Elite Four + Champion refights

This was an interesting thought exercise.

As you can see, this code adds a scaling function for when you reach the KEP post-game. These teams are very powerful and a strong test of the player's skills.

I did, however, remove the Legendary Pokemon from the first three's teams. They felt a little bit out there and kind of decrease the significance of the player's. Plus, we just went through hell adding conditional Hall of Fame respawns.

The Elite Four use refight text based on their LGPE appearances. It's honestly a little odd, so if it's too much, the FRLG conditional text could be used instead. I like the way Agatha's plays out, though...

Anyway, stupid hacky implementation done, please don't look at how I did the champion's trainer number.
This commit is contained in:
Llinos Evans 2023-07-09 22:16:09 +01:00
parent 0659fb1c65
commit 6c9265f0a2
13 changed files with 325 additions and 21 deletions

View file

@ -1,7 +1,7 @@
_GaryChampionIntroText::
text "<RIVAL>: Hey!"
para "I was looking"
para "I was looking" ; this just barely works for a refight
line "forward to seeing"
cont "you, <PLAYER>!"
@ -144,3 +144,34 @@ _GaryText_7612a::
para "<PLAYER>!"
line "Come with me!"
done
; this stuff is unused for now the champion room is kinda complicated
; may not use at all as this whole title defence thing was only rly started in gen 7
_BlueRematchText::
text "uhhh"
done
_BlueRematchEndBattleText::
text "Aw man,"
line "what was I"
cont "doing?"
prompt
_BlueRematchAfterBattleText::
text "Tch..."
para "As long as I can"
line "battle strong"
cont "TRAINERs, I don't"
cont "care what happens."
para "You get what I"
line "mean, right?"
cont "You'd better come"
cont "back again!"
para "For now, though..."
line "Go through."
done