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Groundwork for Vermilion Passes
The warps are currently broken for reasons I can't figure out for the life of me. Faraway Island works but is loaded in a glitched state where other warps break and are generally very unstable, while Citrine softlocks. It's progress, though.
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4 changed files with 219 additions and 11 deletions
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@ -128,7 +128,7 @@ _VermilionCityText15::
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line "has returned!"
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done
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_RoingusText:: ; new NPC made as an inside joke, with a slight reference to Mew
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_RoingusText:: ; new NPC made as an inside joke, with a slight reference to Mew
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text "I wanna discover"
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line "a new species of"
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cont "#MON someday!"
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@ -140,3 +140,38 @@ _RoingusText:: ; new NPC made as an inside joke, with a slight reference to Mew
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para "I'm gonna call"
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line "it... ROINGUS!"
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done
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; Text for the new pass system.
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_VermillionCityPassSelectionText::
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text "Which PASS do you"
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line "want to present?"
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prompt
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_VermillionCityOldSeaMap::
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text "<PLAYER> flashed"
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line "the OLD SEA MAP!"
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para "My, my. I haven't"
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line "seen this in a"
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cont "long time."
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para "Come. I'll take"
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line "you there."
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done
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_VermillionCityCitrinePass::
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text "<PLAYER> flashed"
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line "the CITRINE PASS!"
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para "Ah! You must be"
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line "pretty strong to"
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cont "have this PASS!"
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para "Come on, come"
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line "on!"
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done
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_VermillionCityHarborRefuse::
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text "Alright! Have a"
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line "nice day!"
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done
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