Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal

This commit is contained in:
Rangi 2020-07-17 15:58:06 -04:00
parent f53341efa1
commit 76289dfda0
15 changed files with 893 additions and 872 deletions

View file

@ -470,14 +470,10 @@ ItsABiteText:
FishingRodOAM:
; specifies how the fishing rod should be drawn on the screen
; first byte = screen y coordinate
; second byte = screen x coordinate
; third byte = tile number
; fourth byte = sprite properties
db $5B, $4C, $FD, $00 ; player facing down
db $44, $4C, $FD, $00 ; player facing up
db $50, $40, $FE, $00 ; player facing left
db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile")
dbsprite 9, 11, 4, 3, $fd, 0 ; down
dbsprite 9, 8, 4, 4, $fd, 0 ; up
dbsprite 8, 10, 0, 0, $fe, 0 ; left
dbsprite 11, 10, 0, 0, $fe, OAM_HFLIP ; right
fishing_gfx: MACRO
dw \1