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Manually merge pokecrystal audio files
and remove more CrystalComplete leftovers
This commit is contained in:
parent
094594bffb
commit
735d5bd4c2
189 changed files with 9015 additions and 41631 deletions
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@ -1,21 +1,20 @@
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Music_VictoryRoad: ; f6c72
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dbw $c0, Music_VictoryRoad_Ch1
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dbw $01, Music_VictoryRoad_Ch2
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dbw $02, Music_VictoryRoad_Ch3
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dbw $03, Music_VictoryRoad_Ch4
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; f6c7e
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Music_VictoryRoad:
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musicheader 4, 1, Music_VictoryRoad_Ch1
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musicheader 1, 2, Music_VictoryRoad_Ch2
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musicheader 1, 3, Music_VictoryRoad_Ch3
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musicheader 1, 4, Music_VictoryRoad_Ch4
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Music_VictoryRoad_Ch1: ; f6c7e
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Music_VictoryRoad_Ch1:
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tempo 144
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volume $77
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stereopanning $f
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dutycycle $3
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tone $0002
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notetype $c, $b3
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Music_VictoryRoad_branch_f6c8d: ; f6c8d
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Music_VictoryRoad_branch_f6c8d:
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callchannel Music_VictoryRoad_branch_f6cb9
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loopchannel 6, Music_VictoryRoad_branch_f6c8d
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Music_VictoryRoad_branch_f6c94: ; f6c94
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Music_VictoryRoad_branch_f6c94:
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intensity $b2
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octave 2
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note A_, 1
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@ -37,13 +36,12 @@ Music_VictoryRoad_branch_f6c94: ; f6c94
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octave 3
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note G#, 3
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loopchannel 2, Music_VictoryRoad_branch_f6c94
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Music_VictoryRoad_branch_f6cae: ; f6cae
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Music_VictoryRoad_branch_f6cae:
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callchannel Music_VictoryRoad_branch_f6cb9
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loopchannel 2, Music_VictoryRoad_branch_f6cae
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loopchannel 0, Music_VictoryRoad_branch_f6c8d
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; f6cb9
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Music_VictoryRoad_branch_f6cb9: ; f6cb9
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Music_VictoryRoad_branch_f6cb9:
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intensity $b2
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octave 2
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note G_, 1
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@ -63,12 +61,11 @@ Music_VictoryRoad_branch_f6cb9: ; f6cb9
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octave 3
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note F#, 3
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endchannel
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; f6cce
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Music_VictoryRoad_Ch2: ; f6cce
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Music_VictoryRoad_Ch2:
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dutycycle $3
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vibrato $10, $24
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Music_VictoryRoad_branch_f6cd3: ; f6cd3
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Music_VictoryRoad_branch_f6cd3:
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notetype $c, $c2
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callchannel Music_VictoryRoad_branch_f6d1e
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note __, 2
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@ -119,9 +116,8 @@ Music_VictoryRoad_branch_f6cd3: ; f6cd3
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note C#, 1
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note D_, 16
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loopchannel 0, Music_VictoryRoad_branch_f6cd3
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; f6d1e
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Music_VictoryRoad_branch_f6d1e: ; f6d1e
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Music_VictoryRoad_branch_f6d1e:
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octave 3
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note E_, 1
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note __, 1
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@ -136,15 +132,14 @@ Music_VictoryRoad_branch_f6d1e: ; f6d1e
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note A_, 1
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note A_, 1
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endchannel
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; f6d2c
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Music_VictoryRoad_Ch3: ; f6d2c
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Music_VictoryRoad_Ch3:
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stereopanning $f0
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notetype $c, $28
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Music_VictoryRoad_branch_f6d31: ; f6d31
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Music_VictoryRoad_branch_f6d31:
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callchannel Music_VictoryRoad_branch_f6d52
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loopchannel 6, Music_VictoryRoad_branch_f6d31
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Music_VictoryRoad_branch_f6d38: ; f6d38
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Music_VictoryRoad_branch_f6d38:
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note D_, 1
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note __, 1
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note B_, 1
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@ -157,13 +152,12 @@ Music_VictoryRoad_branch_f6d38: ; f6d38
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note D_, 1
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note B_, 3
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loopchannel 2, Music_VictoryRoad_branch_f6d38
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Music_VictoryRoad_branch_f6d47: ; f6d47
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Music_VictoryRoad_branch_f6d47:
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callchannel Music_VictoryRoad_branch_f6d52
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loopchannel 2, Music_VictoryRoad_branch_f6d47
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loopchannel 0, Music_VictoryRoad_branch_f6d31
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; f6d52
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Music_VictoryRoad_branch_f6d52: ; f6d52
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Music_VictoryRoad_branch_f6d52:
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octave 3
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note C_, 1
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note __, 1
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@ -177,12 +171,11 @@ Music_VictoryRoad_branch_f6d52: ; f6d52
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note C_, 1
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note A_, 3
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endchannel
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; f6d5f
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Music_VictoryRoad_Ch4: ; f6d5f
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Music_VictoryRoad_Ch4:
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togglenoise $0
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notetype $c
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Music_VictoryRoad_branch_f6d63: ; f6d63
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Music_VictoryRoad_branch_f6d63:
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note D_, 2
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note D_, 2
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note D#, 1
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@ -202,6 +195,3 @@ Music_VictoryRoad_branch_f6d63: ; f6d63
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note D_, 2
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note D#, 1
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loopchannel 0, Music_VictoryRoad_branch_f6d63
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; f6d79
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