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Gym Leader Rematches!
This commit adds a large fundamental change to KEP, that being Gym Rematches. This is achieved alongside a rework to the script that makes those post-game-gating NPCs shift around. If you add a new one, just add its constant to the lists you'll see in the Hall of Fame script. It also fixes a few bugs: - Fixed a bug where Cinnabar Gym loaded a fleet of Blaines. This occurred due to the way he is coded at base, and a misunderstanding I had when implementing his scaling. This is now fixed by standardising his gym script instead, while letting the gym trainers still use the old one. - Fixed a bug where the Up-Grade NPC would not appear after beating Silph Co. 11F. However, Giovanni currently seems to have trouble with his text. This floor needs some re-coding anyway, given we need to add Jessie and James to it. And some misc. changes: - Changed the first Moon Stone in Mt. Moon to a Poison Stone for the Nidoking speedrunners - Debug Mode now has a line of code to set up the post-game easily - Changed Surge's initial battle text to Yellow's - Added Sabrina's more accurate LGPE initial battle text, referring to the spoon she bent by accident
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24 changed files with 575 additions and 67 deletions
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@ -20,7 +20,7 @@ MtMoon1F_Object:
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object_event 7, 22, SPRITE_YOUNGSTER, STAY, DOWN, 6, OPP_BUG_CATCHER, 7
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object_event 30, 27, SPRITE_YOUNGSTER, STAY, RIGHT, 7, OPP_BUG_CATCHER, 8
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object_event 2, 20, SPRITE_POKE_BALL, STAY, NONE, 8, POTION
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object_event 2, 2, SPRITE_POKE_BALL, STAY, NONE, 9, MOON_STONE
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object_event 2, 2, SPRITE_POKE_BALL, STAY, NONE, 9, POISON_STONE
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object_event 35, 31, SPRITE_POKE_BALL, STAY, NONE, 10, RARE_CANDY
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object_event 36, 23, SPRITE_POKE_BALL, STAY, NONE, 11, ESCAPE_ROPE
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object_event 20, 33, SPRITE_POKE_BALL, STAY, NONE, 12, POTION
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@ -7,7 +7,8 @@ RedsHouse2F_Object:
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;warp_event 5, 1, SILPH_CO_11F, 1 ; - Test Omega & Giovanni
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;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
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;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
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warp_event 5, 1, CELESTE_HILL, 2 ; - Test Birds
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;warp_event 5, 1, CELESTE_HILL, 2 ; - Test Birds
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warp_event 5, 1, INDIGO_PLATEAU_LOBBY, 1 ; easy league access
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def_bg_events
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@ -1,6 +1,10 @@
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SaffronGym_Object:
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db $2e ; border block
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; I tried to add a way to instantly get to the start.
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; But...it breaks the *entire* puzzle for some reason.
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; Yes, I tried changing the one in Sabrina's room. No, it didn't accomplish anything.
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def_warp_events
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warp_event 8, 17, LAST_MAP, 3
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warp_event 9, 17, LAST_MAP, 3
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@ -34,6 +38,7 @@ SaffronGym_Object:
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warp_event 19, 15, SAFFRON_GYM, 26
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warp_event 15, 17, SAFFRON_GYM, 12
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warp_event 19, 17, SAFFRON_GYM, 20
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;warp_event 10, 8, SAFFRON_GYM, 20 ; New warp directly to the start of the gym, like later games.
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def_bg_events
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