Manually merge pokecrystal audio files

and remove more CrystalComplete leftovers
This commit is contained in:
dannye 2019-04-20 18:26:43 -05:00
parent 094594bffb
commit 735d5bd4c2
189 changed files with 9015 additions and 41631 deletions

View file

@ -1,17 +1,16 @@
Music_GameCorner: ; edd6d
dbw $c0, Music_GameCorner_Ch1
dbw $01, Music_GameCorner_Ch2
dbw $02, Music_GameCorner_Ch3
dbw $03, Music_GameCorner_Ch4
; edd79
Music_GameCorner:
musicheader 4, 1, Music_GameCorner_Ch1
musicheader 1, 2, Music_GameCorner_Ch2
musicheader 1, 3, Music_GameCorner_Ch3
musicheader 1, 4, Music_GameCorner_Ch4
Music_GameCorner_Ch1: ; edd79
Music_GameCorner_Ch1:
tempo 147
volume $77
stereopanning $f
notetype $c, $91
note __, 8
Music_GameCorner_branch_edd84: ; edd84
Music_GameCorner_branch_edd84:
intensity $91
note __, 16
note __, 16
@ -39,7 +38,7 @@ Music_GameCorner_branch_edd84: ; edd84
note G#, 2
note G_, 2
intensity $71
Music_GameCorner_branch_eddb1: ; eddb1
Music_GameCorner_branch_eddb1:
octave 4
note G#, 1
octave 5
@ -47,7 +46,7 @@ Music_GameCorner_branch_eddb1: ; eddb1
note F_, 1
note C_, 1
loopchannel 4, Music_GameCorner_branch_eddb1
Music_GameCorner_branch_eddbb: ; eddbb
Music_GameCorner_branch_eddbb:
octave 4
note A#, 1
octave 5
@ -55,7 +54,7 @@ Music_GameCorner_branch_eddbb: ; eddbb
note G_, 1
note D_, 1
loopchannel 4, Music_GameCorner_branch_eddbb
Music_GameCorner_branch_eddc5: ; eddc5
Music_GameCorner_branch_eddc5:
octave 4
note D#, 1
note G_, 1
@ -64,7 +63,7 @@ Music_GameCorner_branch_eddc5: ; eddc5
octave 4
note G_, 1
loopchannel 4, Music_GameCorner_branch_eddc5
Music_GameCorner_branch_eddd0: ; eddd0
Music_GameCorner_branch_eddd0:
octave 4
note F_, 1
note A_, 1
@ -73,7 +72,7 @@ Music_GameCorner_branch_eddd0: ; eddd0
octave 4
note A_, 1
loopchannel 4, Music_GameCorner_branch_eddd0
Music_GameCorner_branch_edddb: ; edddb
Music_GameCorner_branch_edddb:
octave 4
note G#, 1
octave 5
@ -81,7 +80,7 @@ Music_GameCorner_branch_edddb: ; edddb
note F_, 1
note C_, 1
loopchannel 4, Music_GameCorner_branch_edddb
Music_GameCorner_branch_edde5: ; edde5
Music_GameCorner_branch_edde5:
octave 4
note A#, 1
octave 5
@ -89,7 +88,7 @@ Music_GameCorner_branch_edde5: ; edde5
note G_, 1
note D_, 1
loopchannel 4, Music_GameCorner_branch_edde5
Music_GameCorner_branch_eddef: ; eddef
Music_GameCorner_branch_eddef:
octave 4
note B_, 1
octave 5
@ -104,9 +103,8 @@ Music_GameCorner_branch_eddef: ; eddef
note F_, 2
note F_, 9
loopchannel 0, Music_GameCorner_branch_edd84
; ede03
Music_GameCorner_branch_ede03: ; ede03
Music_GameCorner_branch_ede03:
note __, 2
octave 4
note A#, 3
@ -123,9 +121,8 @@ Music_GameCorner_branch_ede03: ; ede03
note G#, 1
note A#, 3
endchannel
; ede13
Music_GameCorner_branch_ede13: ; ede13
Music_GameCorner_branch_ede13:
note __, 2
octave 4
note A#, 3
@ -135,14 +132,13 @@ Music_GameCorner_branch_ede13: ; ede13
note F_, 3
note F_, 2
endchannel
; ede1c
Music_GameCorner_Ch2: ; ede1c
Music_GameCorner_Ch2:
stereopanning $ff
vibrato $8, $24
notetype $c, $a1
note __, 8
Music_GameCorner_branch_ede25: ; ede25
Music_GameCorner_branch_ede25:
intensity $92
dutycycle $1
callchannel Music_GameCorner_branch_ede75
@ -207,9 +203,8 @@ Music_GameCorner_branch_ede25: ; ede25
note A#, 9
intensity $a4
loopchannel 0, Music_GameCorner_branch_ede25
; ede75
Music_GameCorner_branch_ede75: ; ede75
Music_GameCorner_branch_ede75:
octave 1
note C_, 2
octave 3
@ -319,13 +314,12 @@ Music_GameCorner_branch_ede75: ; ede75
note D_, 2
note D#, 2
endchannel
; edee8
Music_GameCorner_Ch3: ; edee8
Music_GameCorner_Ch3:
vibrato $8, $22
notetype $c, $14
note __, 8
Music_GameCorner_branch_edeef: ; edeef
Music_GameCorner_branch_edeef:
stereopanning $ff
notetype $c, $14
callchannel Music_GameCorner_branch_edfdd
@ -504,9 +498,8 @@ Music_GameCorner_branch_edeef: ; edeef
note E_, 1
note D_, 1
loopchannel 0, Music_GameCorner_branch_edeef
; edfdd
Music_GameCorner_branch_edfdd: ; edfdd
Music_GameCorner_branch_edfdd:
octave 2
note C_, 1
octave 3
@ -534,9 +527,8 @@ Music_GameCorner_branch_edfdd: ; edfdd
octave 4
note A_, 2
endchannel
; edff8
Music_GameCorner_branch_edff8: ; edff8
Music_GameCorner_branch_edff8:
octave 2
note C_, 1
octave 3
@ -557,9 +549,8 @@ Music_GameCorner_branch_edff8: ; edff8
note A_, 1
note __, 1
endchannel
; ee00c
Music_GameCorner_branch_ee00c: ; ee00c
Music_GameCorner_branch_ee00c:
octave 2
note F_, 1
octave 3
@ -584,9 +575,8 @@ Music_GameCorner_branch_ee00c: ; ee00c
note C_, 1
note D_, 3
endchannel
; ee024
Music_GameCorner_branch_ee024: ; ee024
Music_GameCorner_branch_ee024:
octave 2
note F_, 1
octave 3
@ -614,9 +604,8 @@ Music_GameCorner_branch_ee024: ; ee024
note F_, 1
note __, 1
endchannel
; ee03f
Music_GameCorner_branch_ee03f: ; ee03f
Music_GameCorner_branch_ee03f:
octave 2
note F_, 2
note __, 1
@ -665,9 +654,8 @@ Music_GameCorner_branch_ee03f: ; ee03f
octave 3
note D_, 1
endchannel
; ee06f
Music_GameCorner_Ch4: ; ee06f
Music_GameCorner_Ch4:
togglenoise $3
notetype $c
notetype $8
@ -680,9 +668,9 @@ Music_GameCorner_Ch4: ; ee06f
note D_, 2
note D_, 1
note D_, 1
Music_GameCorner_branch_ee07f: ; ee07f
Music_GameCorner_branch_ee07f:
callchannel Music_GameCorner_branch_ee106
Music_GameCorner_branch_ee082: ; ee082
Music_GameCorner_branch_ee082:
note A#, 2
note F#, 2
note D_, 2
@ -693,7 +681,7 @@ Music_GameCorner_branch_ee082: ; ee082
note F#, 2
loopchannel 6, Music_GameCorner_branch_ee082
callchannel Music_GameCorner_branch_ee10f
Music_GameCorner_branch_ee091: ; ee091
Music_GameCorner_branch_ee091:
note A#, 2
note F#, 2
note D_, 2
@ -708,7 +696,7 @@ Music_GameCorner_branch_ee091: ; ee091
note D_, 1
note F#, 2
callchannel Music_GameCorner_branch_ee106
Music_GameCorner_branch_ee0a4: ; ee0a4
Music_GameCorner_branch_ee0a4:
note A#, 2
note F#, 2
note D_, 2
@ -719,7 +707,7 @@ Music_GameCorner_branch_ee0a4: ; ee0a4
note F#, 2
loopchannel 6, Music_GameCorner_branch_ee0a4
callchannel Music_GameCorner_branch_ee10f
Music_GameCorner_branch_ee0b3: ; ee0b3
Music_GameCorner_branch_ee0b3:
note A#, 2
note F#, 2
note D_, 2
@ -739,7 +727,7 @@ Music_GameCorner_branch_ee0b3: ; ee0b3
note D_, 1
note D_, 1
note D_, 1
Music_GameCorner_branch_ee0c9: ; ee0c9
Music_GameCorner_branch_ee0c9:
note A#, 2
note F#, 1
note D#, 1
@ -768,7 +756,7 @@ Music_GameCorner_branch_ee0c9: ; ee0c9
note D_, 2
note D_, 1
note D_, 1
Music_GameCorner_branch_ee0e8: ; ee0e8
Music_GameCorner_branch_ee0e8:
note A#, 2
note F#, 1
note D#, 1
@ -793,9 +781,8 @@ Music_GameCorner_branch_ee0e8: ; ee0e8
note D_, 1
note D#, 2
loopchannel 0, Music_GameCorner_branch_ee07f
; ee106
Music_GameCorner_branch_ee106: ; ee106
Music_GameCorner_branch_ee106:
note C_, 2
note F#, 2
note D_, 2
@ -805,9 +792,8 @@ Music_GameCorner_branch_ee106: ; ee106
note D_, 2
note F#, 2
endchannel
; ee10f
Music_GameCorner_branch_ee10f: ; ee10f
Music_GameCorner_branch_ee10f:
note A#, 2
note F#, 2
note D_, 2
@ -818,6 +804,3 @@ Music_GameCorner_branch_ee10f: ; ee10f
note D_, 1
note F#, 2
endchannel
; ee119