> @AABY<==J AAAAAAAAAAAACEEEE?AAACF((((D?AAB\QR @AABZ-[@AAB( @AAB (@AAB( (@AAK=> @AAAABY<==JA

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@ -2,4 +2,4 @@ AAAAAAAAAAAAAAAAAAAAAAAAAACEEEEEEEEEEEEEEEEEEEEE?AAB.},5 
 ~@AAB,//  ~@AAB,//
 ,@AAB,9 ),@AAB<=============>)@AAB@ACEEEE?AAAAAAB@AAB,@CF}}}DEEEE?AB@AAB)@B.%,\QQQq@AB @AAB)@BZ--v=JAB@AAB@B"#rk-zG?AB @AAB@B,012@AB @AAB.@K>%_@AB @AAB)@AB)<=====JAB@AAB.@AB,@AAAAAAAB@AAB@AB7DEEEEEEEF@AAB@AB 6.))@AAB@AB 5,@AAB @AB  ,@AAB,9 ),@AAB<=============>)@AAB@ACEEEE?AAAAAAB@AAB,@CF}}}DEEEE?AB@AAB)@B.%,\QQQq@AB @AAB)@BZ--v=JAB@AAB@B"#rk-zG?AB @AAB@B,012@AB @AAB.@K>%_@AB @AAB)@AB)<=====JAB@AAB.@AB,@AAAAAAAB@AAB@AB7DEEEEEEEF@AAB@AB 6.))@AAB@AB 5,@AAB @AB
6,D?AB 6,D?AB
@AK==========><>@AB,@AAAAAAAAAAAAB@K>@ABDEEEEEEEEEEESFDGF===AB.,.@AAAACEEAB,,)@CEEEFAAAK=======>Y<===JBAAAAAA @AK==========><>@AB,@AAAAAAAAAAAAB@K>@ABDEEEEEEEEEEESFDGF=>AAB.,.@AAAACFAAB,,)DEEEEFAAAK=======>Y<===========

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@ -161,7 +161,7 @@ VermilionCityTextSSAnneDeparted:
VermilionCityText3: VermilionCityText3:
text_asm text_asm
ld a, [wObtainedBadges] ld a, [wObtainedBadges]
bit 4, a ; after obtaining soul badge the ship returns bit 5, a ; after obtaining marsh badge the ship returns
jr nz, .default jr nz, .default
CheckEvent EVENT_SS_ANNE_LEFT CheckEvent EVENT_SS_ANNE_LEFT
jr nz, .shipHasDeparted jr nz, .shipHasDeparted
@ -244,7 +244,7 @@ VermilionCityText14:
VermilionCityText6: VermilionCityText6:
text_asm text_asm
ld a, [wObtainedBadges] ld a, [wObtainedBadges]
bit 4, a ; after obtaining the soul badge the ship returns bit 5, a ; after obtaining the marsh badge the ship returns
jr z, .default jr z, .default
ld hl, VermilionCityText15 ld hl, VermilionCityText15
ret ret

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@ -38,7 +38,7 @@ VermilionDock_Script:
VermilionDock_1db9b: VermilionDock_1db9b:
ld a, [wObtainedBadges] ld a, [wObtainedBadges]
bit 4, a ; after obtaining 4 badges the ship returns bit 5, a ; after obtaining the marsh badge the ship returns
ret nz ret nz
SetEventForceReuseHL EVENT_SS_ANNE_LEFT SetEventForceReuseHL EVENT_SS_ANNE_LEFT
ld a, SFX_STOP_ALL_MUSIC ld a, SFX_STOP_ALL_MUSIC