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Spinner Tiles facing directions INCBIN.
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parent
0abba45a65
commit
7092b24e80
12
main.asm
12
main.asm
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@ -74463,7 +74463,7 @@ Func_44fd7: ; 44fd7 (11:4fd7)
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ld a, [$c102]
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srl a
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srl a
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ld hl, Unknown_45083 ; $5083
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ld hl, SpinnerPlayerFacingDirections ; $5083
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ld c, a
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ld b, $0
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add hl, bc
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@ -74592,8 +74592,14 @@ SpinnerArrowTilePointers2: ; 45053 (11:5053)
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db BANK(Tset16_GFX)
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dw $94D0
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Unknown_45083: ; 45083 (11:5083)
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INCBIN "baserom.gbc",$45083,$45087 - $45083
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SpinnerPlayerFacingDirections: ; 45083 (11:5083)
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; This isn't the order of the facing directions. Rather, it's a list of
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; the facing directions that come next. For example, when the player is
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; facing down (00), the next facing direction is left (08).
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db $08 ; down -> left
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db $0C ; up -> right
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db $04 ; left -> up
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db $00 ; right -> down
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; these tiles are the animation for the tiles that push the player in dungeons like Rocket HQ
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SpinnerArrowAnimTiles: ; 45087 (11:5087)
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