Groundwork for Vermilion Passes

The warps are currently broken for reasons I can't figure out for the life of me. Faraway Island works but is loaded in a glitched state where other warps break and are generally very unstable, while Citrine softlocks. It's progress, though.
This commit is contained in:
Llinos Evans 2023-05-01 17:42:16 +01:00
parent 44b4264933
commit 7200b1474a
4 changed files with 219 additions and 11 deletions

View file

@ -128,7 +128,7 @@ _VermilionCityText15::
line "has returned!"
done
_RoingusText:: ; new NPC made as an inside joke, with a slight reference to Mew
_RoingusText:: ; new NPC made as an inside joke, with a slight reference to Mew
text "I wanna discover"
line "a new species of"
cont "#MON someday!"
@ -140,3 +140,38 @@ _RoingusText:: ; new NPC made as an inside joke, with a slight reference to Mew
para "I'm gonna call"
line "it... ROINGUS!"
done
; Text for the new pass system.
_VermillionCityPassSelectionText::
text "Which PASS do you"
line "want to present?"
prompt
_VermillionCityOldSeaMap::
text "<PLAYER> flashed"
line "the OLD SEA MAP!"
para "My, my. I haven't"
line "seen this in a"
cont "long time."
para "Come. I'll take"
line "you there."
done
_VermillionCityCitrinePass::
text "<PLAYER> flashed"
line "the CITRINE PASS!"
para "Ah! You must be"
line "pretty strong to"
cont "have this PASS!"
para "Come on, come"
line "on!"
done
_VermillionCityHarborRefuse::
text "Alright! Have a"
line "nice day!"
done