Gym Leader Rematches!

This commit adds a large fundamental change to KEP, that being Gym Rematches.

This is achieved alongside a rework to the script that makes those post-game-gating NPCs shift around. If you add a new one, just add its constant to the lists you'll see in the Hall of Fame script.

It also fixes a few bugs:
- Fixed a bug where Cinnabar Gym loaded a fleet of Blaines. This occurred due to the way he is coded at base, and a misunderstanding I had when implementing his scaling. This is now fixed by standardising his gym script instead, while letting the gym trainers still use the old one.
- Fixed a bug where the Up-Grade NPC would not appear after beating Silph Co. 11F. However, Giovanni currently seems to have trouble with his text. This floor needs some re-coding anyway, given we need to add Jessie and James to it.

And some misc. changes:
- Changed the first Moon Stone in Mt. Moon to a Poison Stone for the Nidoking speedrunners
- Debug Mode now has a line of code to set up the post-game easily
- Changed Surge's initial battle text to Yellow's
- Added Sabrina's more accurate LGPE initial battle text, referring to the spoon she bent by accident
This commit is contained in:
Llinos Evans 2023-06-09 11:17:31 +01:00
parent 5f8250f0d1
commit 749abc67b7
24 changed files with 575 additions and 67 deletions

View file

@ -103,12 +103,37 @@ FuchsiaGymTrainerHeader5:
KogaText:
text_asm
CheckEvent EVENT_POST_GAME_ATTAINED ; No need to view previous stuff, technically you can skip Bide this way but I think that's hilarious
jr nz, .rematchMode
CheckEvent EVENT_BEAT_KOGA
jr z, .beforeBeat
CheckEventReuseA EVENT_GOT_TM06
jr nz, .afterBeat
call z, FuchsiaGymReceiveTM06
call DisableWaitingAfterTextDisplay
jp .done ; needed due to the rematch script length.
.rematchMode ; Rematch functionality. Just loads pre-battle text and his trainer.
ld hl, KogaRematchPreBattleText
call PrintText
ld c, BANK(Music_MeetMaleTrainer)
ld a, MUSIC_MEET_MALE_TRAINER
call PlayMusic
set 6, [hl]
set 7, [hl]
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
ld hl, KogaRematchDefeatedText
ld de, KogaRematchDefeatedText
call SaveEndBattleTextPointers
call EngageMapTrainer
ld a, OPP_KOGA
ld [wCurOpponent], a
ld a, 9
ld [wTrainerNo], a
ld a, 1
ld [wIsTrainerBattle], a
ld a, $5
ld [wGymLeaderNo], a
jr .done
.afterBeat
ld hl, KogaPostBattleAdviceText
@ -306,3 +331,12 @@ FuchsiaGymGuidePreBattleText:
FuchsiaGymGuidePostBattleText:
text_far _FuchsiaGymGuidePostBattleText
text_end
KogaRematchPreBattleText:
text_far _KogaRematchPreBattleText
text_end
KogaRematchDefeatedText:
text_far _KogaRematchDefeatedText
text_end