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Groundwork for new Vermilion Pass system
Alright so this is the start of producing a new and improved pass system - one that actually works. Long story short: Now there are three dock entrances. One for the S.S. Anne, one for Citrine City, and one for Faraway Island. I don't like it, but the old system literally just would not work, and with the time span in mind, I just want to use this instead. Here's how it works; - Usual S.S. Anne trigger is used, but with a new coordinate range. - When triggered, check the coordinates the player is in; if it's not the usual S.S. Anne one, they're getting kicked to a new script. - Use that to flag the player as usual. Glitches: - Triggering these multiple times causes strange jank, including crashes. I have the player forced into the new maps for now, but even going back can cause issues. I don't understand it. - Citrine City's warp just...doesn't work, presumably due to a warp limit. However, after chopping off the warps so there's one each, it still happens. These glitches need fixing before KEP can launch.
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5 changed files with 335 additions and 172 deletions
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@ -10,17 +10,17 @@ VermilionCity_Object:
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warp_event 18, 31, VERMILION_DOCK, 1
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warp_event 19, 31, VERMILION_DOCK, 1
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warp_event 15, 13, VERMILION_TRADE_HOUSE, 1
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warp_event 10, 31, CITRINE_CITY, 7
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warp_event 11, 31, CITRINE_CITY, 8
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warp_event 10, 31, FARAWAY_ISLAND_OUTSIDE, 1
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warp_event 26, 31, CITRINE_CITY, 7
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def_bg_events
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bg_event 27, 3, 9 ; VermilionCityText7
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bg_event 37, 13, 10 ; VermilionCityText8
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bg_event 24, 13, 11 ; MartSignText
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bg_event 12, 3, 12 ; PokeCenterSignText
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bg_event 7, 13, 13 ; VermilionCityText11
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bg_event 7, 19, 14 ; VermilionCityText12
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bg_event 29, 15, 15 ; VermilionCityText13
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bg_event 27, 3, 11 ; VermilionCityText7
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bg_event 37, 13, 12 ; VermilionCityText8
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bg_event 24, 13, 13 ; MartSignText
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bg_event 12, 3, 14 ; PokeCenterSignText
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bg_event 7, 13, 15 ; VermilionCityText11
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bg_event 7, 19, 16 ; VermilionCityText12
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bg_event 29, 15, 17 ; VermilionCityText13
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def_object_events
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object_event 23, 5, SPRITE_BEAUTY, WALK, LEFT_RIGHT, 1 ; person
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@ -31,5 +31,7 @@ VermilionCity_Object:
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object_event 25, 27, SPRITE_SAILOR, WALK, LEFT_RIGHT, 6 ; person
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object_event 19, 8, SPRITE_OFFICER_JENNY, STAY, ANY_DIR, 7 ; squirtle event
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object_event 12, 13, SPRITE_BEAUTY, STAY, DOWN, 8 ; arc/pers event
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object_event 11, 30, SPRITE_SAILOR, STAY, UP, 9 ; person - Faraway Island
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object_event 27, 30, SPRITE_SAILOR, STAY, UP, 10 ; person - Citrine City
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def_warps_to VERMILION_CITY
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