Manually merge pokecrystal audio files

and remove more CrystalComplete leftovers
This commit is contained in:
dannye 2019-04-20 18:26:43 -05:00
parent 094594bffb
commit 735d5bd4c2
189 changed files with 9015 additions and 41631 deletions

View file

@ -1,10 +1,9 @@
Music_LookOfficer: ; ed82d
dbw $80, Music_LookOfficer_Ch1
dbw $01, Music_LookOfficer_Ch2
dbw $02, Music_LookOfficer_Ch3
; ed836
Music_LookOfficer:
musicheader 3, 1, Music_LookOfficer_Ch1
musicheader 1, 2, Music_LookOfficer_Ch2
musicheader 1, 3, Music_LookOfficer_Ch3
Music_LookOfficer_Ch1: ; ed836
Music_LookOfficer_Ch1:
tempo 116
volume $77
tone $0001
@ -21,7 +20,7 @@ Music_LookOfficer_Ch1: ; ed836
intensity $2f
octave 3
note B_, 16
Music_LookOfficer_branch_ed852: ; ed852
Music_LookOfficer_branch_ed852:
intensity $82
note __, 4
note B_, 6
@ -34,9 +33,8 @@ Music_LookOfficer_branch_ed852: ; ed852
note A#, 16
note A_, 16
loopchannel 0, Music_LookOfficer_branch_ed852
; ed863
Music_LookOfficer_Ch2: ; ed863
Music_LookOfficer_Ch2:
vibrato $12, $34
dutycycle $3
notetype $c, $b7
@ -61,7 +59,7 @@ Music_LookOfficer_Ch2: ; ed863
note B_, 2
octave 2
note D#, 2
Music_LookOfficer_branch_ed882: ; ed882
Music_LookOfficer_branch_ed882:
note E_, 2
note G#, 2
octave 3
@ -73,14 +71,13 @@ Music_LookOfficer_branch_ed882: ; ed882
note E_, 2
note G#, 2
loopchannel 2, Music_LookOfficer_branch_ed882
forceoctave $1
pitchoffset 0, C#
callchannel Music_LookOfficer_branch_ed89e
forceoctave $0
pitchoffset 0, C_
callchannel Music_LookOfficer_branch_ed89e
loopchannel 0, Music_LookOfficer_branch_ed882
; ed89e
Music_LookOfficer_branch_ed89e: ; ed89e
Music_LookOfficer_branch_ed89e:
octave 1
note A_, 2
octave 2
@ -96,9 +93,8 @@ Music_LookOfficer_branch_ed89e: ; ed89e
octave 2
note C#, 2
endchannel
; ed8ad
Music_LookOfficer_Ch3: ; ed8ad
Music_LookOfficer_Ch3:
vibrato $14, $14
stereopanning $f0
notetype $c, $14
@ -120,7 +116,7 @@ Music_LookOfficer_Ch3: ; ed8ad
note C#, 2
note __, 1
note D#, 2
Music_LookOfficer_branch_ed8c8: ; ed8c8
Music_LookOfficer_branch_ed8c8:
note E_, 6
note D#, 6
note C#, 4
@ -139,6 +135,3 @@ Music_LookOfficer_branch_ed8c8: ; ed8c8
note E_, 8
note C#, 8
loopchannel 0, Music_LookOfficer_branch_ed8c8
; ed8dd