Merge branch 'master' into mistress

This commit is contained in:
Thorn Avery 2025-09-13 16:25:28 +10:00
commit 72f77260be
51 changed files with 296 additions and 98 deletions

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@ -4,6 +4,8 @@ This is a ROM Hack of Pokémon Red and Blue, aiming to expand the Kanto region w
If playing on an emulator, BGB is strongly recommended for its accuracy and features. Inaccurate emulators, such as VBA and TGB Dual, can experience unintended glitches. This hack is fully playable on official hardware as well. If playing on an emulator, BGB is strongly recommended for its accuracy and features. Inaccurate emulators, such as VBA and TGB Dual, can experience unintended glitches. This hack is fully playable on official hardware as well.
# For all Pokemon info go [here](https://docs.google.com/spreadsheets/d/1cP8tvoj19__bx08hSG7dOtefVcdaNwZXohVu1RKzjPI/edit?usp=sharing)
New Pokemon New Pokemon
==== ====
The Kanto Expansion Pak's ethos is to add every "Kanto-related" Pokemon to RBY without fundamentally changing the grander metagame. What's defined as "Kanto-related" is a Pokemon that evolves from an existing Kanto Pokemon, made an appearance in a Kanto-based game (LGPE), is a regional variant, or was a Kanto-related Pokemon cut during the development of an official game. The Kanto Expansion Pak's ethos is to add every "Kanto-related" Pokemon to RBY without fundamentally changing the grander metagame. What's defined as "Kanto-related" is a Pokemon that evolves from an existing Kanto Pokemon, made an appearance in a Kanto-based game (LGPE), is a regional variant, or was a Kanto-related Pokemon cut during the development of an official game.
@ -173,7 +175,7 @@ Improved Areas
QoL Enhancements QoL Enhancements
==== ====
- A feminine character option is now available, featuring the sprite from Pokemon Anniversary Red, which is based on Green's manga appearance. - Feminine and Androgynous character options are now available, featuring Green's sprite from Pokemon Anniversary Red, which is based on her manga appearance, as well as a custom Nonbinary character named Pink.
- To accomodate this, Celadon Gym's trainers use their more neutral text from Crystal. - To accomodate this, Celadon Gym's trainers use their more neutral text from Crystal.
- The protagonist is also referred to in a gender neutral manner. This changes like, 2-3 lines in the whole game. - The protagonist is also referred to in a gender neutral manner. This changes like, 2-3 lines in the whole game.
- All 151 original Pokemon, plus an additional 100, can be obtained without the use of trading or glitches, including Mew! - All 151 original Pokemon, plus an additional 100, can be obtained without the use of trading or glitches, including Mew!
@ -198,6 +200,7 @@ QoL Enhancements
- Traded Pokemon ("Outsiders") can now be nicknamed at the Name Rater's House. - Traded Pokemon ("Outsiders") can now be nicknamed at the Name Rater's House.
- HP bar has been doubled in speed, having a 1 frame delay per pixel rather than 2. - HP bar has been doubled in speed, having a 1 frame delay per pixel rather than 2.
- The blinking animation when hit by moves like Tackle now repeats 4 instead of 6 times, speeding up battles by a bit while not sacrificing impact. - The blinking animation when hit by moves like Tackle now repeats 4 instead of 6 times, speeding up battles by a bit while not sacrificing impact.
- The Safari Zone Rest Houses now have PCs in them, so if the box is full, you can still change boxes to continue catching Pokemon.
- The Rock in the Safari Zone now only raises the flee chance by 1.5x, rather than 2x, opening up new strategies. - The Rock in the Safari Zone now only raises the flee chance by 1.5x, rather than 2x, opening up new strategies.
- PP symbol is displayed in the battle menu. PP displayed before, it just looks nicer now. Done by changing a straggler Japanese character. - PP symbol is displayed in the battle menu. PP displayed before, it just looks nicer now. Done by changing a straggler Japanese character.
- Lorelei, Bruno, and Agatha now play the Gym Leader Battle theme. - Lorelei, Bruno, and Agatha now play the Gym Leader Battle theme.
@ -421,7 +424,7 @@ RacieBeep sprites: Balumba, Blastyke, Blottle, Buu, Cactormus, Cheep, Coinpur, C
Orchid: Luxwan (back), Buu (back) Orchid: Luxwan (back), Buu (back)
Zeta_Null: Porygon (front) Zeta_Null: Porygon (front), All sprites for Pink (Nonbinary player option)
Official sprites: Crobat (front, edited by Marthas Against Humanity), Disturban, Espeon (front, edited by Marthas Against Humanity), Slowking (front), Steelix (front), Tricules, Umbreon (front, edited by Marthas Against Humanity) Official sprites: Crobat (front, edited by Marthas Against Humanity), Disturban, Espeon (front, edited by Marthas Against Humanity), Slowking (front), Steelix (front), Tricules, Umbreon (front, edited by Marthas Against Humanity)

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@ -20,7 +20,7 @@ DEF PC_ITEM_CAPACITY EQU 50
const MONEY_BOX_TEMPLATE ; $0f const MONEY_BOX_TEMPLATE ; $0f
const MENU_TEMPLATE_10 ; $10 unused const MENU_TEMPLATE_10 ; $10 unused
const MON_SPRITE_POPUP ; $11 const MON_SPRITE_POPUP ; $11
const JP_AH_MENU_TEMPLATE ; $12 const BOY_GIRL_NO ; $12 new for gender non-binary selection
const MONEY_BOX ; $13 const MONEY_BOX ; $13
const TWO_OPTION_MENU ; $14 const TWO_OPTION_MENU ; $14
const BUY_SELL_QUIT_MENU ; $15 const BUY_SELL_QUIT_MENU ; $15

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@ -58,6 +58,7 @@ HiddenObjectMaps:
db VICTORY_ROAD_2F db VICTORY_ROAD_2F
db BILLS_HOUSE db BILLS_HOUSE
db VIRIDIAN_CITY db VIRIDIAN_CITY
db SAFARI_ZONE_CENTER_REST_HOUSE
db SAFARI_ZONE_WEST_REST_HOUSE db SAFARI_ZONE_WEST_REST_HOUSE
db SAFARI_ZONE_EAST_REST_HOUSE db SAFARI_ZONE_EAST_REST_HOUSE
db SAFARI_ZONE_NORTH_REST_HOUSE db SAFARI_ZONE_NORTH_REST_HOUSE
@ -153,6 +154,7 @@ HiddenObjectPointers:
dw VictoryRoad2HiddenObjects dw VictoryRoad2HiddenObjects
dw BillsHouseHiddenObjects dw BillsHouseHiddenObjects
dw ViridianCityHiddenObjects dw ViridianCityHiddenObjects
dw SafariZoneRestHouse1HiddenObjects
dw SafariZoneRestHouse2HiddenObjects dw SafariZoneRestHouse2HiddenObjects
dw SafariZoneRestHouse3HiddenObjects dw SafariZoneRestHouse3HiddenObjects
dw SafariZoneRestHouse4HiddenObjects dw SafariZoneRestHouse4HiddenObjects
@ -535,19 +537,13 @@ ViridianCityHiddenObjects:
hidden_object 14, 4, POTION, HiddenItems hidden_object 14, 4, POTION, HiddenItems
db -1 ; end db -1 ; end
; Moved these to the same slot to save bytes.
SafariZoneRestHouse1HiddenObjects:
SafariZoneRestHouse2HiddenObjects: SafariZoneRestHouse2HiddenObjects:
hidden_object 0, 4, SPRITE_FACING_LEFT, PrintBenchGuyText
hidden_object 13, 3, SPRITE_FACING_UP, OpenPokemonCenterPC
db -1 ; end
SafariZoneRestHouse3HiddenObjects: SafariZoneRestHouse3HiddenObjects:
hidden_object 0, 4, SPRITE_FACING_LEFT, PrintBenchGuyText
hidden_object 13, 3, SPRITE_FACING_UP, OpenPokemonCenterPC
db -1 ; end
SafariZoneRestHouse4HiddenObjects: SafariZoneRestHouse4HiddenObjects:
hidden_object 0, 4, SPRITE_FACING_LEFT, PrintBenchGuyText hidden_object 0, 4, SPRITE_FACING_LEFT, PrintBenchGuyText ; still unused
hidden_object 13, 3, SPRITE_FACING_UP, OpenPokemonCenterPC hidden_object 4, 1, SPRITE_FACING_UP, OpenPokemonCenterPC
db -1 ; end db -1 ; end
Route15GateUpstairsHiddenObjects: Route15GateUpstairsHiddenObjects:

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@ -1,2 +1,2 @@
map_header SafariZoneCenterRestHouse, SAFARI_ZONE_CENTER_REST_HOUSE, GATE, 0 map_header SafariZoneCenterRestHouse, SAFARI_ZONE_CENTER_REST_HOUSE, HOUSE, 0
end_map_header end_map_header

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@ -1,2 +1,2 @@
map_header SafariZoneEastRestHouse, SAFARI_ZONE_EAST_REST_HOUSE, GATE, 0 map_header SafariZoneEastRestHouse, SAFARI_ZONE_EAST_REST_HOUSE, HOUSE, 0
end_map_header end_map_header

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@ -1,2 +1,2 @@
map_header SafariZoneNorthRestHouse, SAFARI_ZONE_NORTH_REST_HOUSE, GATE, 0 map_header SafariZoneNorthRestHouse, SAFARI_ZONE_NORTH_REST_HOUSE, HOUSE, 0
end_map_header end_map_header

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@ -1,2 +1,2 @@
map_header SafariZoneWestRestHouse, SAFARI_ZONE_WEST_REST_HOUSE, GATE, 0 map_header SafariZoneWestRestHouse, SAFARI_ZONE_WEST_REST_HOUSE, HOUSE, 0
end_map_header end_map_header

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@ -8,7 +8,7 @@ SafariZoneCenterRestHouse_Object:
def_bg_events def_bg_events
def_object_events def_object_events
object_event 3, 2, SPRITE_GIRL, STAY, DOWN, 1 ; person object_event 3, 3, SPRITE_GIRL, STAY, LEFT, 1 ; person
object_event 1, 4, SPRITE_SCIENTIST, WALK, UP_DOWN, 2 ; person object_event 5, 6, SPRITE_SCIENTIST, WALK, UP_DOWN, 2 ; person
def_warps_to SAFARI_ZONE_CENTER_REST_HOUSE def_warps_to SAFARI_ZONE_CENTER_REST_HOUSE

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@ -8,9 +8,9 @@ SafariZoneEastRestHouse_Object:
def_bg_events def_bg_events
def_object_events def_object_events
object_event 2, 3, SPRITE_SCIENTIST, WALK, UP_DOWN, 1 ; person object_event 5, 5, SPRITE_SCIENTIST, WALK, UP_DOWN, 1 ; person
object_event 0, 2, SPRITE_ROCKER, STAY, NONE, 2 ; person object_event 0, 4, SPRITE_ROCKER, STAY, RIGHT, 2 ; person
object_event 5, 2, SPRITE_SILPH_WORKER, STAY, NONE, 3 ; person object_event 3, 3, SPRITE_SILPH_WORKER, STAY, LEFT, 3 ; person
object_event 6, 2, SPRITE_SILPH_WORKER, STAY, NONE, 4 ; person object_event 3, 4, SPRITE_SILPH_WORKER, STAY, LEFT, 4 ; person
def_warps_to SAFARI_ZONE_EAST_REST_HOUSE def_warps_to SAFARI_ZONE_EAST_REST_HOUSE

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@ -9,7 +9,7 @@ SafariZoneNorthRestHouse_Object:
def_object_events def_object_events
object_event 6, 3, SPRITE_SCIENTIST, WALK, LEFT_RIGHT, 1 ; person object_event 6, 3, SPRITE_SCIENTIST, WALK, LEFT_RIGHT, 1 ; person
object_event 3, 4, SPRITE_SAFARI_ZONE_WORKER, STAY, NONE, 2 ; person object_event 3, 4, SPRITE_SAFARI_ZONE_WORKER, LEFT, NONE, 2 ; person
object_event 1, 5, SPRITE_GENTLEMAN, WALK, UP_DOWN, 3 ; person object_event 1, 5, SPRITE_GENTLEMAN, WALK, UP_DOWN, 3 ; person
def_warps_to SAFARI_ZONE_NORTH_REST_HOUSE def_warps_to SAFARI_ZONE_NORTH_REST_HOUSE

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@ -8,8 +8,8 @@ SafariZoneWestRestHouse_Object:
def_bg_events def_bg_events
def_object_events def_object_events
object_event 4, 4, SPRITE_SCIENTIST, WALK, ANY_DIR, 1 ; person object_event 5, 3, SPRITE_SCIENTIST, WALK, ANY_DIR, 1 ; person
object_event 0, 2, SPRITE_COOLTRAINER_M, STAY, RIGHT, 2 ; person object_event 0, 3, SPRITE_COOLTRAINER_M, STAY, RIGHT, 2 ; person
object_event 6, 2, SPRITE_ERIKA, STAY, DOWN, 3 ; person object_event 3, 4, SPRITE_ERIKA, STAY, LEFT, 3 ; person
def_warps_to SAFARI_ZONE_WEST_REST_HOUSE def_warps_to SAFARI_ZONE_WEST_REST_HOUSE

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@ -12,6 +12,13 @@ DefaultNamesGirl:
next "ELAINE" next "ELAINE"
db "@" db "@"
DefaultNamesEnby:
db "NEW NAME"
next "PINK"
next "QUARTZ"
next "JAY"
db "@"
DefaultNamesRival: DefaultNamesRival:
db "NEW NAME" db "NEW NAME"
next "BLUE" next "BLUE"

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@ -10,6 +10,12 @@ DefaultNamesGirlList:
db "LEAF@" db "LEAF@"
db "ELAINE@" db "ELAINE@"
DefaultNamesEnbyList:
db "NEW NAME@"
db "PINK@"
db "QUARTZ@"
db "JAY@"
DefaultNamesRivalList: DefaultNamesRivalList:
db "NEW NAME@" db "NEW NAME@"
db "BLUE@" db "BLUE@"

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@ -1,22 +1,22 @@
UnusedBadgeNames:: UnusedBadgeNames::
db "かみなりバッヂ@" ; THUNDER BADGE ; db "かみなりバッヂ@" ; THUNDER BADGE
db "かいがらバッヂ@" ; SHELL BADGE ; db "かいがらバッヂ@" ; SHELL BADGE
db "おじぞうバッヂ@" ; JIZOU BADGE ; db "おじぞうバッヂ@" ; JIZOU BADGE
db "はやぶさバッヂ@" ; FALCON BADGE ; db "はやぶさバッヂ@" ; FALCON BADGE
db "ひんやりバッヂ@" ; CHILL BADGE ; db "ひんやりバッヂ@" ; CHILL BADGE
db "なかよしバッヂ@" ; FRIENDSHIP BADGE ; db "なかよしバッヂ@" ; FRIENDSHIP BADGE
db "バラバッヂ@" ; ROSE BADGE ; db "バラバッヂ@" ; ROSE BADGE
db "ひのたまバッヂ@" ; FIREBALL BADGE ; db "ひのたまバッヂ@" ; FIREBALL BADGE
db "ゴールドバッヂ@" ; GOLD BADGE ; db "ゴールドバッヂ@" ; GOLD BADGE
UnusedRankingNames: UnusedRankingNames:
db "たまご@" ; EGG ; db "たまご@" ; EGG
db "ひよこ@" ; CHICK ; db "ひよこ@" ; CHICK
db "ブロンズ@" ; BRONZE ; db "ブロンズ@" ; BRONZE
db "シルバー@" ; SILVER ; db "シルバー@" ; SILVER
db "ゴールド@" ; GOLD ; db "ゴールド@" ; GOLD
db "プチキャプテン@" ; PETIT CAPTAIN ; db "プチキャプテン@" ; PETIT CAPTAIN
db "キャプテン@" ; CAPTAIN ; db "キャプテン@" ; CAPTAIN
db "プチマスター@" ; PETIT MASTER ; db "プチマスター@" ; PETIT MASTER
db "マスター@" ; MASTER ; db "マスター@" ; MASTER
db "エクセレント" ; EXCELLENT ; db "エクセレント" ; EXCELLENT

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@ -33,7 +33,7 @@ TextBoxTextAndCoordTable:
text_box_text SWITCH_STATS_CANCEL_MENU_TEMPLATE, 11, 11, 19, 17, SwitchStatsCancelText, 13, 12 text_box_text SWITCH_STATS_CANCEL_MENU_TEMPLATE, 11, 11, 19, 17, SwitchStatsCancelText, 13, 12
text_box_text BUY_SELL_QUIT_MENU_TEMPLATE, 0, 0, 10, 6, BuySellQuitText, 2, 1 text_box_text BUY_SELL_QUIT_MENU_TEMPLATE, 0, 0, 10, 6, BuySellQuitText, 2, 1
text_box_text MONEY_BOX_TEMPLATE, 11, 0, 19, 2, MoneyText, 13, 0 text_box_text MONEY_BOX_TEMPLATE, 11, 0, 19, 2, MoneyText, 13, 0
text_box_text JP_AH_MENU_TEMPLATE, 7, 6, 11, 10, JapaneseAhText, 8, 8 text_box_text BOY_GIRL_NO, 12, 6, 19, 12, BoyGirlNoText, 14, 7
text_box_text JP_POKEDEX_MENU_TEMPLATE, 11, 8, 19, 17, JapanesePokedexMenu, 12, 10 text_box_text JP_POKEDEX_MENU_TEMPLATE, 11, 8, 19, 17, JapanesePokedexMenu, 12, 10
BuySellQuitText: BuySellQuitText:
@ -80,8 +80,10 @@ SwitchStatsCancelText:
next "STATS" next "STATS"
next "CANCEL@" next "CANCEL@"
JapaneseAhText: BoyGirlNoText:
db "アッ!@" db "RED"
next "GREEN"
next "PINK@"
JapanesePokedexMenu: JapanesePokedexMenu:
db "データをみる" db "データをみる"

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@ -6543,12 +6543,18 @@ LoadPlayerBackPic:
ld a, [wPlayerSex] ; do you think a republican will get off to this commit ld a, [wPlayerSex] ; do you think a republican will get off to this commit
and a and a
jr z, .RedBack jr z, .RedBack
cp a, 2
jr z, .EnbyBack
ld de, GreenPicBack ld de, GreenPicBack
ld a, BANK(GreenPicBack) ; Load female back sprite ld a, BANK(GreenPicBack) ; Load female back sprite
jr .next jr .next
.RedBack .RedBack
ld de, RedPicBack ; Load default Red back sprite ld de, RedPicBack ; Load default Red back sprite
ld a, BANK(RedPicBack) ld a, BANK(RedPicBack)
jr .next
.EnbyBack
ld de, TealPicBack ; Load teal back sprite
ld a, BANK(TealPicBack)
.next .next
ASSERT BANK(GreenPicBack) == BANK(OldManPicBack) ; These two ASSERTs make sure to cover ASSERT BANK(GreenPicBack) == BANK(OldManPicBack) ; These two ASSERTs make sure to cover
ASSERT BANK(RedPicBack) == BANK(OldManPicBack) ; both sprite cases ASSERT BANK(RedPicBack) == BANK(OldManPicBack) ; both sprite cases

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@ -42,10 +42,16 @@ DisplayDiploma::
ld a, [wPlayerSex] ld a, [wPlayerSex]
and a ; are you playing as Red and a ; are you playing as Red
jr z, .red ; if yes, Red appears on the diploma jr z, .red ; if yes, Red appears on the diploma
ld a, [wPlayerSex]
cp a, 2
jr z, .pink ; if yes, Pink appears on the diploma
jr nz, .green ; if no, Green replaces him jr nz, .green ; if no, Green replaces him
.green .green
farcall DrawFPlayerCharacter farcall DrawFPlayerCharacter
jr .skip jr .skip
.pink
farcall DrawNBPlayerCharacter
jr .skip
.red .red
farcall DrawPlayerCharacter farcall DrawPlayerCharacter
.skip .skip

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@ -519,6 +519,10 @@ DrawTrainerInfo:
ld a, [wPlayerSex] ; guess what it's genital inspection time ld a, [wPlayerSex] ; guess what it's genital inspection time
and a and a
jr z, .AreBoy jr z, .AreBoy
ld de, EnbyPicFront
lb bc, BANK(EnbyPicFront), $01
cp a, 2
jr z, .AreBoy ; I'm not updating these names. I'm lazy. Also did you know this was changed to wPlayerGender in one of the other tutorials?
ld de, GreenPicFront ld de, GreenPicFront
lb bc, BANK(GreenPicFront), $01 lb bc, BANK(GreenPicFront), $01
.AreBoy .AreBoy

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@ -190,8 +190,14 @@ HoFLoadPlayerPics:
ld a, BANK(RedPicFront) ld a, BANK(RedPicFront)
jr .Routine ; skip the girl stuff and go to main routine jr .Routine ; skip the girl stuff and go to main routine
.GirlStuff1 .GirlStuff1
cp a, 2
jr z, .TealStuff1
ld de, GreenPicFront ld de, GreenPicFront
ld a, BANK(GreenPicFront) ld a, BANK(GreenPicFront)
jr .Routine ; skip the girl stuff and go to main routine
.TealStuff1
ld de, EnbyPicFront
ld a, BANK(EnbyPicFront)
.Routine ; resume original routine .Routine ; resume original routine
call UncompressSpriteFromDE call UncompressSpriteFromDE
ld hl, sSpriteBuffer1 ld hl, sSpriteBuffer1
@ -207,8 +213,14 @@ HoFLoadPlayerPics:
ld a, BANK(RedPicBack) ld a, BANK(RedPicBack)
jr .routine2 ; skip the girl stuff and continue original routine if guy jr .routine2 ; skip the girl stuff and continue original routine if guy
.GirlStuff2 .GirlStuff2
cp a, 2
jr z, .TealStuff2
ld de, GreenPicBack ld de, GreenPicBack
ld a, BANK(GreenPicBack) ld a, BANK(GreenPicBack)
jr .routine2
.TealStuff2
ld de, TealPicBack
ld a, BANK(TealPicBack)
.routine2 ; original routine .routine2 ; original routine
call UncompressSpriteFromDE call UncompressSpriteFromDE
predef ScaleSpriteByTwo predef ScaleSpriteByTwo

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@ -277,9 +277,9 @@ CopyTileIDsFromList_ZeroBaseTileID:
PlayMoveSoundB: PlayMoveSoundB:
; unused ; unused
predef GetMoveSoundB ; predef GetMoveSoundB
ld a, b ; ld a, b
jp PlaySound ; jp PlaySound
LoadIntroGraphics: LoadIntroGraphics:
ld hl, FightIntroBackMon ld hl, FightIntroBackMon

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@ -71,7 +71,7 @@ OakSpeech:
call PrintText ; show this text call PrintText ; show this text
call BoyGirlChoice ; added routine at the end of this file call BoyGirlChoice ; added routine at the end of this file
ld a, [wCurrentMenuItem] ld a, [wCurrentMenuItem]
ld [wPlayerSex], a ; store player's gender. 00 for boy, 01 for girl ld [wPlayerSex], a ; store player's gender. 00 for boy, 01 for girl, 02 for enby
call GBFadeOutToWhite call GBFadeOutToWhite
call ClearScreen call ClearScreen
@ -80,6 +80,10 @@ OakSpeech:
ld a, [wPlayerSex] ; check sex ld a, [wPlayerSex] ; check sex
and a ; check sex and a ; check sex
jr z, .NotGreen0 jr z, .NotGreen0
ld de, EnbyPicFront
lb bc, BANK(EnbyPicFront), $00
cp a, 2
jr z, .NotGreen0
ld de, GreenPicFront ld de, GreenPicFront
lb bc, BANK(GreenPicFront), $00 lb bc, BANK(GreenPicFront), $00
.NotGreen0 .NotGreen0
@ -97,7 +101,9 @@ OakSpeech:
ld a, [wPlayerSex] ; Let's change the Nidorins based on the choice. It's really cute and makes use of an unused command sound. ld a, [wPlayerSex] ; Let's change the Nidorins based on the choice. It's really cute and makes use of an unused command sound.
and a and a
jr z, .Nidorino jr z, .Nidorino
jr nz, .Nidorina cp a, 2
jr z, .Nidoreign
; jr nz, .Nidorina
.Nidorina .Nidorina
ld a, NIDORINA ld a, NIDORINA
ld [wd0b5], a ld [wd0b5], a
@ -117,6 +123,16 @@ OakSpeech:
call LoadFlippedFrontSpriteByMonIndex call LoadFlippedFrontSpriteByMonIndex
call MovePicLeft call MovePicLeft
ld hl, OakSpeechText2Red ld hl, OakSpeechText2Red
jr .cont
.Nidoreign
ld a, NIDOREIGN
ld [wd0b5], a
ld [wcf91], a
call GetMonHeader
hlcoord 6, 4
call LoadFlippedFrontSpriteByMonIndex
call MovePicLeft
ld hl, OakSpeechText2Enby
.cont .cont
call PrintText call PrintText
@ -124,12 +140,19 @@ OakSpeech:
call ClearScreen call ClearScreen
ld de, RedPicFront ld de, RedPicFront
lb bc, BANK(RedPicFront), $00 lb bc, BANK(RedPicFront), $00
ld a, [wPlayerSex] ; check sex ld a, [wPlayerSex] ; load gender
and a ; check sex and a ; check gender - and a is equivalent to `cp a, 0` (but faster)
jr z, .NotGreen1 ; if a=0->gender=male, ergo jump to the vanilla part of the code
jr z, .ContinueWithOakIntro1
cp a, 2 ; check gender: if a=2->gender=enby, jump to the yellow subroutine, otherwise continue below
jp z, .LoadEnbyPicFront1
ld de, GreenPicFront ld de, GreenPicFront
lb bc, BANK(GreenPicFront), $00 lb bc, BANK(GreenPicFront), $00
.NotGreen1: jr .ContinueWithOakIntro1
.LoadEnbyPicFront1
ld de, EnbyPicFront
lb bc, BANK(EnbyPicFront), $00
.ContinueWithOakIntro1:
call IntroDisplayPicCenteredOrUpperRight call IntroDisplayPicCenteredOrUpperRight
call MovePicLeft call MovePicLeft
ld hl, IntroducePlayerText ld hl, IntroducePlayerText
@ -152,6 +175,10 @@ OakSpeech:
ld a, [wPlayerSex] ; check sex ld a, [wPlayerSex] ; check sex
and a ; check sex and a ; check sex
jr z, .NotGreen2 jr z, .NotGreen2
ld de, EnbyPicFront
lb bc, BANK(EnbyPicFront), $00
cp a, 2
jr z, .NotGreen2
ld de, GreenPicFront ld de, GreenPicFront
lb bc, Bank(GreenPicFront), $00 lb bc, Bank(GreenPicFront), $00
.NotGreen2: .NotGreen2:
@ -178,6 +205,10 @@ OakSpeech:
ld a, [wPlayerSex] ; check sex ld a, [wPlayerSex] ; check sex
and a ; check sex and a ; check sex
jr z, .NotGreen3 jr z, .NotGreen3
ld de, TealSprite
lb bc, BANK(TealSprite), $0C
cp a, 2
jr z, .NotGreen3
ld de,GreenSprite ld de,GreenSprite
lb bc, BANK(GreenSprite), $0C lb bc, BANK(GreenSprite), $0C
.NotGreen3: .NotGreen3:
@ -232,6 +263,11 @@ OakSpeechText2Green:
sound_cry_nidorina sound_cry_nidorina
text_far _OakSpeechText2B text_far _OakSpeechText2B
text_end text_end
OakSpeechText2Enby:
text_far _OakSpeechText2A
sound_cry_nidoreign
text_far _OakSpeechText2B
text_end
IntroducePlayerText: IntroducePlayerText:
text_far _IntroducePlayerText text_far _IntroducePlayerText
text_end text_end
@ -305,23 +341,40 @@ IntroDisplayPicCenteredOrUpperRight:
predef_jump CopyUncompressedPicToTilemap predef_jump CopyUncompressedPicToTilemap
; displays boy/girl choice ; displays boy/girl choice
BoyGirlChoice:: BoyGirlChoice::
call SaveScreenTilesToBuffer1 call SaveScreenTilesToBuffer1
call InitBoyGirlTextBoxParameters jr DisplayBoyGirlNoChoice
jr DisplayBoyGirlChoice
InitBoyGirlTextBoxParameters:: DisplayBoyGirlNoChoice::
ld a, $1 ; loads the value for the unused North/West choice, that was changed to say Boy/Girl ld a, BOY_GIRL_NO
ld [wTwoOptionMenuID], a ld [wTextBoxID], a
coord hl, 12, 7 call DisplayTextBoxID
ld bc, $80d ld hl, wTopMenuItemY
ret ld a, 7
ld [hli], a ; top menu item Y
DisplayBoyGirlChoice:: ld a, 13
ld a, $14 ld [hli], a ; top menu item X
ld [wTextBoxID], a xor a
call DisplayTextBoxID ld [hli], a ; current menu item ID
jp LoadScreenTilesFromBuffer1 inc hl
ld a, $2
ld [hli], a ; wMaxMenuItem
; ld a, B_BUTTON | A_BUTTON
ld a, A_BUTTON
ld [hli], a ; wMenuWatchedKeys
xor a
ld [hl], a ; wLastMenuItem
call HandleMenuInput
; bit BIT_B_BUTTON, a
; jr nz, .defaultOption ; if B was pressed, assign enby
; A was pressed
call PlaceUnfilledArrowMenuCursor
ld a, [wCurrentMenuItem]
jp LoadScreenTilesFromBuffer1
;.defaultOption
; ld a, $02
; ld [wCurrentMenuItem], a
; jp LoadScreenTilesFromBuffer1
BoyGirlText: ; This is new so we had to add a reference to get it to compile BoyGirlText: ; This is new so we had to add a reference to get it to compile
text_far _BoyGirlText text_far _BoyGirlText

View file

@ -1,6 +1,8 @@
ChoosePlayerName: ChoosePlayerName:
call OakSpeechSlidePicRight call OakSpeechSlidePicRight
ld a, [wPlayerSex] ; load sex ld a, [wPlayerSex] ; load sex
cp a, 2
jr z, .AreEnby ; Skip to enby names if you are enby instead
and a and a
jr nz, .AreGirl ; Skip to girl names if you are a girl instead jr nz, .AreGirl ; Skip to girl names if you are a girl instead
ld de, DefaultNamesPlayer ld de, DefaultNamesPlayer
@ -24,6 +26,17 @@ ChoosePlayerName:
ld de, wPlayerName ld de, wPlayerName
call OakSpeechSlidePicLeft call OakSpeechSlidePicLeft
jr .done ; End of new Girl Names routine jr .done ; End of new Girl Names routine
.AreEnby ; Copy of the boy naming routine, just with enby's names
ld de, DefaultNamesEnby
call DisplayIntroNameTextBox
ld a, [wCurrentMenuItem]
and a
jr z, .customName
ld hl, DefaultNamesEnbyList
call GetDefaultName
ld de, wPlayerName
call OakSpeechSlidePicLeft
jr .done ; End of new Enby Names routine
.customName .customName
ld hl, wPlayerName ld hl, wPlayerName
xor a ; NAME_PLAYER_SCREEN xor a ; NAME_PLAYER_SCREEN
@ -39,6 +52,10 @@ ChoosePlayerName:
ld a, [wPlayerSex] ; sex check ld a, [wPlayerSex] ; sex check
and a ; yknow it feels like republicans wanting to do penis checking and a ; yknow it feels like republicans wanting to do penis checking
jr z, .AreBoy3 jr z, .AreBoy3
ld de, EnbyPicFront
ld b, BANK(EnbyPicFront)
cp a, 2
jr z, .AreBoy3
ld de, GreenPicFront ld de, GreenPicFront
ld b, BANK(GreenPicFront) ld b, BANK(GreenPicFront)
.AreBoy3 .AreBoy3

View file

@ -93,10 +93,17 @@ DisplayTitleScreen:
jr nz, .pokemonLogoLastTileRowLoop jr nz, .pokemonLogoLastTileRowLoop
call Random call Random
ldh a, [hRandomAdd] ldh a, [hRandomAdd]
cp 129 cp 86
jr c, .male jr c, .male
call Random
ldh a, [hRandomAdd]
cp 129
jr c, .nb
call DrawFPlayerCharacter call DrawFPlayerCharacter
jr .playerskip jr .playerskip
.nb
call DrawNBPlayerCharacter
jr .playerskip
.male .male
call DrawPlayerCharacter call DrawPlayerCharacter
.playerskip .playerskip
@ -399,6 +406,43 @@ DrawFPlayerCharacter:
jr nz, .loop2 jr nz, .loop2
ret ret
DrawNBPlayerCharacter:
ld hl, NBPlayerCharacterTitleGraphics
ld de, vSprites
ld bc, NBPlayerCharacterTitleGraphicsEnd - NBPlayerCharacterTitleGraphics
ld a, BANK(NBPlayerCharacterTitleGraphics)
call FarCopyData2
call ClearSprites
xor a
ld [wNBPlayerCharacterOAMTile], a
ld hl, wShadowOAM
lb de, $60, $5a
ld b, 7
.loop3
push de
ld c, 5
.innerLoop3
ld a, d
ld [hli], a ; Y
ld a, e
ld [hli], a ; X
add 8
ld e, a
ld a, [wNBPlayerCharacterOAMTile]
ld [hli], a ; tile
inc a
ld [wNBPlayerCharacterOAMTile], a
inc hl
dec c
jr nz, .innerLoop3
pop de
ld a, 8
add d
ld d, a
dec b
jr nz, .loop3
ret
ClearBothBGMaps: ClearBothBGMaps:
ld hl, vBGMap0 ld hl, vBGMap0
ld bc, $400 * 2 ld bc, $400 * 2

View file

@ -389,6 +389,8 @@ FishingAnim:
ld a, [wPlayerSex] ; sex check ld a, [wPlayerSex] ; sex check
and a ; sex check and a ; sex check
jr z, .BoySpriteLoad jr z, .BoySpriteLoad
cp a, 2
jr z, .EnbySpriteLoad
ld de, GreenSprite ld de, GreenSprite
ld hl, vNPCSprites ld hl, vNPCSprites
ld bc, (BANK(GreenSprite) << 8) + $0c ld bc, (BANK(GreenSprite) << 8) + $0c
@ -397,17 +399,28 @@ FishingAnim:
ld de, RedSprite ld de, RedSprite
ld hl, vNPCSprites ld hl, vNPCSprites
lb bc, BANK(RedSprite), $c lb bc, BANK(RedSprite), $c
jr .KeepLoadingSpriteStuff
.EnbySpriteLoad
ld de, TealSprite
ld hl, vNPCSprites
lb bc, BANK(TealSprite), $c
.KeepLoadingSpriteStuff .KeepLoadingSpriteStuff
call CopyVideoData call CopyVideoData
ld a, [wPlayerSex] ; ; sex check ld a, [wPlayerSex] ; ; sex check
and a ; ; sex check seriously i feel like a republican here and a ; ; sex check seriously i feel like a republican here
jr z, .BoyTiles ; skip loading Green's stuff if you're Red jr z, .BoyTiles ; skip loading Green's stuff if you're Red
cp a, 2
jr z, .EnbyTiles
ld a, $4 ld a, $4
ld hl, GreenFishingTiles ld hl, GreenFishingTiles
jr .ContinueRoutine ; go back to main routine after loading Green's stuff jr .ContinueRoutine ; go back to main routine after loading Green's stuff
.BoyTiles ; alternately, load Red's stuff .BoyTiles ; alternately, load Red's stuff
ld a, $4 ld a, $4
ld hl, RedFishingTiles ld hl, RedFishingTiles
jr .ContinueRoutine ; go back to main routine after loading Red's stuff
.EnbyTiles ; alternately, load Teal's stuff
ld a, $4
ld hl, TealFishingTiles
.ContinueRoutine .ContinueRoutine
call LoadAnimSpriteGfx call LoadAnimSpriteGfx
ld a, [wSpritePlayerStateData1ImageIndex] ld a, [wSpritePlayerStateData1ImageIndex]
@ -517,6 +530,12 @@ GreenFishingTiles:
fishing_gfx GreenFishingTilesSide, 2, $0a fishing_gfx GreenFishingTilesSide, 2, $0a
fishing_gfx RedFishingRodTiles, 3, $fd fishing_gfx RedFishingRodTiles, 3, $fd
TealFishingTiles:
fishing_gfx TealFishingTilesFront, 2, $02
fishing_gfx TealFishingTilesBack, 2, $06
fishing_gfx TealFishingTilesSide, 2, $0a
fishing_gfx RedFishingRodTiles, 3, $fd
_HandleMidJump:: _HandleMidJump::
ld a, [wPlayerJumpingYScreenCoordsIndex] ld a, [wPlayerJumpingYScreenCoordsIndex]
ld c, a ld c, a

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@ -7,7 +7,7 @@
()O*+:;<<<<<<<<<<<<<<HI77XY77,,,,,,,,,,,,77779999999999FG99VW# ()O*+:;<<<<<<<<<<<<<<HI77XY77,,,,,,,,,,,,77779999999999FG99VW#
#,,,,,,,,,,,,,,,,RRRRRRRRRRRRRRRRSS88SSSSSS 88@A@APQPQ@A@APQPQ%& #,,,,,,,,,,,,,,,,RRRRRRRRRRRRRRRRSS^^SSSSSS 88@A@APQPQ@A@APQPQ%&
""" """
@ -19,7 +19,7 @@ N"/?"""""
 
()""" ()"""
O*+*+:;:;*+*+:;:;*+:;*+*+:;:;*+:;*+*+:;:;*+*+:;:;*+:;*+*+:;:;*+:;*+:;*+:;*+:;*+:;9999999999996777##UU####UU######9###@A@APQPQ33332223333TTT3333LSSSZZ\SSSMZZ]!########!## ######## '''''6776777$$$$774$7774##!########!########''''''''$$$$$$$$7'57$533,,,,,,,,,,,,74<<%& O*+*+:;:;*+*+:;:;*+:;*+*+:;:;*+:;*+*+:;:;*+*+:;:;*+:;*+*+:;:;*+:;*+:;*+:;*+:;*+:;9999999999996777##UU####UU######9###@A@APQPQ33332223333TTT3333LSSSZZ\SSSM__]!########!## ######## '''''6776777$$$$774$7774##!########!########''''''''$$$$$$$$7'57$533,,,,,,,,,,,,74<<%&
"N9999999999999999@A-.PQ=>@A,,PQ,,@A@APQPQ,,-.,,=>-.,,=>,,@A@APQPQ,,-.,,=>@A,,PQ,,@A@APQPQ,,@A,,PQ "N9999999999999999@A-.PQ=>@A,,PQ,,@A@APQPQ,,-.,,=>-.,,=>,,@A@APQPQ,,-.,,=>@A,,PQ,,@A@APQPQ,,@A,,PQ
@ -50,7 +50,7 @@ KKKK
KKKBCKJJO KKKBCKJJO
KKKDEKJJO,,,,,,,,,,,,88%&""88""()99999999UUUU11110000000000FG00VW,0,00,0,,0,00,0,0909909009099090 KKKDEKJJO,,,,,,,,,,,,^^%&""88""()99999999UUUU11110000000000FG00VW,0,00,0,,0,00,0,0909909009099090
KKKK N KKKK N

View file

@ -5,3 +5,6 @@ RedFishingRodTiles: INCBIN "gfx/overworld/fishing_rod.2bpp"
GreenFishingTilesFront: INCBIN "gfx/overworld/green_fish_front.2bpp" GreenFishingTilesFront: INCBIN "gfx/overworld/green_fish_front.2bpp"
GreenFishingTilesBack: INCBIN "gfx/overworld/green_fish_back.2bpp" GreenFishingTilesBack: INCBIN "gfx/overworld/green_fish_back.2bpp"
GreenFishingTilesSide: INCBIN "gfx/overworld/green_fish_side.2bpp" GreenFishingTilesSide: INCBIN "gfx/overworld/green_fish_side.2bpp"
TealFishingTilesFront: INCBIN "gfx/overworld/teal_fish_front.2bpp"
TealFishingTilesBack: INCBIN "gfx/overworld/teal_fish_back.2bpp"
TealFishingTilesSide: INCBIN "gfx/overworld/teal_fish_side.2bpp"

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@ -260,7 +260,8 @@ PidgeottoPicFront:: INCBIN "gfx/pokemon/front/pidgeotto.pic"
PidgeottoPicBack:: INCBIN "gfx/pokemon/back/pidgeottob.pic" PidgeottoPicBack:: INCBIN "gfx/pokemon/back/pidgeottob.pic"
RedPicBack:: INCBIN "gfx/player/redb.pic" RedPicBack:: INCBIN "gfx/player/redb.pic"
GreenPicBack:: INCBIN "gfx/player/greenb.pic" GreenPicBack:: INCBIN "gfx/player/greenb.pic"
TealPicBack:: INCBIN "gfx/player/thirdb.pic"
OldManPicBack:: INCBIN "gfx/battle/oldmanb.pic" OldManPicBack:: INCBIN "gfx/battle/oldmanb.pic"

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@ -1,4 +1,5 @@
RedPicFront:: INCBIN "gfx/player/red.pic" RedPicFront:: INCBIN "gfx/player/red.pic"
GreenPicFront:: INCBIN "gfx/player/green.pic" GreenPicFront:: INCBIN "gfx/player/green.pic"
EnbyPicFront:: INCBIN "gfx/player/third.pic"
ShrinkPic1:: INCBIN "gfx/player/shrink1.pic" ShrinkPic1:: INCBIN "gfx/player/shrink1.pic"
ShrinkPic2:: INCBIN "gfx/player/shrink2.pic" ShrinkPic2:: INCBIN "gfx/player/shrink2.pic"

BIN
gfx/player/third.png Normal file

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gfx/player/thirdb.png Normal file

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@ -37,6 +37,8 @@ RedBikeSprite:: INCBIN "gfx/sprites/red_bike.2bpp"
RedSprite:: INCBIN "gfx/sprites/red.2bpp" RedSprite:: INCBIN "gfx/sprites/red.2bpp"
GreenBikeSprite:: INCBIN "gfx/sprites/green_bike.2bpp" GreenBikeSprite:: INCBIN "gfx/sprites/green_bike.2bpp"
GreenSprite:: INCBIN "gfx/sprites/green.2bpp" GreenSprite:: INCBIN "gfx/sprites/green.2bpp"
TealBikeSprite:: INCBIN "gfx/sprites/teal_bike.2bpp"
TealSprite:: INCBIN "gfx/sprites/teal.2bpp"
BlueSprite:: INCBIN "gfx/sprites/blue.2bpp" BlueSprite:: INCBIN "gfx/sprites/blue.2bpp"
OakSprite:: INCBIN "gfx/sprites/oak.2bpp" OakSprite:: INCBIN "gfx/sprites/oak.2bpp"
YoungsterSprite:: INCBIN "gfx/sprites/youngster.2bpp" YoungsterSprite:: INCBIN "gfx/sprites/youngster.2bpp"
@ -66,12 +68,6 @@ ErikaSprite:: INCBIN "gfx/sprites/erika.2bpp"
MiddleAgedWomanSprite:: INCBIN "gfx/sprites/middle_aged_woman.2bpp" MiddleAgedWomanSprite:: INCBIN "gfx/sprites/middle_aged_woman.2bpp"
BrunetteGirlSprite:: INCBIN "gfx/sprites/brunette_girl.2bpp" BrunetteGirlSprite:: INCBIN "gfx/sprites/brunette_girl.2bpp"
LanceSprite:: INCBIN "gfx/sprites/lance.2bpp" LanceSprite:: INCBIN "gfx/sprites/lance.2bpp"
MomSprite:: INCBIN "gfx/sprites/mom.2bpp"
BaldingGuySprite:: INCBIN "gfx/sprites/balding_guy.2bpp"
LittleBoySprite:: INCBIN "gfx/sprites/little_boy.2bpp"
GameboyKidSprite:: INCBIN "gfx/sprites/gameboy_kid.2bpp"
FairySprite:: INCBIN "gfx/sprites/fairy.2bpp"
AgathaSprite:: INCBIN "gfx/sprites/agatha.2bpp"
SeelSprite:: INCBIN "gfx/sprites/seel.2bpp" ; what a SILLY thing to do. SeelSprite:: INCBIN "gfx/sprites/seel.2bpp" ; what a SILLY thing to do.
SECTION "NPC Sprites 3", ROMX SECTION "NPC Sprites 3", ROMX
@ -98,3 +94,12 @@ MagikarpSprite:: INCBIN "gfx/sprites/magikarp.2bpp"
PoliwagSprite:: INCBIN "gfx/sprites/poliwag.2bpp" PoliwagSprite:: INCBIN "gfx/sprites/poliwag.2bpp"
LoreleiSprite:: INCBIN "gfx/sprites/lorelei.2bpp" LoreleiSprite:: INCBIN "gfx/sprites/lorelei.2bpp"
BrunoSprite:: INCBIN "gfx/sprites/bruno.2bpp" BrunoSprite:: INCBIN "gfx/sprites/bruno.2bpp"
SECTION "NPC Sprites 4", ROMX
MomSprite:: INCBIN "gfx/sprites/mom.2bpp"
BaldingGuySprite:: INCBIN "gfx/sprites/balding_guy.2bpp"
LittleBoySprite:: INCBIN "gfx/sprites/little_boy.2bpp"
GameboyKidSprite:: INCBIN "gfx/sprites/gameboy_kid.2bpp"
FairySprite:: INCBIN "gfx/sprites/fairy.2bpp"
AgathaSprite:: INCBIN "gfx/sprites/agatha.2bpp"

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gfx/sprites/teal_bike.png Normal file

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@ -9,3 +9,6 @@ BadgeNumbersTileGraphics: INCBIN "gfx/trainer_card/badge_numbers.2bpp"
FPlayerCharacterTitleGraphics: INCBIN "gfx/title/fplayer.2bpp" FPlayerCharacterTitleGraphics: INCBIN "gfx/title/fplayer.2bpp"
FPlayerCharacterTitleGraphicsEnd: FPlayerCharacterTitleGraphicsEnd:
NBPlayerCharacterTitleGraphics: INCBIN "gfx/title/nbplayer.2bpp"
NBPlayerCharacterTitleGraphicsEnd:

View file

@ -2038,6 +2038,9 @@ LoadWalkingPlayerSpriteGraphics::
ld a, [wPlayerSex] ld a, [wPlayerSex]
and a and a
jr z, .AreGuy1 jr z, .AreGuy1
ld de, TealSprite
cp a, 2
jr z, .AreGuy1
ld de, GreenSprite ld de, GreenSprite
.AreGuy1 .AreGuy1
ld hl,vNPCSprites ld hl,vNPCSprites
@ -2053,6 +2056,9 @@ LoadBikePlayerSpriteGraphics::
ld a, [wPlayerSex] ld a, [wPlayerSex]
and a and a
jr z, .AreGuy2 jr z, .AreGuy2
ld de, TealBikeSprite
cp a, 2
jr z, .AreGuy2
ld de, GreenBikeSprite ld de, GreenBikeSprite
.AreGuy2 .AreGuy2
ld hl, vNPCSprites ld hl, vNPCSprites

View file

@ -522,6 +522,8 @@ TextCommand_SOUND::
jr z, .pokemonCry jr z, .pokemonCry
cp TX_SOUND_CRY_NIDORINA cp TX_SOUND_CRY_NIDORINA
jr z, .pokemonCry jr z, .pokemonCry
cp TX_SOUND_CRY_NIDOREIGN
jr z, .pokemonCry
ld a, [hl] ld a, [hl]
call PlaySound call PlaySound
call WaitForSoundToFinish call WaitForSoundToFinish
@ -542,7 +544,7 @@ TextCommandSounds::
db TX_SOUND_GET_ITEM_1, SFX_GET_ITEM_1 ; actually plays SFX_LEVEL_UP when the battle music engine is loaded db TX_SOUND_GET_ITEM_1, SFX_GET_ITEM_1 ; actually plays SFX_LEVEL_UP when the battle music engine is loaded
db TX_SOUND_CAUGHT_MON, SFX_CAUGHT_MON db TX_SOUND_CAUGHT_MON, SFX_CAUGHT_MON
db TX_SOUND_POKEDEX_RATING, SFX_POKEDEX_RATING ; unused db TX_SOUND_POKEDEX_RATING, SFX_POKEDEX_RATING ; unused
db TX_SOUND_GET_ITEM_1_DUPLICATE, SFX_GET_ITEM_1 ; unused db TX_SOUND_CRY_NIDOREIGN, NIDOREIGN ; Was SFX_GET_ITEM_1 duplicate
db TX_SOUND_GET_ITEM_2, SFX_GET_ITEM_2 db TX_SOUND_GET_ITEM_2, SFX_GET_ITEM_2
db TX_SOUND_GET_KEY_ITEM, SFX_GET_KEY_ITEM db TX_SOUND_GET_KEY_ITEM, SFX_GET_KEY_ITEM
db TX_SOUND_DEX_PAGE_ADDED, SFX_DEX_PAGE_ADDED db TX_SOUND_DEX_PAGE_ADDED, SFX_DEX_PAGE_ADDED

View file

@ -44,7 +44,7 @@ ROMX $2
ROMX $3 ROMX $3
"bank3" "bank3"
ROMX $4 ROMX $4
"NPC Sprites 1" ; "NPC Sprites 1"
"Font Graphics" "Font Graphics"
"Battle Engine 1" "Battle Engine 1"
ROMX $5 ROMX $5

View file

@ -102,9 +102,9 @@ MACRO sound_pokedex_rating
db TX_SOUND_POKEDEX_RATING db TX_SOUND_POKEDEX_RATING
ENDM ENDM
const TX_SOUND_GET_ITEM_1_DUPLICATE ; $0f const TX_SOUND_CRY_NIDOREIGN ; $0f
MACRO sound_get_item_1_duplicate MACRO sound_cry_nidoreign
db TX_SOUND_GET_ITEM_1_DUPLICATE db TX_SOUND_CRY_NIDOREIGN
ENDM ENDM
const TX_SOUND_GET_ITEM_2 ; $10 const TX_SOUND_GET_ITEM_2 ; $10

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@ -1 +1 @@
   

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@ -868,6 +868,7 @@ wWhichBadge::
wTitleMonSpecies:: wTitleMonSpecies::
wPlayerCharacterOAMTile:: wPlayerCharacterOAMTile::
wFPlayerCharacterOAMTile:: wFPlayerCharacterOAMTile::
wNBPlayerCharacterOAMTile::
; the number of small stars OAM entries to move down ; the number of small stars OAM entries to move down
wMoveDownSmallStarsOAMCount:: wMoveDownSmallStarsOAMCount::
wChargeMoveNum:: wChargeMoveNum::
@ -1993,6 +1994,7 @@ wMissableObjectList:: ds 16 * 2 + 1
wPlayerSex:: wPlayerSex::
; $00 = male ; $00 = male
; $01 = female ; $01 = female
; $02 = enby
ds 1 ds 1
wGameProgressFlags:: wGameProgressFlags::

View file

@ -84,11 +84,11 @@ _SafariZoneEntranceText_753eb::
cont "BALLs, it's game" cont "BALLs, it's game"
cont "over for you!" cont "over for you!"
para "Before you go," para "It's ok if the"
line "open an unused" line "#MON BOX is"
cont "#MON BOX so" cont "full: Go to a"
cont "there's room for" cont "REST HOUSE and"
cont "new #MON!" cont "switch!"
done done
_SafariZoneEntranceText_753f0:: _SafariZoneEntranceText_753f0::