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Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
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64 changed files with 587 additions and 660 deletions
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@ -8,6 +8,7 @@
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const BIT_D_UP
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const BIT_D_DOWN
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NO_INPUT EQU 0
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A_BUTTON EQU 1 << BIT_A_BUTTON
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B_BUTTON EQU 1 << BIT_B_BUTTON
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SELECT EQU 1 << BIT_SELECT
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@ -11,6 +11,8 @@
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const NPC_MOVEMENT_LEFT ; $80
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const NPC_MOVEMENT_RIGHT ; $C0
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NPC_CHANGE_FACING EQU $E0
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; player direction constants
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const_def
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const PLAYER_DIR_BIT_RIGHT ; 0
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