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Manually merge pokecrystal audio files
and remove more CrystalComplete leftovers
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parent
094594bffb
commit
735d5bd4c2
189 changed files with 9015 additions and 41631 deletions
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@ -1,10 +1,9 @@
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Music_LookOfficer: ; ed82d
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dbw $80, Music_LookOfficer_Ch1
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dbw $01, Music_LookOfficer_Ch2
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dbw $02, Music_LookOfficer_Ch3
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; ed836
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Music_LookOfficer:
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musicheader 3, 1, Music_LookOfficer_Ch1
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musicheader 1, 2, Music_LookOfficer_Ch2
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musicheader 1, 3, Music_LookOfficer_Ch3
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Music_LookOfficer_Ch1: ; ed836
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Music_LookOfficer_Ch1:
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tempo 116
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volume $77
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tone $0001
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@ -21,7 +20,7 @@ Music_LookOfficer_Ch1: ; ed836
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intensity $2f
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octave 3
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note B_, 16
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Music_LookOfficer_branch_ed852: ; ed852
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Music_LookOfficer_branch_ed852:
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intensity $82
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note __, 4
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note B_, 6
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@ -34,9 +33,8 @@ Music_LookOfficer_branch_ed852: ; ed852
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note A#, 16
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note A_, 16
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loopchannel 0, Music_LookOfficer_branch_ed852
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; ed863
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Music_LookOfficer_Ch2: ; ed863
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Music_LookOfficer_Ch2:
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vibrato $12, $34
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dutycycle $3
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notetype $c, $b7
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@ -61,7 +59,7 @@ Music_LookOfficer_Ch2: ; ed863
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note B_, 2
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octave 2
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note D#, 2
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Music_LookOfficer_branch_ed882: ; ed882
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Music_LookOfficer_branch_ed882:
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note E_, 2
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note G#, 2
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octave 3
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@ -73,14 +71,13 @@ Music_LookOfficer_branch_ed882: ; ed882
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note E_, 2
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note G#, 2
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loopchannel 2, Music_LookOfficer_branch_ed882
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forceoctave $1
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pitchoffset 0, C#
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callchannel Music_LookOfficer_branch_ed89e
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forceoctave $0
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pitchoffset 0, C_
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callchannel Music_LookOfficer_branch_ed89e
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loopchannel 0, Music_LookOfficer_branch_ed882
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; ed89e
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Music_LookOfficer_branch_ed89e: ; ed89e
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Music_LookOfficer_branch_ed89e:
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octave 1
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note A_, 2
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octave 2
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@ -96,9 +93,8 @@ Music_LookOfficer_branch_ed89e: ; ed89e
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octave 2
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note C#, 2
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endchannel
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; ed8ad
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Music_LookOfficer_Ch3: ; ed8ad
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Music_LookOfficer_Ch3:
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vibrato $14, $14
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stereopanning $f0
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notetype $c, $14
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@ -120,7 +116,7 @@ Music_LookOfficer_Ch3: ; ed8ad
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note C#, 2
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note __, 1
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note D#, 2
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Music_LookOfficer_branch_ed8c8: ; ed8c8
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Music_LookOfficer_branch_ed8c8:
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note E_, 6
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note D#, 6
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note C#, 4
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@ -139,6 +135,3 @@ Music_LookOfficer_branch_ed8c8: ; ed8c8
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note E_, 8
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note C#, 8
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loopchannel 0, Music_LookOfficer_branch_ed8c8
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; ed8dd
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