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CutTreeAnimationOffsets INCBIN.
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parent
42bebd1351
commit
6cdff60e01
28
main.asm
28
main.asm
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@ -29819,18 +29819,18 @@ Func_f068: ; f068 (3:7068)
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ld b, a
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ld b, a
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inc hl
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inc hl
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ld a, [hli]
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ld a, [hli]
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ld c, a
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ld c, a ; bc holds ypos/xpos of player's sprite
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inc hl
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inc hl
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inc hl
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inc hl
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ld a, [hl]
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ld a, [hl] ; a holds direction of player (00: down, 04: up, 08: left, 0C: right)
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srl a
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srl a
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ld e, a
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ld e, a
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ld d, $0
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ld d, $0 ; de holds direction (00: down, 02: up, 04: left, 06: right)
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ld a, [$cd50]
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ld a, [$cd50]
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and a
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and a
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ld hl, Unknown_f08f ; $708f
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ld hl, CutTreeAnimationOffsets ; $708f
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jr z, .asm_f084
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jr z, .asm_f084
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ld hl, Unknown_f097 ; $7097
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ld hl, CutTreeAnimationOffsets2 ; $7097
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.asm_f084
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.asm_f084
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add hl, de
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add hl, de
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ld e, [hl]
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ld e, [hl]
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@ -29844,11 +29844,21 @@ Func_f068: ; f068 (3:7068)
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ld c, a
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ld c, a
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ret
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ret
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Unknown_f08f: ; f08f (3:708f)
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CutTreeAnimationOffsets: ; f08f (3:708f)
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INCBIN "baserom.gbc",$f08f,$f097 - $f08f
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; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
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db 8, 36 ; player is facing down
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db 8, 4 ; player is facing up
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db -8, 20 ; player is facing left
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db 24, 20 ; player is facing right
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Unknown_f097: ; f097 (3:7097)
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CutTreeAnimationOffsets2: ; f097 (3:7097)
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INCBIN "baserom.gbc",$f097,$f09f - $f097
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; Not sure if these ever get used. CutTreeAnimationOffsets only seems to be used.
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; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
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; These offsets represent 2 blocks away from the player
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db 8, 52 ; player is facing down
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db 8, -12 ; player is facing up
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db -24, 20 ; player is facing left
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db 40, 20 ; player is facing right
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Func_f09f: ; f09f (3:709f)
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Func_f09f: ; f09f (3:709f)
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push de
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push de
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