mirror of
https://github.com/thornAvery/kep-hack.git
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Fix HP display issues on DV/Stat Exp viewer
Old bug that jojobear13 fixed in February. Required a few tweaks here and there...
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@ -248,13 +248,13 @@ and more!
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Known Bugs
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Known Bugs
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====
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====
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Comprehensive list can be found on Discord.
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- Only portions of spinner tiles animate.
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- Only portions of spinner tiles animate.
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- Occasionally, menu text sets itself to scroll.
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- Occasionally, menu text sets itself to scroll.
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- The lone Rocket in Viridian Gym's basement needs to be directly spoken to to be battled.
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- The lone Rocket in Viridian Gym's basement needs to be directly spoken to to be battled.
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- Pokedex does not load a full dex properly due to a soft limit of 248.
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- Pokedex does not load a full dex properly due to a soft limit of 248.
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- The Tradeback Tutor doesn't work properly with Rhydon for reasons likely related to its index number of 1.
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- The Tradeback Tutor doesn't work properly with Rhydon for reasons likely related to its index number of 1.
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- The Vermilion Passes are very unstable (Faraway warps are weird unless you battle, Citrine outright crashes).
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- The Vermilion Passes are very unstable (Faraway warps are weird unless you battle, Citrine outright crashes).
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- HP DV does not appear to display correctly in the viewer.
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- Silph Co.'s warps are mismatched following a restructuring in maps, one on Floor 5 leads to a Glitch City.
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- Silph Co.'s warps are mismatched following a restructuring in maps, one on Floor 5 leads to a Glitch City.
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- Fake Tears and Nasty Plot don't quite look right when done from the opponent's side.
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- Fake Tears and Nasty Plot don't quite look right when done from the opponent's side.
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@ -1,3 +1,8 @@
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; wUnusedD726 = wDVCalcVar
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; wUnusedD722 = wDVCalcVar2
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; hFlags_0xFFF6 = hUILayoutFlags
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; hTilesetType = hTilesetAnimations
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DrawHP:
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DrawHP:
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; Draws the HP bar in the stats screen
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; Draws the HP bar in the stats screen
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call GetPredefRegisters
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call GetPredefRegisters
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@ -33,7 +38,6 @@ DrawHP_:
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ld a, $6
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ld a, $6
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ld d, a
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ld d, a
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ld c, a
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ld c, a
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; shin pokered status screen func
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.drawHPBarAndPrintFraction
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.drawHPBarAndPrintFraction
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pop hl
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pop hl
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push de
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push de
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@ -41,7 +45,7 @@ DrawHP_:
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push hl
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push hl
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call DrawHPBar
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call DrawHPBar
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pop hl
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pop hl
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ld a, [hUILayoutFlags] ; wass hFlags_0xFFF6, translated into modern pokered-ese it's this
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ld a, [hUILayoutFlags]
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bit 0, a
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bit 0, a
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jr z, .printFractionBelowBar
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jr z, .printFractionBelowBar
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ld bc, $9 ; right of bar
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ld bc, $9 ; right of bar
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@ -50,24 +54,6 @@ DrawHP_:
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ld bc, SCREEN_WIDTH + 1 ; below bar
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ld bc, SCREEN_WIDTH + 1 ; below bar
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.printFraction
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.printFraction
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add hl, bc
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add hl, bc
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;joenote - print stat exp if select is held
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;parse dv stats here so they can be grabbed later
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call DVParse
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call Joypad
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ld a, [hJoyHeld]
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bit 2, a
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jr z, .checkstart
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ld de, wLoadedMonHPExp
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lb bc, 2, 5
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jr .printnum
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.checkstart ;print DVs if start is held
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bit 3, a
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jr z, .doregular
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ld de, wDVCalcVar1
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lb bc, 1, 2
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jr .printnum
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.doregular
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ld de, wLoadedMonHP
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ld de, wLoadedMonHP
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lb bc, 2, 3
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lb bc, 2, 3
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call PrintNumber
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call PrintNumber
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@ -75,8 +61,6 @@ DrawHP_:
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ld [hli], a
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ld [hli], a
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ld de, wLoadedMonMaxHP
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ld de, wLoadedMonMaxHP
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lb bc, 2, 3
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lb bc, 2, 3
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.printnum
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call PrintNumber
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call PrintNumber
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pop hl
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pop hl
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pop de
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pop de
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@ -101,32 +85,32 @@ StatusScreen:
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ld hl, wd72c
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ld hl, wd72c
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set 1, [hl]
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set 1, [hl]
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ld a, $33
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ld a, $33
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ldh [rNR50], a ; Reduce the volume
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ld [rNR50], a ; Reduce the volume
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call GBPalWhiteOutWithDelay3
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call GBPalWhiteOutWithDelay3
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call ClearScreen
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call ClearScreen
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call UpdateSprites
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call UpdateSprites
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call LoadHpBarAndStatusTilePatterns
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call LoadHpBarAndStatusTilePatterns
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ld de, BattleHudTiles1 ; source
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ld de, BattleHudTiles1 ; source
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ld hl, vChars2 tile $6d ; dest
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ld hl, vChars2 + $6d0 ; dest
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lb bc, BANK(BattleHudTiles1), 3
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lb bc, BANK(BattleHudTiles1), $03
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call CopyVideoDataDouble ; ·│ :L and halfarrow line end
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call CopyVideoDataDouble ; ·│ :L and halfarrow line end
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ld de, BattleHudTiles2
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ld de, BattleHudTiles2
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ld hl, vChars2 tile $78
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ld hl, vChars2 + $780
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lb bc, BANK(BattleHudTiles2), 1
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lb bc, BANK(BattleHudTiles2), $01
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call CopyVideoDataDouble ; │
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call CopyVideoDataDouble ; │
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ld de, BattleHudTiles3
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ld de, BattleHudTiles3
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ld hl, vChars2 tile $76
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ld hl, vChars2 + $760
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lb bc, BANK(BattleHudTiles3), 2
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lb bc, BANK(BattleHudTiles3), $02
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call CopyVideoDataDouble ; ─┘
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call CopyVideoDataDouble ; ─┘
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;ld de, PTile
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;ld de, PTile
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;ld hl, vChars2 tile $72
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;ld hl, vChars2 + $720
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;lb bc, BANK(PTile), 1
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;lb bc, BANK(PTile), (PTileEnd - PTile) / $8
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;call CopyVideoDataDouble ; bold P (for PP) - no longer needed
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;call CopyVideoDataDouble ; P (for PP), inline
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ldh a, [hTileAnimations]
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ld a, [hTileAnimations]
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push af
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push af
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xor a
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xor a
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ldh [hTileAnimations], a
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ld [hTileAnimations], a
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hlcoord 19, 1
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coord hl, 19, 1
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lb bc, 6, 10
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lb bc, 6, 10
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call DrawLineBox ; Draws the box around name, HP and status
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call DrawLineBox ; Draws the box around name, HP and status
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ld de, -6
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ld de, -6
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@ -134,54 +118,94 @@ StatusScreen:
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ld [hl], "<DOT>"
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ld [hl], "<DOT>"
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dec hl
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dec hl
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ld [hl], "№"
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ld [hl], "№"
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hlcoord 19, 9
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coord hl, 19, 9
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lb bc, 8, 6
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lb bc, 8, 6
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call DrawLineBox ; Draws the box around types, ID No. and OT
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call DrawLineBox ; Draws the box around types, ID No. and OT
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hlcoord 10, 9
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coord hl, 10, 9
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ld de, Type1Text
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ld de, Type1Text
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call PlaceString ; "TYPE1/"
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call PlaceString ; "TYPE1/"
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hlcoord 11, 3
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coord hl, 11, 3
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predef DrawHP
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predef DrawHP
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;joenote - print stat exp if select is held
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;parse dv stats here so they can be grabbed later
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push de
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ld bc, SCREEN_WIDTH + 1
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add hl, bc
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call DVParse
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call Joypad
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ld a, [hJoyHeld]
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and SELECT | START
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jr z, .noblank
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push hl
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ld a, " "
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ld [hli], a
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ld [hli], a
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ld [hli], a
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ld [hli], a
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ld [hli], a
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ld [hli], a
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ld [hli], a
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pop hl
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.noblank
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ld a, [hJoyHeld]
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bit BIT_SELECT, a
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jr z, .checkstart
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ld de, wLoadedMonHPExp
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lb bc, 2, 5
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jr .printnum
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.checkstart ;print DVs if start is held
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bit BIT_START, a
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jr z, .doregular
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ld de, wDVCalcVar2
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lb bc, 1, 2
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.printnum
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call PrintNumber
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.doregular
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pop de
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ld hl, wStatusScreenHPBarColor
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ld hl, wStatusScreenHPBarColor
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call GetHealthBarColor
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call GetHealthBarColor
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ld b, SET_PAL_STATUS_SCREEN
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ld b, SET_PAL_STATUS_SCREEN
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call RunPaletteCommand
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call RunPaletteCommand
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hlcoord 16, 6
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coord hl, 16, 6
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ld de, wLoadedMonStatus
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ld de, wLoadedMonStatus
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call PrintStatusCondition
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call PrintStatusCondition
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jr nz, .StatusWritten
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jr nz, .StatusWritten
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hlcoord 16, 6
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coord hl, 16, 6
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ld de, OKText
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ld de, OKText
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call PlaceString ; "OK"
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call PlaceString ; "OK"
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.StatusWritten
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.StatusWritten
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hlcoord 9, 6
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coord hl, 9, 6
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ld de, StatusText
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ld de, StatusText
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call PlaceString ; "STATUS/"
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call PlaceString ; "STATUS/"
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hlcoord 14, 2
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coord hl, 14, 2
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call PrintLevel ; Pokémon level
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call PrintLevel ; Pokémon level
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ld a, [wMonHIndex]
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ld a, [wMonHIndex]
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ld [wd11e], a
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ld [wd11e], a
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ld [wd0b5], a
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ld [wd0b5], a
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predef IndexToPokedex
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predef IndexToPokedex
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hlcoord 3, 7
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coord hl, 3, 7
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ld de, wd11e
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ld de, wd11e
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lb bc, LEADING_ZEROES | 1, 3
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lb bc, LEADING_ZEROES | 1, 3
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call PrintNumber ; Pokémon no.
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call PrintNumber ; Pokémon no.
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hlcoord 11, 10
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coord hl, 11, 10
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predef PrintMonType
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predef PrintMonType
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ld hl, NamePointers2
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ld hl, NamePointers2
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call .GetStringPointer
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call .GetStringPointer
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ld d, h
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ld d, h
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ld e, l
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ld e, l
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hlcoord 9, 1
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coord hl, 9, 1
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call PlaceString ; Pokémon name
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call PlaceString ; Pokémon name
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ld hl, OTPointers
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ld hl, OTPointers
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call .GetStringPointer
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call .GetStringPointer
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ld d, h
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ld d, h
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ld e, l
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ld e, l
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hlcoord 12, 16
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coord hl, 12, 16
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call PlaceString ; OT
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call PlaceString ; OT
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hlcoord 12, 14
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coord hl, 12, 14
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ld de, wLoadedMonOTID
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ld de, wLoadedMonOTID
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lb bc, LEADING_ZEROES | 2, 5
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lb bc, LEADING_ZEROES | 2, 5
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call PrintNumber ; ID Number
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call PrintNumber ; ID Number
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@ -189,13 +213,13 @@ StatusScreen:
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call PrintStatsBox
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call PrintStatsBox
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call Delay3
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call Delay3
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call GBPalNormal
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call GBPalNormal
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hlcoord 1, 0
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coord hl, 1, 0
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call LoadFlippedFrontSpriteByMonIndex ; draw Pokémon picture
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call LoadFlippedFrontSpriteByMonIndex ; draw Pokémon picture
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ld a, [wcf91]
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ld a, [wcf91]
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call PlayCry ; play Pokémon cry
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call PlayCry ; play Pokémon cry
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call WaitForTextScrollButtonPress ; wait for button
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call WaitForTextScrollButtonPress ; wait for button
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pop af
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pop af
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ldh [hTileAnimations], a
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ld [hTileAnimations], a
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ret
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ret
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.GetStringPointer
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.GetStringPointer
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