Elite Four + Champion refights

This was an interesting thought exercise.

As you can see, this code adds a scaling function for when you reach the KEP post-game. These teams are very powerful and a strong test of the player's skills.

I did, however, remove the Legendary Pokemon from the first three's teams. They felt a little bit out there and kind of decrease the significance of the player's. Plus, we just went through hell adding conditional Hall of Fame respawns.

The Elite Four use refight text based on their LGPE appearances. It's honestly a little odd, so if it's too much, the FRLG conditional text could be used instead. I like the way Agatha's plays out, though...

Anyway, stupid hacky implementation done, please don't look at how I did the champion's trainer number.
This commit is contained in:
Llinos Evans 2023-07-09 22:16:09 +01:00
parent 0659fb1c65
commit 6c9265f0a2
13 changed files with 325 additions and 21 deletions

View file

@ -818,19 +818,23 @@
DEF INDIGO_PLATEAU_EVENTS_START EQU const_value
const_skip
const EVENT_BEAT_LORELEIS_ROOM_TRAINER_0
const_skip 4
const EVENT_BEAT_LORELEIS_ROOM_TRAINER_1
const_skip 3
const EVENT_AUTOWALKED_INTO_LORELEIS_ROOM
const_skip 2
const EVENT_BEAT_BRUNOS_ROOM_TRAINER_0
const_skip 4
const EVENT_BEAT_BRUNOS_ROOM_TRAINER_1
const_skip 3
const EVENT_AUTOWALKED_INTO_BRUNOS_ROOM
const_skip 2
const EVENT_BEAT_AGATHAS_ROOM_TRAINER_0
const_skip 4
const EVENT_BEAT_AGATHAS_ROOM_TRAINER_1
const_skip 3
const EVENT_AUTOWALKED_INTO_AGATHAS_ROOM
const_skip 2
const EVENT_BEAT_LANCES_ROOM_TRAINER_0
const_skip 4
const EVENT_BEAT_LANCES_ROOM_TRAINER_1
const_skip 3
const EVENT_BEAT_LANCE
const EVENT_LANCES_ROOM_LOCK_DOOR
const_skip