Manually merge pokecrystal audio files

and remove more CrystalComplete leftovers
This commit is contained in:
dannye 2019-04-20 18:26:43 -05:00
parent 094594bffb
commit 735d5bd4c2
189 changed files with 9015 additions and 41631 deletions

View file

@ -1,21 +1,20 @@
Music_VictoryRoad: ; f6c72
dbw $c0, Music_VictoryRoad_Ch1
dbw $01, Music_VictoryRoad_Ch2
dbw $02, Music_VictoryRoad_Ch3
dbw $03, Music_VictoryRoad_Ch4
; f6c7e
Music_VictoryRoad:
musicheader 4, 1, Music_VictoryRoad_Ch1
musicheader 1, 2, Music_VictoryRoad_Ch2
musicheader 1, 3, Music_VictoryRoad_Ch3
musicheader 1, 4, Music_VictoryRoad_Ch4
Music_VictoryRoad_Ch1: ; f6c7e
Music_VictoryRoad_Ch1:
tempo 144
volume $77
stereopanning $f
dutycycle $3
tone $0002
notetype $c, $b3
Music_VictoryRoad_branch_f6c8d: ; f6c8d
Music_VictoryRoad_branch_f6c8d:
callchannel Music_VictoryRoad_branch_f6cb9
loopchannel 6, Music_VictoryRoad_branch_f6c8d
Music_VictoryRoad_branch_f6c94: ; f6c94
Music_VictoryRoad_branch_f6c94:
intensity $b2
octave 2
note A_, 1
@ -37,13 +36,12 @@ Music_VictoryRoad_branch_f6c94: ; f6c94
octave 3
note G#, 3
loopchannel 2, Music_VictoryRoad_branch_f6c94
Music_VictoryRoad_branch_f6cae: ; f6cae
Music_VictoryRoad_branch_f6cae:
callchannel Music_VictoryRoad_branch_f6cb9
loopchannel 2, Music_VictoryRoad_branch_f6cae
loopchannel 0, Music_VictoryRoad_branch_f6c8d
; f6cb9
Music_VictoryRoad_branch_f6cb9: ; f6cb9
Music_VictoryRoad_branch_f6cb9:
intensity $b2
octave 2
note G_, 1
@ -63,12 +61,11 @@ Music_VictoryRoad_branch_f6cb9: ; f6cb9
octave 3
note F#, 3
endchannel
; f6cce
Music_VictoryRoad_Ch2: ; f6cce
Music_VictoryRoad_Ch2:
dutycycle $3
vibrato $10, $24
Music_VictoryRoad_branch_f6cd3: ; f6cd3
Music_VictoryRoad_branch_f6cd3:
notetype $c, $c2
callchannel Music_VictoryRoad_branch_f6d1e
note __, 2
@ -119,9 +116,8 @@ Music_VictoryRoad_branch_f6cd3: ; f6cd3
note C#, 1
note D_, 16
loopchannel 0, Music_VictoryRoad_branch_f6cd3
; f6d1e
Music_VictoryRoad_branch_f6d1e: ; f6d1e
Music_VictoryRoad_branch_f6d1e:
octave 3
note E_, 1
note __, 1
@ -136,15 +132,14 @@ Music_VictoryRoad_branch_f6d1e: ; f6d1e
note A_, 1
note A_, 1
endchannel
; f6d2c
Music_VictoryRoad_Ch3: ; f6d2c
Music_VictoryRoad_Ch3:
stereopanning $f0
notetype $c, $28
Music_VictoryRoad_branch_f6d31: ; f6d31
Music_VictoryRoad_branch_f6d31:
callchannel Music_VictoryRoad_branch_f6d52
loopchannel 6, Music_VictoryRoad_branch_f6d31
Music_VictoryRoad_branch_f6d38: ; f6d38
Music_VictoryRoad_branch_f6d38:
note D_, 1
note __, 1
note B_, 1
@ -157,13 +152,12 @@ Music_VictoryRoad_branch_f6d38: ; f6d38
note D_, 1
note B_, 3
loopchannel 2, Music_VictoryRoad_branch_f6d38
Music_VictoryRoad_branch_f6d47: ; f6d47
Music_VictoryRoad_branch_f6d47:
callchannel Music_VictoryRoad_branch_f6d52
loopchannel 2, Music_VictoryRoad_branch_f6d47
loopchannel 0, Music_VictoryRoad_branch_f6d31
; f6d52
Music_VictoryRoad_branch_f6d52: ; f6d52
Music_VictoryRoad_branch_f6d52:
octave 3
note C_, 1
note __, 1
@ -177,12 +171,11 @@ Music_VictoryRoad_branch_f6d52: ; f6d52
note C_, 1
note A_, 3
endchannel
; f6d5f
Music_VictoryRoad_Ch4: ; f6d5f
Music_VictoryRoad_Ch4:
togglenoise $0
notetype $c
Music_VictoryRoad_branch_f6d63: ; f6d63
Music_VictoryRoad_branch_f6d63:
note D_, 2
note D_, 2
note D#, 1
@ -202,6 +195,3 @@ Music_VictoryRoad_branch_f6d63: ; f6d63
note D_, 2
note D#, 1
loopchannel 0, Music_VictoryRoad_branch_f6d63
; f6d79