More music engine labels and comments

This commit is contained in:
U-Fish-PC\Daniel 2013-10-19 13:24:34 -04:00
parent a336ddf0e5
commit 74948728aa

384
main.asm
View file

@ -18369,6 +18369,7 @@ INCLUDE "music/sfx/sfx_02_11.tx"
INCLUDE "music/sfx/sfx_02_12.tx"
INCLUDE "music/sfx/sfx_02_13.tx"
Unknown_8361:
INCBIN "baserom.gbc",$8361,$83c3 - $8361
INCLUDE "music/sfx/sfx_02_3f.tx"
@ -18447,59 +18448,58 @@ INCLUDE "music/sfx/sfx_02_34.tx"
INCLUDE "music/sfx/sfx_02_35.tx"
INCLUDE "music/sfx/sfx_02_36.tx"
Func_90c6: ; 0x90c6
PlayBattleMusic: ; 0x90c6
xor a
ld [$cfc7], a
ld [$d083], a
dec a
ld [$c0ee], a
call PlaySound
call PlaySound ; stop music
call DelayFrame
ld c, $8
ld a, [$d05c]
ld c, BANK(Music_GymLeaderBattle)
ld a, [W_GYMLEADERNO]
and a
jr z, .asm_90e3 ; 0x90dd $4
ld a, $ea
jr .asm_9100 ; 0x90e1 $1d
.asm_90e3
ld a, [$d059]
jr z, .notGymLeaderBattle
ld a, (Music_GymLeaderBattle - $4000) / 3
jr .playSong
.notGymLeaderBattle
ld a, [W_CUROPPONENT]
cp $c8
jr c, .asm_90fe ; 0x90e8 $14
cp $f3
jr z, .asm_90fa ; 0x90ec $c
cp $f7
jr nz, .asm_90f6 ; 0x90f0 $4
ld a, $ea
jr .asm_9100 ; 0x90f4 $a
.asm_90f6
ld a, $ed
jr .asm_9100 ; 0x90f8 $6
.asm_90fa
ld a, $f3
jr .asm_9100 ; 0x90fc $2
.asm_90fe
ld a, $f0
.asm_9100
jr c, .wildBattle
cp SONY3 + $c8
jr z, .finalBattle
cp LANCE + $c8
jr nz, .normalTrainerBattle
ld a, (Music_GymLeaderBattle - $4000) / 3 ; lance also plays gym leader theme
jr .playSong
.normalTrainerBattle
ld a, (Music_TrainerBattle - $4000) / 3
jr .playSong
.finalBattle
ld a, (Music_FinalBattle - $4000) / 3
jr .playSong
.wildBattle
ld a, (Music_WildBattle - $4000) / 3
.playSong
jp PlayMusic
; 0x9103
Func_9103: ; 0x9103
ld c, $0
.asm_9105
ld c, CH0
.loop
ld b, $0
ld hl, $c026
add hl, bc
ld a, [hl]
and a
jr z, .asm_9131 ; 0x910d $22
jr z, .nextChannel
ld a, c
cp $4
jr nc, .asm_912e ; 0x9112 $1a
cp CH4
jr nc, .asm_912e ; if sfx channel
ld a, [$c002]
and a
jr z, .asm_912e ; 0x9118 $14
jr z, .asm_912e
bit 7, a
jr nz, .asm_9131 ; 0x911c $13
jr nz, .nextChannel
set 7, a
ld [$c002], a
xor a
@ -18507,63 +18507,65 @@ Func_9103: ; 0x9103
ld [$ff00+$1a], a
ld a, $80
ld [$ff00+$1a], a
jr .asm_9131 ; 0x912c $3
jr .nextChannel
.asm_912e
call Func_9138
.asm_9131
.nextChannel
ld a, c
inc c
cp $7
jr nz, .asm_9105 ; 0x9135 $ce
inc c ; inc channel number
cp CH7
jr nz, .loop
ret
; 0x9138
; this routine checks flags for music effects currently applied
; to the channel and calls certain functions based on flags.
; specific flags are unknown
Func_9138: ; 0x9138
ld b, $0
ld hl, $c0b6
ld hl, $c0b6 ; delay unitl next note
add hl, bc
ld a, [hl]
cp $1
jp z, Func_91d0
dec a
cp $1 ; if the delay is 1, play next note
jp z, PlayNextNote
dec a ; otherwise, decrease the delay timer
ld [hl], a
ld a, c
cp $4
jr nc, .asm_9154 ; 0x9149 $9
cp CH4
jr nc, .skip ; if a sfx channel
ld hl, $c02a
add hl, bc
ld a, [hl]
and a
jr z, .asm_9154 ; 0x9151 $1
jr z, .skip
ret
.asm_9154
.skip
ld hl, $c02e
add hl, bc
bit 6, [hl]
jr z, .asm_915f ; 0x915a $3
jr z, .asm_915f
call Func_980d
.asm_915f
ld b, $0
ld hl, $c036
add hl, bc
bit 0, [hl]
jr nz, .asm_9171 ; 0x9167 $8
jr nz, .asm_9171
ld hl, $c02e
add hl, bc
bit 2, [hl]
jr nz, .asm_9185 ; 0x916f $14
jr nz, .asm_9185
.asm_9171
ld hl, $c02e
add hl, bc
bit 4, [hl]
jr z, .asm_917c ; 0x9177 $3
jr z, .asm_917c
jp Func_96f9
.asm_917c
ld hl, $c04e
add hl, bc
ld a, [hl]
and a
jr z, .asm_9186 ; 0x9182 $2
jr z, .asm_9186
dec [hl]
.asm_9185
ret
@ -18572,7 +18574,7 @@ Func_9138: ; 0x9138
add hl, bc
ld a, [hl]
and a
jr nz, .asm_918f ; 0x918c $1
jr nz, .asm_918f
ret
.asm_918f
ld d, a
@ -18581,7 +18583,7 @@ Func_9138: ; 0x9138
ld a, [hl]
and $f
and a
jr z, .asm_919c ; 0x9198 $2
jr z, .asm_919c
dec [hl]
ret
.asm_919c
@ -18595,24 +18597,24 @@ Func_9138: ; 0x9138
ld hl, $c02e
add hl, bc
bit 3, [hl]
jr z, .asm_91bc ; 0x91ac $e
jr z, .asm_91bc
res 3, [hl]
ld a, d
and $f
ld d, a
ld a, e
sub d
jr nc, .asm_91ba ; 0x91b6 $2
jr nc, .asm_91ba
ld a, $0
.asm_91ba
jr .asm_91c8 ; 0x91ba $c
jr .asm_91c8
.asm_91bc
set 3, [hl]
ld a, d
and $f0
swap a
add e
jr nc, .asm_91c8 ; 0x91c4 $2
jr nc, .asm_91c8
ld a, $ff
.asm_91c8
ld d, a
@ -18620,9 +18622,11 @@ Func_9138: ; 0x9138
call Func_9838
ld [hl], d
ret
; 0x91d0
Func_91d0 ; 0x91d0
; this routine executes all music commands that take up no time,
; like tempo changes, duty changes etc. and doesn't return
; until the first note is reached
PlayNextNote ; 0x91d0
ld hl, $c06e
add hl, bc
ld a, [hl]
@ -18635,7 +18639,6 @@ Func_91d0 ; 0x91d0
res 5, [hl]
call Music_endchannel
ret
; 0x91e6
Music_endchannel: ; 0x91e6
call GetNextMusicByte
@ -18646,33 +18649,33 @@ Music_endchannel: ; 0x91e6
ld hl, $c02e
add hl, bc
bit 1, [hl]
jr nz, .asm_9224 ; 0x91f7 $2b
jr nz, .returnFromCall
ld a, c
cp $3
jr nc, .asm_9200 ; 0x91fc $2
jr .asm_923f ; 0x91fe $3f
.asm_9200
cp CH3
jr nc, .noiseOrSfxChannel
jr .asm_923f
.noiseOrSfxChannel
res 2, [hl]
ld hl, $c036
add hl, bc
res 0, [hl]
cp $6
jr nz, .asm_9214 ; 0x920a $8
cp CH6
jr nz, .notSfxChannel3
ld a, $0
ld [$ff00+$1a], a
ld a, $80
ld [$ff00+$1a], a
.asm_9214
jr nz, .asm_9222 ; 0x9214 $c
.notSfxChannel3
jr nz, .asm_9222
ld a, [$c003]
and a
jr z, .asm_9222 ; 0x921a $6
jr z, .asm_9222
xor a
ld [$c003], a
jr .asm_923f ; 0x9220 $1d
jr .asm_923f
.asm_9222
jr .asm_9248 ; 0x9222 $24
.asm_9224
jr .asm_9248
.returnFromCall
res 1, [hl]
ld d, $0
ld a, c
@ -18680,7 +18683,7 @@ Music_endchannel: ; 0x91e6
ld e, a
ld hl, $c006
add hl, de
push hl
push hl ; store current channel address
ld hl, $c016
add hl, de
ld e, l
@ -18690,7 +18693,7 @@ Music_endchannel: ; 0x91e6
ld [hli], a
inc de
ld a, [de]
ld [hl], a
ld [hl], a ; store channel address from call
jp Music_endchannel
.asm_923f
ld hl, $5b1f
@ -18701,18 +18704,18 @@ Music_endchannel: ; 0x91e6
.asm_9248
ld a, [$c02a]
cp $14
jr nc, .asm_9251 ; 0x924d $2
jr .asm_926e ; 0x924f $1d
jr nc, .asm_9251
jr .asm_926e
.asm_9251
ld a, [$c02a]
cp $86
jr z, .asm_926e ; 0x9256 $16
jr c, .asm_925c ; 0x9258 $2
jr .asm_926e ; 0x925a $12
jr z, .asm_926e
jr c, .asm_925c
jr .asm_926e
.asm_925c
ld a, c
cp $4
jr z, .asm_9265 ; 0x925f $4
jr z, .asm_9265
call Func_96c7
ret c
.asm_9265
@ -18760,7 +18763,7 @@ Music_callchannel: ; 0x9274
ld b, $0
ld hl, $c02e
add hl, bc
set 1, [hl]
set 1, [hl] ; set the call flag
jp Music_endchannel
Music_loopchannel: ; 0x92a9
@ -18812,14 +18815,14 @@ Music_notetype: ; 0x92e4
add hl, bc
ld [hl], a ; store low nibble as speed
ld a, c
cp $3
cp CH3
jr z, .noiseChannel ; noise channel has 0 params
call GetNextMusicByte
ld d, a
ld a, c
cp $2
cp CH2
jr z, .musicChannel3
cp $6
cp CH6
jr nz, .notChannel3
ld hl, $c0e7
jr .sfxChannel3
@ -18917,7 +18920,7 @@ Music_pitchbend: ; 0x936d
ld b, $0
ld hl, $c02e
add hl, bc
set 4, [hl]
set 4, [hl] ; set pitchbend flag
call GetNextMusicByte
ld d, a
jp Music_notelength
@ -19024,7 +19027,7 @@ Music_unknownmusic0xf8: ; 0x9450
Music_octave: ; 0x945f
and $f0
cp $e0 ; is this command an octave?
jr nz, .asm_9472 ; no
jr nz, UnknownNoiseCommand ; no
ld hl, $c0d6 ; yes
ld b, $0
add hl, bc
@ -19033,17 +19036,17 @@ Music_octave: ; 0x945f
ld [hl], a ; store low nibble as octave
jp Music_endchannel
.asm_9472
cp $20
jr nz, .asm_94bf ; 0x9474 $49
UnknownNoiseCommand: ; 0x9472
cp $20 ; is this command an unknownnoisecommand?
jr nz, .skip ; no
ld a, c
cp $3
jr c, .asm_94bf ; 0x9479 $44
cp CH3 ; is this a noise or sfx channel?
jr c, .skip ; no
ld b, $0
ld hl, $c036
add hl, bc
bit 0, [hl]
jr nz, .asm_94bf ; 0x9483 $3a
jr nz, .skip
call Music_notelength
ld d, a
ld b, $0
@ -19063,13 +19066,13 @@ Music_octave: ; 0x945f
call GetNextMusicByte
ld e, a
ld a, c
cp $7
cp CH7
ld a, $0
jr z, .asm_94b2 ; 0x94ab $5
jr z, .sfxNoiseChannel
push de
call GetNextMusicByte
pop de
.asm_94b2
.sfxNoiseChannel
ld d, a
push de
call Func_9629
@ -19077,30 +19080,30 @@ Music_octave: ; 0x945f
pop de
call Func_964b
ret
.asm_94bf
.skip
ld a, c
cp $4
cp CH4
jr c, .asm_94db ; if not a sfx
ld a, d
cp $10
jr nz, .asm_94db ; 0x94c7 $12
jr nz, .asm_94db
ld b, $0
ld hl, $c036
add hl, bc
bit 0, [hl]
jr nz, .asm_94db ; 0x94d1 $8
jr nz, .asm_94db
call GetNextMusicByte
ld [$ff00+$10], a
jp Music_endchannel
.asm_94db
ld a, c
cp $3
jr nz, Music_notelength ; if not channel 3
cp CH3
jr nz, Music_notelength ; if not noise channel
ld a, d
and $f0
cp $b0
jr z, .asm_94f5 ; 0x94e5 $e
jr nc, Music_notelength ; 0x94e7 $21
cp $b0 ; is this command a dnote?
jr z, Music_dnote
jr nc, Music_notelength
swap a
ld b, a
ld a, d
@ -19109,14 +19112,15 @@ Music_octave: ; 0x945f
ld a, b
push de
push bc
jr .asm_94fd ; 0x94f3 $8
.asm_94f5
jr asm_94fd
Music_dnote:
ld a, d
and $f
push af
push bc
call GetNextMusicByte
.asm_94fd
call GetNextMusicByte ; get dnote instrument
asm_94fd
ld d, a
ld a, [$c003]
and a
@ -19141,7 +19145,7 @@ Music_notelength: ; 0x950a
ld l, b
call Func_9847
ld a, c
cp $4
cp CH4
jr nc, .sfxChannel
ld a, [$c0e8]
ld d, a
@ -19151,7 +19155,7 @@ Music_notelength: ; 0x950a
.sfxChannel
ld d, $1
ld e, $0
cp $7
cp CH7
jr z, .done ; if noise channel
call Func_9693
ld a, [$c0ea]
@ -19177,11 +19181,11 @@ Music_notelength: ; 0x950a
ld hl, $c036
add hl, bc
bit 0, [hl]
jr nz, Music_notepitch ; 0x955c $a
jr nz, Music_notepitch
ld hl, $c02e
add hl, bc
bit 2, [hl]
jr z, Music_notepitch ; 0x9564 $2
jr z, Music_notepitch
pop hl
ret
@ -19191,7 +19195,7 @@ Music_notepitch: ; 0x9568
cp $c0 ; compare to rest
jr nz, .notRest
ld a, c
cp $4
cp CH4
jr nc, .sfxChannel
ld hl, $c02a
add hl, bc
@ -19201,9 +19205,9 @@ Music_notepitch: ; 0x9568
; fall through
.sfxChannel
ld a, c
cp $2
cp CH2
jr z, .musicChannel3
cp $6
cp CH6
jr nz, .notsfxChannel3
.musicChannel3
ld b, $0
@ -19239,7 +19243,7 @@ Music_notepitch: ; 0x9568
.asm_95b8
push de
ld a, c
cp $4
cp CH4
jr nc, .skip ; if sfx channel
ld hl, $c02a
ld d, $0
@ -19277,7 +19281,6 @@ Music_notepitch: ; 0x9568
ld [hl], e
call Func_964b
ret
; 0x95f8
Func_95f8: ; 0x95f8
ld b, $0
@ -19287,10 +19290,10 @@ Func_95f8: ; 0x95f8
or [hl]
ld d, a
ld a, c
cp $7
cp CH7
jr z, .sfxNoiseChannel
cp $4
jr nc, .skip ; if music noise channel
cp CH4
jr nc, .skip ; if sfx channel
ld hl, $c02a
add hl, bc
ld a, [hl]
@ -19312,7 +19315,6 @@ Func_95f8: ; 0x95f8
ld a, d
ld [$ff00+$25], a
ret
; 0x9629
Func_9629: ; 0x9629
ld b, $0
@ -19320,9 +19322,9 @@ Func_9629: ; 0x9629
add hl, bc
ld d, [hl]
ld a, c
cp $2
cp CH2
jr z, .channel3 ; if music channel 3
cp $6
cp CH6
jr z, .channel3 ; if sfx channel 3
ld a, d
and $3f
@ -19337,27 +19339,26 @@ Func_9629: ; 0x9629
call Func_9838
ld [hl], d
ret
; 0x964b
Func_964b: ; 0x964b
ld a, c
cp $2
jr z, .musicChannel3
cp $6
cp CH2
jr z, .channel3
cp CH6
jr nz, .notsfxChannel3
; fall through
.musicChannel3
.channel3
push de
ld de, $c0e6
cp $2
jr z, .musicChannel3again
cp CH2
jr z, .musicChannel3
ld de, $c0e7
.musicChannel3again
.musicChannel3
ld a, [de]
add a
ld d, $0
ld e, a
ld hl, $4361
ld hl, Unknown_8361
add hl, de
ld e, [hl]
inc hl
@ -19389,7 +19390,6 @@ Func_964b: ; 0x964b
ld [hl], d
call Func_96b5
ret
; 0x9693
Func_9693: ; 0x9693
call Func_96e5
@ -19411,7 +19411,6 @@ Func_9693: ; 0x9693
ld [$c0ea], a
.asm_96b4
ret
; 0x96b5
Func_96b5: ; 0x96b5
call Func_96e5
@ -19428,7 +19427,6 @@ Func_96b5: ; 0x96b5
ld [hl], d
.asm_96c6
ret
; 0x96c7
Func_96c7: ; 0x96c7
call Func_96e5
@ -19452,7 +19450,6 @@ Func_96c7: ; 0x96c7
scf
ccf
ret
; 0x96e5
Func_96e5: ; 0x96e5
ld a, [$c02a]
@ -19470,7 +19467,6 @@ Func_96e5: ; 0x96e5
.asm_96f7
scf
ret
; 0x96f9
Func_96f9: ; 0x96f9
ld hl, $c02e
@ -19573,7 +19569,6 @@ Func_96f9: ; 0x96f9
res 4, [hl]
res 5, [hl]
ret
; 0x978f
Func_978f: ; 0x978f
ld hl, $c096
@ -19663,7 +19658,6 @@ Func_978f: ; 0x978f
add hl, bc
ld [hl], a
ret
; 0x980d
Func_980d: ; 0x980d
ld b, $0
@ -19682,7 +19676,6 @@ Func_980d: ; 0x980d
or d
ld [hl], a
ret
; 0x9825
GetNextMusicByte: ; 0x9825
ld d, $0
@ -19701,7 +19694,6 @@ GetNextMusicByte: ; 0x9825
inc hl
ld [hl], d
ret
; 0x9838
Func_9838: ; 0x9838
ld a, c
@ -19716,7 +19708,6 @@ Func_9838: ; 0x9838
ld l, a
ld h, $ff
ret
; 0x9847
Func_9847: ; 0x9847
ld h, $0
@ -19732,7 +19723,6 @@ Func_9847: ; 0x9847
jr .asm_9849 ; 0x9855 $f2
.asm_9857
ret
; 0x9858
Func_9858: ; 0x9858
ld h, $0
@ -19758,7 +19748,6 @@ Func_9858: ; 0x9858
add d
ld d, a
ret
; 0x9876
Func_9876: ; 0x9876
ld [$c001], a
@ -19842,7 +19831,6 @@ Func_9876: ; 0x9876
ld a, $77
ld [$ff00+$24], a
jp Func_9a8f
; 0x994e
Func_994e: ; 0x994e
ld l, a
@ -19994,7 +19982,6 @@ Func_994e: ; 0x994e
jp z, Func_9a8f
dec c
jp .asm_9967
; 0x9a34
Func_9a34: ; 0x9a34
ld a, $80
@ -20034,7 +20021,6 @@ Func_9a34: ; 0x9a34
ld a, $ff
ld [$c004], a
ret
; 0x9a89
; fills d bytes at hl with a
FillMusicRAM: ; 0x9a89
@ -20044,7 +20030,6 @@ FillMusicRAM: ; 0x9a89
dec b
jr nz, .asm_9a8a ; 0x9a8c $fc
ret
; 0x9a8f
Func_9a8f: ; 0x9a8f
ld a, [$c001]
@ -20140,49 +20125,49 @@ Func_9a8f: ; 0x9a8f
ld [$ff00+$24], a
.asm_9b15
ret
; 0x9b16
INCBIN "baserom.gbc",$9b16,$9b2f - $9b16
Unknown_9b2f: ; 0x9b2f
INCBIN "baserom.gbc",$9b2f,$9b47 - $9b2f
Func_9b47: ; 0x9b47
ld c, $2
ld a, $de
; an alternate start for MeetRival which has a different first measure
Music_RivalAlternateStart: ; 0x9b47
ld c, BANK(Music_MeetRival)
ld a, (Music_MeetRival - $4000) / 3
call PlayMusic
ld hl, $c006
ld de, Music_MeetRival_branch_b1a2
call Func_9b60
call OverwriteChannelPointer
ld de, Music_MeetRival_branch_b21d
call Func_9b60
call OverwriteChannelPointer
ld de, Music_MeetRival_branch_b2b5
Func_9b60: ; 0x9b60
OverwriteChannelPointer: ; 0x9b60
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ret
; 0x9b65
Func_9b65: ; 0x9b65
ld c, $2
ld a, $de
; an alternate tempo for MeetRival which has a slightly slower tempo
Music_RivalAlternateTempo: ; 0x9b65
ld c, BANK(Music_MeetRival)
ld a, (Music_MeetRival - $4000) / 3
call PlayMusic
ld hl, $c006
ld de, Music_MeetRival_branch_b119
jp Func_9b60
; 0x9b75
jp OverwriteChannelPointer
Func_9b75: ; 0x9b75
call Func_9b47
; applies both the alternate start and alternate tempo
Music_RivalAlternateStartAndTempo: ; 0x9b75
call Music_RivalAlternateStart
ld hl, $c006
ld de, Music_MeetRival_branch_b19b
jp Func_9b60
; 0x9b81
jp OverwriteChannelPointer
Func_9b81: ; 0x9b81
; an alternate tempo for Cities1 which is used for the Hall of Fame room
Music_Cities1AlternateTempo: ; 0x9b81
ld a, $a
ld [$cfc8], a
ld [$cfc9], a
@ -20190,13 +20175,12 @@ Func_9b81: ; 0x9b81
ld [$cfc7], a
ld c, $64
call DelayFrames
ld c, $2
ld a, $c3
ld c, BANK(Music_Cities1)
ld a, (Music_Cities1 - $4000) / 3
call PlayMusic
ld hl, $c006
ld de, Music_Cities1_branch_aa6f
jp Func_9b60
; 0x9ba3
jp OverwriteChannelPointer
INCLUDE "music/pkmnhealed.tx"
INCLUDE "music/routes1.tx"
@ -36555,8 +36539,8 @@ CeruleanCityScript2: ; 195b1 (6:55b1)
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Func_9b47)
ld hl, Func_9b47
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $1
ld [$ff00+$8c], a
@ -39804,8 +39788,8 @@ OaksLabScript13: ; 1ce32 (7:4e32)
ld a, $10
ld [$ff00+$8c], a
call DisplayTextID
ld b, BANK(Func_9b47)
ld hl, Func_9b47
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $1
ld [$ff00+$8c], a
@ -39874,8 +39858,8 @@ OaksLabScript15: ; 1ceb0 (7:4eb0)
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Func_9b47)
ld hl, Func_9b47
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $15
ld [$ff00+$8c], a
@ -39986,8 +39970,8 @@ OaksLabScript16: ; 1cf12 (7:4f12)
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Func_9b47)
ld hl, Func_9b47
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $1
ld [$ff00+$8c], a
@ -81251,8 +81235,8 @@ Route22Script2: ; 50fb5 (14:4fb5)
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Func_9b47)
ld hl, Func_9b47
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, [$cf0d]
cp $1
@ -81322,9 +81306,9 @@ Func_5104e: ; 5104e (14:504e)
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Func_9b65)
ld hl, Func_9b65
call Bankswitch ; indirect jump to Func_9b65 (9b65 (2:5b65))
ld b, BANK(Music_RivalAlternateTempo)
ld hl, Music_RivalAlternateTempo
call Bankswitch ; indirect jump to Music_RivalAlternateTempo (9b65 (2:5b65))
ld a, $2
ld [H_DOWNARROWBLINKCNT2], a ; $FF00+$8c
call Func_50ee6
@ -81400,9 +81384,9 @@ INCBIN "baserom.gbc",$510d9,$510df - $510d9
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Func_9b75)
ld hl, Func_9b75
call Bankswitch ; indirect jump to Func_9b75 (9b75 (2:5b75))
ld b, BANK(Music_RivalAlternateStartAndTempo)
ld hl, Music_RivalAlternateStartAndTempo
call Bankswitch ; indirect jump to Music_RivalAlternateStartAndTempo (9b75 (2:5b75))
ld a, [$cf0d]
cp $1
jr nz, .asm_51134
@ -82995,9 +82979,9 @@ INCBIN "baserom.gbc",$51c7d,$51c82 - $51c7d
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Func_9b47)
ld hl, Func_9b47
call Bankswitch ; indirect jump to Func_9b47 (9b47 (2:5b47))
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch ; indirect jump to Music_RivalAlternateStart (9b47 (2:5b47))
ld de, Unknown_51d1d ; $5d1d
ld a, [$cf0d]
cp $1
@ -83909,9 +83893,9 @@ Func_525af: ; 525af (14:65af)
ld a, $2
ld [W_BATTLETYPE], a ; $d05a
.asm_525f9
ld hl, Func_90c6
ld b, BANK(Func_90c6)
jp Bankswitch ; indirect jump to Func_90c6 (90c6 (2:50c6))
ld hl, PlayBattleMusic
ld b, BANK(PlayBattleMusic)
jp Bankswitch ; indirect jump to PlayBattleMusic (90c6 (2:50c6))
; known jump sources: 3f9b6 (f:79b6)
Func_52601: ; 52601 (14:6601)
@ -97176,8 +97160,8 @@ PokemonTower2Script1: ; 60563 (18:4563)
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Func_9b47)
ld hl, Func_9b47
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $2
ld [W_POKEMONTOWER2CURSCRIPT], a
@ -98927,8 +98911,8 @@ SSAnne2Script2: ; 6146d (18:546d)
ld a, $ff
ld [$c0ee], a
call PlaySound
ld b, BANK(Func_9b47)
ld hl, Func_9b47
ld b, BANK(Music_RivalAlternateStart)
ld hl, Music_RivalAlternateStart
call Bankswitch
ld a, $3
ld [W_SSANNE2CURSCRIPT], a
@ -109946,8 +109930,8 @@ GaryScript3: ; 75fbb (1d:5fbb)
ret
GaryScript4: ; 75fe4 (1d:5fe4)
ld b, BANK(Func_9b81)
ld hl, Func_9b81
ld b, BANK(Music_Cities1AlternateTempo)
ld hl, Music_Cities1AlternateTempo
call Bankswitch
ld a, $2
ld [$ff00+$8c], a