This commit is contained in:
dannye 2023-04-19 20:04:38 -05:00
commit 772520c2c2
63 changed files with 4114 additions and 1216 deletions

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@ -746,7 +746,8 @@
; Indigo Plateau events
const_next $8E0
const ELITE4_EVENTS_START
DEF INDIGO_PLATEAU_EVENTS_START EQU const_value
const_skip
const EVENT_BEAT_LORELEIS_ROOM_TRAINER_0
const_skip 4
const EVENT_AUTOWALKED_INTO_LORELEIS_ROOM
@ -766,7 +767,8 @@
const_skip
const EVENT_BEAT_CHAMPION_RIVAL
const_skip 5
const ELITE4_CHAMPION_EVENTS_END
const_skip
DEF INDIGO_PLATEAU_EVENTS_END EQU const_value - 1
; Victory Road 1F events
const_next $910

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@ -1,7 +1,7 @@
MACRO mapconst
MACRO map_const
const \1
DEF \1_HEIGHT EQU \2
DEF \1_WIDTH EQU \3
DEF \1_WIDTH EQU \2
DEF \1_HEIGHT EQU \3
ENDM
; map ids
@ -16,257 +16,257 @@ ENDM
; Each map also has associated data in maps.asm.
; Order: towns/cities, then routes, then indoor/dungeon maps
const_def
mapconst PALLET_TOWN, 9, 10 ; $00
mapconst VIRIDIAN_CITY, 18, 20 ; $01
mapconst PEWTER_CITY, 18, 20 ; $02
mapconst CERULEAN_CITY, 18, 20 ; $03
mapconst VERMILION_CITY, 18, 20 ; $04
mapconst LAVENDER_TOWN, 9, 10 ; $05
mapconst CELADON_CITY, 18, 25 ; $06
mapconst CELADON_UNIVERSITY_OUTSIDE, 20, 21 ; $07
mapconst FUCHSIA_CITY, 18, 20 ; $08
mapconst SAFFRON_CITY, 18, 20 ; $0A
mapconst CINNABAR_ISLAND, 15, 14 ; $0A
mapconst INDIGO_PLATEAU, 9, 10 ; $0B
mapconst CITRINE_CITY, 18, 20 ; $0C
map_const PALLET_TOWN, 10, 9 ; $00
map_const VIRIDIAN_CITY, 20, 18 ; $01
map_const PEWTER_CITY, 20, 18 ; $02
map_const CERULEAN_CITY, 20, 18 ; $03
map_const VERMILION_CITY, 20, 18 ; $04
map_const LAVENDER_TOWN, 10, 9 ; $05
map_const CELADON_CITY, 25, 18 ; $06
map_const CELADON_UNIVERSITY_OUTSIDE, 21, 20 ; $07
map_const FUCHSIA_CITY, 20, 18 ; $08
map_const SAFFRON_CITY, 20, 18 ; $0A
map_const CINNABAR_ISLAND, 14, 15 ; $0A
map_const INDIGO_PLATEAU, 10, 9 ; $0B
map_const CITRINE_CITY, 20, 18 ; $0C
DEF NUM_CITY_MAPS EQU const_value
DEF FIRST_ROUTE_MAP EQU const_value
mapconst ROUTE_1, 18, 10 ; $0D
mapconst ROUTE_2, 36, 10 ; $0E
mapconst ROUTE_3, 9, 35 ; $0F
mapconst ROUTE_4, 9, 45 ; $10
mapconst ROUTE_5, 18, 10 ; $11
mapconst ROUTE_6, 18, 10 ; $12
mapconst ROUTE_7, 9, 10 ; $13
mapconst ROUTE_8, 9, 30 ; $14
mapconst ROUTE_9, 13, 30 ; $15
mapconst ROUTE_10, 40, 10 ; $16
mapconst ROUTE_11, 9, 30 ; $17
mapconst ROUTE_12, 54, 10 ; $18
mapconst ROUTE_13, 9, 30 ; $19
mapconst ROUTE_14, 27, 10 ; $1A
mapconst ROUTE_15, 9, 30 ; $1B
mapconst ROUTE_16, 9, 20 ; $1C
mapconst ROUTE_17, 72, 10 ; $1D
mapconst ROUTE_18, 9, 25 ; $1E
mapconst ROUTE_19, 27, 10 ; $1F
mapconst ROUTE_20, 15, 50 ; $20
mapconst ROUTE_21, 45, 10 ; $21
mapconst ROUTE_22, 9, 20 ; $22
mapconst ROUTE_23, 72, 10 ; $23
mapconst ROUTE_24, 18, 10 ; $24
mapconst ROUTE_25, 9, 37 ; $25
map_const ROUTE_1, 10, 18 ; $0D
map_const ROUTE_2, 10, 36 ; $0E
map_const ROUTE_3, 35, 9 ; $0F
map_const ROUTE_4, 45, 9 ; $10
map_const ROUTE_5, 10, 18 ; $11
map_const ROUTE_6, 10, 18 ; $12
map_const ROUTE_7, 10, 9 ; $13
map_const ROUTE_8, 30, 9 ; $14
map_const ROUTE_9, 30, 13 ; $15
map_const ROUTE_10, 10, 40 ; $16
map_const ROUTE_11, 30, 9 ; $17
map_const ROUTE_12, 10, 54 ; $18
map_const ROUTE_13, 30, 9 ; $19
map_const ROUTE_14, 10, 27 ; $1A
map_const ROUTE_15, 30, 9 ; $1B
map_const ROUTE_16, 20, 9 ; $1C
map_const ROUTE_17, 10, 72 ; $1D
map_const ROUTE_18, 25, 9 ; $1E
map_const ROUTE_19, 10, 27 ; $1F
map_const ROUTE_20, 50, 15 ; $20
map_const ROUTE_21, 10, 45 ; $21
map_const ROUTE_22, 20, 9 ; $22
map_const ROUTE_23, 10, 72 ; $23
map_const ROUTE_24, 10, 18 ; $24
map_const ROUTE_25, 37, 9 ; $25
DEF FIRST_INDOOR_MAP EQU const_value
mapconst REDS_HOUSE_1F, 4, 4 ; $26
mapconst REDS_HOUSE_2F, 4, 4 ; $27
mapconst BLUES_HOUSE, 4, 4 ; $28
mapconst OAKS_LAB, 6, 7 ; $29
mapconst VIRIDIAN_POKECENTER, 4, 7 ; $2A
mapconst VIRIDIAN_MART, 4, 4 ; $2B
mapconst VIRIDIAN_SCHOOL_HOUSE, 4, 4 ; $2C
mapconst VIRIDIAN_NICKNAME_HOUSE, 4, 4 ; $2D
mapconst VIRIDIAN_GYM, 9, 10 ; $2E
mapconst DIGLETTS_CAVE_ROUTE_2, 4, 4 ; $2F
mapconst VIRIDIAN_FOREST_NORTH_GATE, 4, 5 ; $30
mapconst ROUTE_2_TRADE_HOUSE, 4, 4 ; $31
mapconst ROUTE_2_GATE, 4, 5 ; $32
mapconst VIRIDIAN_FOREST_SOUTH_GATE, 4, 5 ; $33
mapconst VIRIDIAN_FOREST, 24, 17 ; $34
mapconst MUSEUM_1F, 4, 10 ; $35
mapconst MUSEUM_2F, 4, 7 ; $36
mapconst PEWTER_GYM, 7, 5 ; $37
mapconst PEWTER_NIDORAN_HOUSE, 4, 4 ; $38
mapconst PEWTER_MART, 4, 4 ; $39
mapconst PEWTER_SPEECH_HOUSE, 4, 4 ; $3A
mapconst PEWTER_POKECENTER, 4, 7 ; $3B
mapconst MT_MOON_1F, 18, 20 ; $3C
mapconst MT_MOON_B1F, 14, 14 ; $3D
mapconst MT_MOON_B2F, 18, 20 ; $3E
mapconst CERULEAN_TRASHED_HOUSE, 4, 4 ; $3F
mapconst CERULEAN_TRADE_HOUSE, 4, 4 ; $40
mapconst CERULEAN_POKECENTER, 4, 7 ; $41
mapconst CERULEAN_GYM, 7, 5 ; $42
mapconst BIKE_SHOP, 4, 4 ; $43
mapconst CERULEAN_MART, 4, 4 ; $44
mapconst MT_MOON_POKECENTER, 4, 7 ; $45
mapconst VIRIDIAN_PRE_GYM, 7, 5 ; $46 - was CERULEAN_TRASHED_HOUSE_COPY
mapconst ROUTE_5_GATE, 3, 4 ; $47
mapconst UNDERGROUND_PATH_ROUTE_5, 4, 4 ; $48
mapconst DAYCARE, 4, 4 ; $49
mapconst ROUTE_6_GATE, 3, 4 ; $4A
mapconst UNDERGROUND_PATH_ROUTE_6, 4, 4 ; $4B
mapconst CELESTE_HILL, 12, 12 ; $4C - Was copy of above & unused
mapconst ROUTE_7_GATE, 4, 3 ; $4D
mapconst UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4E
mapconst UNDERGROUND_PATH_ROUTE_7_COPY, 4, 4 ; $4F - Unused
mapconst ROUTE_8_GATE, 4, 3 ; $50
mapconst UNDERGROUND_PATH_ROUTE_8, 4, 4 ; $51
mapconst ROCK_TUNNEL_POKECENTER, 4, 7 ; $52
mapconst ROCK_TUNNEL_1F, 18, 20 ; $53
mapconst POWER_PLANT, 18, 20 ; $54
mapconst ROUTE_11_GATE_1F, 5, 4 ; $55
mapconst DIGLETTS_CAVE_ROUTE_11, 4, 4 ; $56
mapconst ROUTE_11_GATE_2F, 4, 4 ; $57
mapconst ROUTE_12_GATE_1F, 4, 5 ; $58
mapconst BILLS_HOUSE, 4, 7 ; $59
mapconst VERMILION_POKECENTER, 4, 7 ; $5A
mapconst POKEMON_FAN_CLUB, 4, 4 ; $5B
mapconst VERMILION_MART, 4, 4 ; $5C
mapconst VERMILION_GYM, 9, 5 ; $5D
mapconst VERMILION_PIDGEY_HOUSE, 4, 4 ; $5E
mapconst VERMILION_DOCK, 6, 14 ; $5F
mapconst SS_ANNE_1F, 9, 20 ; $60
mapconst SS_ANNE_2F, 9, 20 ; $61
mapconst SS_ANNE_3F, 3, 10 ; $62
mapconst SS_ANNE_B1F, 4, 15 ; $63
mapconst SS_ANNE_BOW, 7, 10 ; $64
mapconst SS_ANNE_KITCHEN, 8, 7 ; $65
mapconst SS_ANNE_CAPTAINS_ROOM, 4, 3 ; $66
mapconst SS_ANNE_1F_ROOMS, 8, 12 ; $67
mapconst SS_ANNE_2F_ROOMS, 8, 12 ; $68
mapconst SS_ANNE_B1F_ROOMS, 8, 12 ; $69
mapconst SILPH_GAUNTLET_1F, 9, 10 ; $6A - Was UNUSED_MAP_69
mapconst SILPH_GAUNTLET_2F, 10, 13 ; $6B - Was UNUSED_MAP_6A
mapconst SILPH_GAUNTLET_3F, 13, 17 ; $6C - Was UNUSED_MAP_6B
mapconst VICTORY_ROAD_1F, 9, 10 ; $6D
mapconst SILPH_GAUNTLET_4F, 9, 10 ; $6E - Was UNUSED_MAP_6D
mapconst SILPH_GAUNTLET_5F, 9, 10 ; $6F - Was UNUSED_MAP_6E
mapconst SILPH_GAUNTLET_6F, 12, 12 ; $70 - Was UNUSED_MAP_6F
mapconst SILPH_GAUNTLET_7F, 5, 6 ; $71 - Was UNUSED_MAP_70
mapconst LANCES_ROOM, 13, 13 ; $72
mapconst FARAWAY_ISLAND_OUTSIDE, 18, 15 ; $73 - Was UNUSED_MAP_72
mapconst FARAWAY_ISLAND_INSIDE, 11, 15 ; $74 - Was UNUSED_MAP_73
mapconst POKEMON_MANSION_B2F, 12, 15 ; $75 - Was UNUSED_MAP_74
mapconst MT_MOON_CRATER, 25, 25 ; $76 - Was UNUSED_MAP_75
mapconst HALL_OF_FAME, 4, 5 ; $77
mapconst UNDERGROUND_PATH_NORTH_SOUTH, 24, 4 ; $78
mapconst CHAMPIONS_ROOM, 4, 4 ; $79
mapconst UNDERGROUND_PATH_WEST_EAST, 4, 25 ; $7A
mapconst CELADON_MART_1F, 4, 10 ; $7B
mapconst CELADON_MART_2F, 4, 10 ; $7C
mapconst CELADON_MART_3F, 4, 10 ; $7D
mapconst CELADON_MART_4F, 4, 10 ; $7E
mapconst CELADON_MART_ROOF, 4, 10 ; $7F
mapconst CELADON_MART_ELEVATOR, 2, 2 ; $80
mapconst CELADON_MANSION_1F, 6, 4 ; $81
mapconst CELADON_MANSION_2F, 6, 4 ; $82
mapconst CELADON_MANSION_3F, 6, 4 ; $83
mapconst CELADON_MANSION_ROOF, 6, 4 ; $84
mapconst CELADON_MANSION_ROOF_HOUSE, 4, 4 ; $85
mapconst CELADON_POKECENTER, 4, 7 ; $86
mapconst CELADON_GYM, 9, 5 ; $87
mapconst GAME_CORNER, 9, 10 ; $88
mapconst CELADON_MART_5F, 4, 10 ; $89
mapconst GAME_CORNER_PRIZE_ROOM, 4, 5 ; $8A
mapconst CELADON_DINER, 4, 5 ; $8B
mapconst CELADON_CHIEF_HOUSE, 4, 4 ; $8C
mapconst CELADON_HOTEL, 4, 7 ; $8D
mapconst LAVENDER_POKECENTER, 4, 7 ; $8E
mapconst POKEMON_TOWER_1F, 9, 10 ; $8F
mapconst POKEMON_TOWER_2F, 9, 10 ; $90
mapconst POKEMON_TOWER_3F, 9, 10 ; $91 - Currently unused
mapconst POKEMON_TOWER_4F, 9, 10 ; $92 - Currently unused
mapconst POKEMON_TOWER_5F, 9, 10 ; $93 - Currently unused
mapconst POKEMON_TOWER_6F, 9, 10 ; $94
mapconst POKEMON_TOWER_7F, 9, 10 ; $95
mapconst MR_FUJIS_HOUSE, 4, 4 ; $96
mapconst LAVENDER_MART, 4, 4 ; $97
mapconst LAVENDER_CUBONE_HOUSE, 4, 4 ; $98
mapconst FUCHSIA_MART, 4, 4 ; $99
mapconst FUCHSIA_BILLS_GRANDPAS_HOUSE, 4, 4 ; $9A
mapconst FUCHSIA_POKECENTER, 4, 7 ; $9B
mapconst WARDENS_HOUSE, 4, 5 ; $9C
mapconst SAFARI_ZONE_GATE, 3, 4 ; $9D
mapconst FUCHSIA_GYM, 9, 5 ; $9E
mapconst FUCHSIA_MEETING_ROOM, 4, 7 ; $9F
mapconst SEAFOAM_ISLANDS_B1F, 9, 15 ; $A0
mapconst SEAFOAM_ISLANDS_B2F, 9, 15 ; $A1
mapconst SEAFOAM_ISLANDS_B3F, 9, 15 ; $A2
mapconst SEAFOAM_ISLANDS_B4F, 9, 15 ; $A3
mapconst VERMILION_OLD_ROD_HOUSE, 4, 4 ; $A4 - Now unused
mapconst FUCHSIA_GOOD_ROD_HOUSE, 4, 4 ; $A5
mapconst POKEMON_MANSION_1F, 14, 15 ; $A6
mapconst CINNABAR_GYM, 9, 10 ; $A7
mapconst CINNABAR_LAB, 4, 9 ; $A8
mapconst CINNABAR_LAB_TRADE_ROOM, 4, 4 ; $A9
mapconst CINNABAR_LAB_METRONOME_ROOM, 4, 4 ; $AA
mapconst CINNABAR_LAB_FOSSIL_ROOM, 4, 4 ; $AB
mapconst CINNABAR_POKECENTER, 4, 7 ; $AC
mapconst CINNABAR_MART, 4, 4 ; $AD
mapconst CINNABAR_MART_COPY, 4, 4 ; $AE - Unused
mapconst INDIGO_PLATEAU_LOBBY, 6, 8 ; $AF
mapconst COPYCATS_HOUSE_1F, 4, 4 ; $B0
mapconst COPYCATS_HOUSE_2F, 4, 4 ; $B1
mapconst FIGHTING_DOJO, 6, 5 ; $B2
mapconst SAFFRON_GYM, 9, 10 ; $B3
mapconst SAFFRON_PIDGEY_HOUSE, 4, 4 ; $B4
mapconst SAFFRON_MART, 4, 4 ; $B5
mapconst SILPH_CO_1F, 9, 15 ; $B6
mapconst SAFFRON_POKECENTER, 4, 7 ; $B7
mapconst MR_PSYCHICS_HOUSE, 4, 4 ; $B8
mapconst ROUTE_15_GATE_1F, 5, 4 ; $B9
mapconst ROUTE_15_GATE_2F, 4, 4 ; $BA
mapconst ROUTE_16_GATE_1F, 7, 4 ; $BB
mapconst ROUTE_16_GATE_2F, 4, 4 ; $BC
mapconst ROUTE_16_FLY_HOUSE, 4, 4 ; $BD
mapconst ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; $BE
mapconst ROUTE_18_GATE_1F, 5, 4 ; $BF
mapconst ROUTE_18_GATE_2F, 4, 4 ; $C0
mapconst SEAFOAM_ISLANDS_1F, 9, 15 ; $C1
mapconst ROUTE_22_GATE, 4, 5 ; $C2
mapconst VICTORY_ROAD_2F, 9, 15 ; $C3
mapconst ROUTE_12_GATE_2F, 4, 4 ; $C4
mapconst VERMILION_TRADE_HOUSE, 4, 4 ; $C5
mapconst DIGLETTS_CAVE, 18, 20 ; $C6
mapconst VICTORY_ROAD_3F, 9, 15 ; $C7
mapconst ROCKET_HIDEOUT_B1F, 14, 11 ; $C8
mapconst ROCKET_HIDEOUT_B2F, 14, 15 ; $C9 - Currently unused
mapconst ROCKET_HIDEOUT_B3F, 14, 15 ; $CA - Currently unused
mapconst ROCKET_HIDEOUT_B4F, 12, 15 ; $CB - Currently unused
mapconst ROCKET_HIDEOUT_ELEVATOR, 4, 3 ; $CC - Currently unused
mapconst UNUSED_MAP_CC, 0, 0 ; $CD - Unused
mapconst UNUSED_MAP_CD, 0, 0 ; $CE - Unused
mapconst UNUSED_MAP_CE, 0, 0 ; $CF - Unused
mapconst SILPH_CO_2F, 9, 15 ; $D0
mapconst SILPH_CO_3F, 9, 15 ; $D1
mapconst SILPH_CO_4F, 9, 15 ; $D2
mapconst SILPH_CO_5F, 9, 15 ; $D3
mapconst SILPH_CO_6F, 9, 13 ; $D4
mapconst SILPH_CO_7F, 9, 13 ; $D5
mapconst SILPH_CO_8F, 9, 13 ; $D6
mapconst POKEMON_MANSION_2F, 14, 15 ; $D7
mapconst POKEMON_MANSION_3F, 9, 15 ; $D8
mapconst POKEMON_MANSION_B1F, 14, 15 ; $D9
mapconst SAFARI_ZONE_EAST, 13, 15 ; $DA
mapconst SAFARI_ZONE_NORTH, 18, 20 ; $DB
mapconst SAFARI_ZONE_WEST, 13, 15 ; $DC
mapconst SAFARI_ZONE_CENTER, 13, 15 ; $DD
mapconst SAFARI_ZONE_CENTER_REST_HOUSE, 4, 4 ; $DE
mapconst SAFARI_ZONE_SECRET_HOUSE, 4, 4 ; $DF
mapconst SAFARI_ZONE_WEST_REST_HOUSE, 4, 4 ; $E0
mapconst SAFARI_ZONE_EAST_REST_HOUSE, 4, 4 ; $E1
mapconst SAFARI_ZONE_NORTH_REST_HOUSE, 4, 4 ; $E2
mapconst CERULEAN_CAVE_2F, 9, 15 ; $E3
mapconst CERULEAN_CAVE_B1F, 9, 15 ; $E4
mapconst CERULEAN_CAVE_1F, 9, 15 ; $E5
mapconst NAME_RATERS_HOUSE, 4, 4 ; $E6
mapconst CERULEAN_BADGE_HOUSE, 4, 4 ; $E7
mapconst CINNABAR_VOLCANO, 12, 14 ; $E8 - Was UNUSED_MAP_E7
mapconst ROCK_TUNNEL_B1F, 18, 20 ; $E9
mapconst SILPH_CO_9F, 9, 13 ; $EA
mapconst SILPH_CO_10F, 9, 8 ; $EB
mapconst SILPH_CO_11F, 9, 9 ; $EC
mapconst SILPH_CO_ELEVATOR, 2, 2 ; $ED
mapconst UNUSED_MAP_ED, 0, 0 ; $EE - Unused
mapconst UNDERWATER_TUNNEL, 9, 15 ; $EF - Was UNUSED_MAP_EE
mapconst TRADE_CENTER, 4, 5 ; $F0
mapconst COLOSSEUM, 4, 5 ; $F1
mapconst CELADON_UNIVERSITY_INSIDE, 10, 11 ; $F2 - Was UNUSED_MAP_F1
mapconst CELADON_UNIVERSITY_POKECENTER, 4, 7 ; $F3 - Was UNUSED_MAP_F2
mapconst BILLS_GARDEN, 10, 10 ; $F4 - Was UNUSED_MAP_F3
mapconst LORELEIS_ROOM, 6, 5 ; $F5
mapconst BRUNOS_ROOM, 6, 5 ; $F6
mapconst AGATHAS_ROOM, 6, 5 ; $F7 - Maps F8 - FE currently have no data, bear in mind we need room for everything in citrine
map_const REDS_HOUSE_1F, 4, 4 ; $26
map_const REDS_HOUSE_2F, 4, 4 ; $27
map_const BLUES_HOUSE, 4, 4 ; $28
map_const OAKS_LAB, 7, 6 ; $29
map_const VIRIDIAN_POKECENTER, 7, 4 ; $2A
map_const VIRIDIAN_MART, 4, 4 ; $2B
map_const VIRIDIAN_SCHOOL_HOUSE, 4, 4 ; $2C
map_const VIRIDIAN_NICKNAME_HOUSE, 4, 4 ; $2D
map_const VIRIDIAN_GYM, 10, 9 ; $2E
map_const DIGLETTS_CAVE_ROUTE_2, 4, 4 ; $2F
map_const VIRIDIAN_FOREST_NORTH_GATE, 5, 4 ; $30
map_const ROUTE_2_TRADE_HOUSE, 4, 4 ; $31
map_const ROUTE_2_GATE, 5, 4 ; $32
map_const VIRIDIAN_FOREST_SOUTH_GATE, 5, 4 ; $33
map_const VIRIDIAN_FOREST, 17, 24 ; $34
map_const MUSEUM_1F, 10, 4 ; $35
map_const MUSEUM_2F, 7, 4 ; $36
map_const PEWTER_GYM, 5, 7 ; $37
map_const PEWTER_NIDORAN_HOUSE, 4, 4 ; $38
map_const PEWTER_MART, 4, 4 ; $39
map_const PEWTER_SPEECH_HOUSE, 4, 4 ; $3A
map_const PEWTER_POKECENTER, 7, 4 ; $3B
map_const MT_MOON_1F, 20, 18 ; $3C
map_const MT_MOON_B1F, 14, 14 ; $3D
map_const MT_MOON_B2F, 20, 18 ; $3E
map_const CERULEAN_TRASHED_HOUSE, 4, 4 ; $3F
map_const CERULEAN_TRADE_HOUSE, 4, 4 ; $40
map_const CERULEAN_POKECENTER, 7, 4 ; $41
map_const CERULEAN_GYM, 5, 7 ; $42
map_const BIKE_SHOP, 4, 4 ; $43
map_const CERULEAN_MART, 4, 4 ; $44
map_const MT_MOON_POKECENTER, 7, 4 ; $45
map_const VIRIDIAN_PRE_GYM, 5, 7 ; $46 - was CERULEAN_TRASHED_HOUSE_COPY
map_const ROUTE_5_GATE, 4, 3 ; $47
map_const UNDERGROUND_PATH_ROUTE_5, 4, 4 ; $48
map_const DAYCARE, 4, 4 ; $49
map_const ROUTE_6_GATE, 4, 3 ; $4A
map_const UNDERGROUND_PATH_ROUTE_6, 4, 4 ; $4B
map_const CELESTE_HILL, 12, 12 ; $4C - Was copy of above & unused
map_const ROUTE_7_GATE, 3, 4 ; $4D
map_const UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4E
map_const UNDERGROUND_PATH_ROUTE_7_COPY, 4, 4 ; $4F - Unused
map_const ROUTE_8_GATE, 3, 4 ; $50
map_const UNDERGROUND_PATH_ROUTE_8, 4, 4 ; $51
map_const ROCK_TUNNEL_POKECENTER, 7, 4 ; $52
map_const ROCK_TUNNEL_1F, 20, 18 ; $53
map_const POWER_PLANT, 20, 18 ; $54
map_const ROUTE_11_GATE_1F, 4, 5 ; $55
map_const DIGLETTS_CAVE_ROUTE_11, 4, 4 ; $56
map_const ROUTE_11_GATE_2F, 4, 4 ; $57
map_const ROUTE_12_GATE_1F, 5, 4 ; $58
map_const BILLS_HOUSE, 7, 4 ; $59
map_const VERMILION_POKECENTER, 7, 4 ; $5A
map_const POKEMON_FAN_CLUB, 4, 4 ; $5B
map_const VERMILION_MART, 4, 4 ; $5C
map_const VERMILION_GYM, 5, 9 ; $5D
map_const VERMILION_PIDGEY_HOUSE, 4, 4 ; $5E
map_const VERMILION_DOCK, 14, 6 ; $5F
map_const SS_ANNE_1F, 20, 9 ; $60
map_const SS_ANNE_2F, 20, 9 ; $61
map_const SS_ANNE_3F, 10, 3 ; $62
map_const SS_ANNE_B1F, 15, 4 ; $63
map_const SS_ANNE_BOW, 10, 7 ; $64
map_const SS_ANNE_KITCHEN, 7, 8 ; $65
map_const SS_ANNE_CAPTAINS_ROOM, 3, 4 ; $66
map_const SS_ANNE_1F_ROOMS, 12, 8 ; $67
map_const SS_ANNE_2F_ROOMS, 12, 8 ; $68
map_const SS_ANNE_B1F_ROOMS, 12, 8 ; $69
map_const SILPH_GAUNTLET_1F, 10, 9 ; $6A - Was UNUSED_MAP_69
map_const SILPH_GAUNTLET_2F, 13, 10 ; $6B - Was UNUSED_MAP_6A
map_const SILPH_GAUNTLET_3F, 17, 13 ; $6C - Was UNUSED_MAP_6B
map_const VICTORY_ROAD_1F, 10, 9 ; $6D
map_const SILPH_GAUNTLET_4F, 10, 9 ; $6E - Was UNUSED_MAP_6D
map_const SILPH_GAUNTLET_5F, 10, 9 ; $6F - Was UNUSED_MAP_6E
map_const SILPH_GAUNTLET_6F, 12, 12 ; $70 - Was UNUSED_MAP_6F
map_const SILPH_GAUNTLET_7F, 6, 5 ; $71 - Was UNUSED_MAP_70
map_const LANCES_ROOM, 13, 13 ; $72
map_const FARAWAY_ISLAND_OUTSIDE, 15, 18 ; $73 - Was UNUSED_MAP_72
map_const FARAWAY_ISLAND_INSIDE, 15, 11 ; $74 - Was UNUSED_MAP_73
map_const POKEMON_MANSION_B2F, 15, 12 ; $75 - Was UNUSED_MAP_74
map_const MT_MOON_CRATER, 25, 25 ; $76 - Was UNUSED_MAP_75
map_const HALL_OF_FAME, 5, 4 ; $77
map_const UNDERGROUND_PATH_NORTH_SOUTH, 4, 24 ; $78 ; UndergroundPathNorthSouth.blk is actually 4x23
map_const CHAMPIONS_ROOM, 4, 4 ; $79
map_const UNDERGROUND_PATH_WEST_EAST, 25, 4 ; $7A
map_const CELADON_MART_1F, 10, 4 ; $7B
map_const CELADON_MART_2F, 10, 4 ; $7C
map_const CELADON_MART_3F, 10, 4 ; $7D
map_const CELADON_MART_4F, 10, 4 ; $7E
map_const CELADON_MART_ROOF, 10, 4 ; $7F
map_const CELADON_MART_ELEVATOR, 2, 2 ; $80
map_const CELADON_MANSION_1F, 4, 6 ; $81
map_const CELADON_MANSION_2F, 4, 6 ; $82
map_const CELADON_MANSION_3F, 4, 6 ; $83
map_const CELADON_MANSION_ROOF, 4, 6 ; $84
map_const CELADON_MANSION_ROOF_HOUSE, 4, 4 ; $85
map_const CELADON_POKECENTER, 7, 4 ; $86
map_const CELADON_GYM, 5, 9 ; $87
map_const GAME_CORNER, 10, 9 ; $88
map_const CELADON_MART_5F, 10, 4 ; $89
map_const GAME_CORNER_PRIZE_ROOM, 5, 4 ; $8A
map_const CELADON_DINER, 5, 4 ; $8B
map_const CELADON_CHIEF_HOUSE, 4, 4 ; $8C
map_const CELADON_HOTEL, 7, 4 ; $8D
map_const LAVENDER_POKECENTER, 7, 4 ; $8E
map_const POKEMON_TOWER_1F, 10, 9 ; $8F
map_const POKEMON_TOWER_2F, 10, 9 ; $90
map_const POKEMON_TOWER_3F, 10, 9 ; $91 - Currently unused
map_const POKEMON_TOWER_4F, 10, 9 ; $92 - Currently unused
map_const POKEMON_TOWER_5F, 10, 9 ; $93 - Currently unused
map_const POKEMON_TOWER_6F, 10, 9 ; $94
map_const POKEMON_TOWER_7F, 10, 9 ; $95
map_const MR_FUJIS_HOUSE, 4, 4 ; $96
map_const LAVENDER_MART, 4, 4 ; $97
map_const LAVENDER_CUBONE_HOUSE, 4, 4 ; $98
map_const FUCHSIA_MART, 4, 4 ; $99
map_const FUCHSIA_BILLS_GRANDPAS_HOUSE, 4, 4 ; $9A
map_const FUCHSIA_POKECENTER, 7, 4 ; $9B
map_const WARDENS_HOUSE, 5, 4 ; $9C
map_const SAFARI_ZONE_GATE, 4, 3 ; $9D
map_const FUCHSIA_GYM, 5, 9 ; $9E
map_const FUCHSIA_MEETING_ROOM, 7, 4 ; $9F
map_const SEAFOAM_ISLANDS_B1F, 15, 9 ; $A0
map_const SEAFOAM_ISLANDS_B2F, 15, 9 ; $A1
map_const SEAFOAM_ISLANDS_B3F, 15, 9 ; $A2
map_const SEAFOAM_ISLANDS_B4F, 15, 9 ; $A3
map_const VERMILION_OLD_ROD_HOUSE, 4, 4 ; $A4 - Now unused
map_const FUCHSIA_GOOD_ROD_HOUSE, 4, 4 ; $A5
map_const POKEMON_MANSION_1F, 15, 14 ; $A6
map_const CINNABAR_GYM, 10, 9 ; $A7
map_const CINNABAR_LAB, 9, 4 ; $A8
map_const CINNABAR_LAB_TRADE_ROOM, 4, 4 ; $A9
map_const CINNABAR_LAB_METRONOME_ROOM, 4, 4 ; $AA
map_const CINNABAR_LAB_FOSSIL_ROOM, 4, 4 ; $AB
map_const CINNABAR_POKECENTER, 7, 4 ; $AC
map_const CINNABAR_MART, 4, 4 ; $AD
map_const CINNABAR_MART_COPY, 4, 4 ; $AE - Unused
map_const INDIGO_PLATEAU_LOBBY, 8, 6 ; $AF
map_const COPYCATS_HOUSE_1F, 4, 4 ; $B0
map_const COPYCATS_HOUSE_2F, 4, 4 ; $B1
map_const FIGHTING_DOJO, 5, 6 ; $B2
map_const SAFFRON_GYM, 10, 9 ; $B3
map_const SAFFRON_PIDGEY_HOUSE, 4, 4 ; $B4
map_const SAFFRON_MART, 4, 4 ; $B5
map_const SILPH_CO_1F, 15, 9 ; $B6
map_const SAFFRON_POKECENTER, 7, 4 ; $B7
map_const MR_PSYCHICS_HOUSE, 4, 4 ; $B8
map_const ROUTE_15_GATE_1F, 4, 5 ; $B9
map_const ROUTE_15_GATE_2F, 4, 4 ; $BA
map_const ROUTE_16_GATE_1F, 4, 7 ; $BB
map_const ROUTE_16_GATE_2F, 4, 4 ; $BC
map_const ROUTE_16_FLY_HOUSE, 4, 4 ; $BD
map_const ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; $BE
map_const ROUTE_18_GATE_1F, 4, 5 ; $BF
map_const ROUTE_18_GATE_2F, 4, 4 ; $C0
map_const SEAFOAM_ISLANDS_1F, 15, 9 ; $C1
map_const ROUTE_22_GATE, 5, 4 ; $C2
map_const VICTORY_ROAD_2F, 15, 9 ; $C3
map_const ROUTE_12_GATE_2F, 4, 4 ; $C4
map_const VERMILION_TRADE_HOUSE, 4, 4 ; $C5
map_const DIGLETTS_CAVE, 20, 18 ; $C6
map_const VICTORY_ROAD_3F, 15, 9 ; $C7
map_const ROCKET_HIDEOUT_B1F, 11, 14 ; $C8
map_const ROCKET_HIDEOUT_B2F, 15, 14 ; $C9 - Currently unused
map_const ROCKET_HIDEOUT_B3F, 15, 14 ; $CA - Currently unused
map_const ROCKET_HIDEOUT_B4F, 15, 12 ; $CB - Currently unused
map_const ROCKET_HIDEOUT_ELEVATOR, 3, 4 ; $CC - Currently unused
map_const UNUSED_MAP_CC, 0, 0 ; $CD - Unused
map_const UNUSED_MAP_CD, 0, 0 ; $CE - Unused
map_const UNUSED_MAP_CE, 0, 0 ; $CF - Unused
map_const SILPH_CO_2F, 15, 9 ; $D0
map_const SILPH_CO_3F, 15, 9 ; $D1
map_const SILPH_CO_4F, 15, 9 ; $D2
map_const SILPH_CO_5F, 15, 9 ; $D3
map_const SILPH_CO_6F, 13, 9 ; $D4
map_const SILPH_CO_7F, 13, 9 ; $D5
map_const SILPH_CO_8F, 13, 9 ; $D6
map_const POKEMON_MANSION_2F, 15, 14 ; $D7
map_const POKEMON_MANSION_3F, 15, 9 ; $D8
map_const POKEMON_MANSION_B1F, 15, 14 ; $D9
map_const SAFARI_ZONE_EAST, 15, 13 ; $DA
map_const SAFARI_ZONE_NORTH, 20, 18 ; $DB
map_const SAFARI_ZONE_WEST, 15, 13 ; $DC
map_const SAFARI_ZONE_CENTER, 15, 13 ; $DD
map_const SAFARI_ZONE_CENTER_REST_HOUSE, 4, 4 ; $DE
map_const SAFARI_ZONE_SECRET_HOUSE, 4, 4 ; $DF
map_const SAFARI_ZONE_WEST_REST_HOUSE, 4, 4 ; $E0
map_const SAFARI_ZONE_EAST_REST_HOUSE, 4, 4 ; $E1
map_const SAFARI_ZONE_NORTH_REST_HOUSE, 4, 4 ; $E2
map_const CERULEAN_CAVE_2F, 15, 9 ; $E3
map_const CERULEAN_CAVE_B1F, 15, 9 ; $E4
map_const CERULEAN_CAVE_1F, 15, 9 ; $E5
map_const NAME_RATERS_HOUSE, 4, 4 ; $E6
map_const CERULEAN_BADGE_HOUSE, 4, 4 ; $E7
map_const CINNABAR_VOLCANO, 14, 12 ; $E8 - Was UNUSED_MAP_E7
map_const ROCK_TUNNEL_B1F, 20, 18 ; $E9
map_const SILPH_CO_9F, 13, 9 ; $EA
map_const SILPH_CO_10F, 8, 9 ; $EB
map_const SILPH_CO_11F, 9, 9 ; $EC
map_const SILPH_CO_ELEVATOR, 2, 2 ; $ED
map_const UNUSED_MAP_ED, 0, 0 ; $EE - Unused
map_const UNDERWATER_TUNNEL, 15, 9 ; $EF - Was UNUSED_MAP_EE
map_const TRADE_CENTER, 5, 4 ; $F0
map_const COLOSSEUM, 5, 4 ; $F1
map_const CELADON_UNIVERSITY_INSIDE, 11, 10 ; $F2 - Was UNUSED_MAP_F1
map_const CELADON_UNIVERSITY_POKECENTER, 7, 4 ; $F3 - Was UNUSED_MAP_F2
map_const BILLS_GARDEN, 10, 10 ; $F4 - Was UNUSED_MAP_F3
map_const LORELEIS_ROOM, 5, 6 ; $F5
map_const BRUNOS_ROOM, 5, 6 ; $F6
map_const AGATHAS_ROOM, 5, 6 ; $F7 - Maps F8 - FE currently have no data, bear in mind we need room for everything in citrine
DEF NUM_MAPS EQU const_value
; Indoor maps, such as houses, use this as the Map ID in their exit warps

View file

@ -1,4 +1,4 @@
; spritestatedata1 struct members (see macros/wram.asm)
; spritestatedata1 struct members (see macros/ram.asm)
const_def
const SPRITESTATEDATA1_PICTUREID ; 0
const SPRITESTATEDATA1_MOVEMENTSTATUS ; 1
@ -18,7 +18,7 @@
const SPRITESTATEDATA1_0F ; f
DEF SPRITESTATEDATA1_LENGTH EQU const_value
; spritestatedata2 struct members (see macros/wram.asm)
; spritestatedata2 struct members (see macros/ram.asm)
const_def
const SPRITESTATEDATA2_WALKANIMATIONCOUNTER ; 0
const SPRITESTATEDATA2_01 ; 1

View file

@ -45,93 +45,96 @@ DEF FIRST_SE_ID EQU const_value
; subanimations that are part of move animations
; SubanimationPointers indexes (see data/battle_anims/subanimations.asm)
; The 0 or 1 in the name of a subanim indicates whether to use tileset 0 or 1 data/moves/animations.asm.
; "Both" indicates either can be used for different images using the same animation.
const_def
const SUBANIM_00
const SUBANIM_01
const SUBANIM_02
const SUBANIM_03
const SUBANIM_04
const SUBANIM_05
const SUBANIM_06
const SUBANIM_07
const SUBANIM_08
const SUBANIM_09
const SUBANIM_0A
const SUBANIM_0B
const SUBANIM_0C
const SUBANIM_0D
const SUBANIM_0E
const SUBANIM_0F
const SUBANIM_10
const SUBANIM_11
const SUBANIM_12
const SUBANIM_13
const SUBANIM_14
const SUBANIM_15
const SUBANIM_16
const SUBANIM_17
const SUBANIM_18
const SUBANIM_19
const SUBANIM_1A
const SUBANIM_1B
const SUBANIM_1C
const SUBANIM_1D
const SUBANIM_1E
const SUBANIM_1F
const SUBANIM_20
const SUBANIM_21
const SUBANIM_22
const SUBANIM_23
const SUBANIM_24
const SUBANIM_25
const SUBANIM_26
const SUBANIM_27
const SUBANIM_28
const SUBANIM_29
const SUBANIM_2A
const SUBANIM_2B
const SUBANIM_2C
const SUBANIM_2D
const SUBANIM_2E
const SUBANIM_2F
const SUBANIM_30
const SUBANIM_31
const SUBANIM_32
const SUBANIM_33
const SUBANIM_34
const SUBANIM_35
const SUBANIM_36
const SUBANIM_37
const SUBANIM_38
const SUBANIM_39
const SUBANIM_3A
const SUBANIM_3B
const SUBANIM_3C
const SUBANIM_3D
const SUBANIM_3E
const SUBANIM_3F
const SUBANIM_40
const SUBANIM_41
const SUBANIM_42
const SUBANIM_43
const SUBANIM_44
const SUBANIM_45
const SUBANIM_46
const SUBANIM_47
const SUBANIM_48
const SUBANIM_49
const SUBANIM_4A
const SUBANIM_4B
const SUBANIM_4C
const SUBANIM_4D
const SUBANIM_4E
const SUBANIM_4F
const SUBANIM_50
const SUBANIM_51
const SUBANIM_52
const SUBANIM_53
const SUBANIM_54
const SUBANIM_55
const SUBANIM_0_STAR
const SUBANIM_0_STAR_TWICE
const SUBANIM_0_STAR_THRICE
const SUBANIM_0_STAR_DESCENDING
const SUBANIM_1_STAR_BIG_MOVING
const SUBANIM_1_STAR_BIG
const SUBANIM_0_BALL_TOSS_HIGH
const SUBANIM_0_BALL_TOSS_MIDDLE
const SUBANIM_0_BALL_TOSS_LOW
const SUBANIM_0_BALL_SHAKE_ENEMY
const SUBANIM_0_BALL_POOF_ENEMY
const SUBANIM_0_BALL_BLOCK
const SUBANIM_1_FLAME_COLUMN_1
const SUBANIM_1_FLAME_COLUMN_2
const SUBANIM_1_FLAME_COLUMN_3
const SUBANIM_0_SCRATCHES
const SUBANIM_1_TORNADO
const SUBANIM_1_FLAMES
const SUBANIM_0_HEART_1_MUSIC
const SUBANIM_1_BLOB_TOSS
const SUBANIM_1_BLOB_DRIP_ENEMY
const SUBANIM_1_SHOUT
const SUBANIM_0_SLICE
const SUBANIM_0_BIRDIES_CIRCLING_ENEMY
const SUBANIM_1_SWORDS_CIRCLING
const SUBANIM_1_CLOUD_TOSS
const SUBANIM_0_WATER_COLUMNS
const SUBANIM_1_SEED_TOSS
const SUBANIM_1_SEED_LAND
const SUBANIM_0_ROCKS_LIFT
const SUBANIM_0_ROCKS_TOSS
const SUBANIM_1_FLAME_BEAM
const SUBANIM_1_FLAME_STAR
const SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY
const SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK
const SUBANIM_0_BIND
const SUBANIM_0_STATUS_PARALYZED
const SUBANIM_0_STATUS_CONFUSED
const SUBANIM_0_STATUS_CONFUSED_ENEMY
const SUBANIM_0_STATUS_POISONED
const SUBANIM_1_SAND
const SUBANIM_1_LIGHTNING_BALL
const SUBANIM_0_SLICE_BOTH_SIDES
const SUBANIM_1_LIGHTNING
const SUBANIM_0_WATER_DROPLETS
const SUBANIM_0_CIRCLES_CENTERING
const SUBANIM_0_BEAM
const SUBANIM_0_ICE_RISE
const SUBANIM_0_ROCKS_FALL_ENEMY
const SUBANIM_0_SOUND_WAVE
const SUBANIM_0_CIRCLE_1_SQUARE_HALF_TOSS ; unused
const SUBANIM_1_BARRIER
const SUBANIM_1_SELFDESTRUCT
const SUBANIM_0_WATER_BUBBLES
const SUBANIM_0_CIRCLES_FALLING
const SUBANIM_0_STRING_SHOT
const SUBANIM_0_ICE_FALL
const SUBANIM_0_CIRCLE_1_SQUARE_APPEARS ; unused
const SUBANIM_0_STATUS_SLEEP
const SUBANIM_0_STATUS_SLEEP_ENEMY
const SUBANIM_0_WATER_1_FIRE_BARRIER ; unused
const SUBANIM_0_WATER_1_FIRE_GEYSER ; unused
const SUBANIM_1_STAR_BIG_TOSS
const SUBANIM_1_STARS_SMALL_TOSS
const SUBANIM_1_MUSIC_CIRCLING_ENEMY
const SUBANIM_1_CIRCLE_BLACK_TOSS
const SUBANIM_1_EXPLOSION_SMALL_ENEMY
const SUBANIM_0_CIRCLE_1_SQUARE_CLOSING
const SUBANIM_1_LEAVES_TOSS
const SUBANIM_0_HORN_JAB_TWICE
const SUBANIM_0_HORN_JAB_THRICE
const SUBANIM_0_BALL_POOF
const SUBANIM_2_TRADE_BALL_DROP
const SUBANIM_2_TRADE_BALL_SHAKE
const SUBANIM_2_TRADE_BALL_APPEAR
const SUBANIM_2_TRADE_BALL_POOF
const SUBANIM_0_EGG_SHAKING
const SUBANIM_1_TRIANGLE_TOSS
const SUBANIM_1_SPHERE_BIG
const SUBANIM_1_SPHERE_BIG_RISE
const SUBANIM_1_SPHERE_BIG_FALL
const SUBANIM_0_SHELL
const SUBANIM_0_COIN_BOUNCE
const SUBANIM_0_SAFARI_ROCK
const SUBANIM_0_SAFARI_BAIT
const SUBANIM_0_STAR_HIGH
DEF NUM_SUBANIMS EQU const_value
; types of subanimations

View file

@ -191,14 +191,14 @@ DEF NUM_ATTACKS EQU const_value - 1
const SHOWPIC_ANIM
const STATUS_AFFECTED_ANIM
const ANIM_A8
const ANIM_A9
const ENEMY_HUD_SHAKE_ANIM
const TRADE_BALL_DROP_ANIM
const TRADE_BALL_SHAKE_ANIM
const TRADE_BALL_TILT_ANIM
const TRADE_BALL_POOF_ANIM
const XSTATITEM_ANIM ; use X Attack/Defense/Speed/Special
const ANIM_AF
const ANIM_B0
const XSTATITEM_DUPLICATE_ANIM
const SHRINKING_SQUARE_ANIM
const ANIM_B1
const ANIM_B2
const ANIM_B3
@ -210,18 +210,18 @@ DEF NUM_ATTACKS EQU const_value - 1
const ANIM_B9
const BURN_PSN_ANIM ; Plays when a monster is burned or poisoned
const ANIM_BB
const ANIM_BC
const SLP_PLAYER_ANIM
const SLP_ANIM ; sleeping monster
const ANIM_BE
const CONF_PLAYER_ANIM
const CONF_ANIM ; confused monster
const ANIM_C0
const SLIDE_DOWN_ANIM
const TOSS_ANIM ; toss Poké Ball
const SHAKE_ANIM ; shaking Poké Ball when catching monster
const POOF_ANIM ; puff of smoke
const BLOCKBALL_ANIM ; trainer knocks away Poké Ball
const GREATTOSS_ANIM ; toss Great Ball
const ULTRATOSS_ANIM ; toss Ultra Ball or Master Ball
const ANIM_C7
const SHAKE_SCREEN_ANIM
const HIDEPIC_ANIM ; monster disappears
const ROCK_ANIM ; throw rock
const BAIT_ANIM ; throw bait

View file

@ -23,7 +23,7 @@ DEF BASE_TMHM rb (NUM_TM_HM + 7) / 8
rb_skip
DEF BASE_DATA_SIZE EQU _RS
; party_struct members (see macros/wram.asm)
; party_struct members (see macros/ram.asm)
rsreset
DEF MON_SPECIES rb
DEF MON_HP rw

View file

@ -22,7 +22,7 @@ DEF SLOTS_SOMEONESKEYS EQU $ff
const_def
const TRADE_FOR_TERRY
const TRADE_FOR_MARCEL
const TRADE_FOR_CHIKUCHIKU
const TRADE_FOR_CHIKUCHIKU ; unused
const TRADE_FOR_SAILOR
const TRADE_FOR_DUX
const TRADE_FOR_MARC
@ -57,7 +57,7 @@ DEF NUM_NPC_TRADES EQU const_value
; InGameTradeTextPointers indexes (see engine/events/in_game_trades.asm)
const_def
const TRADE_DIALOGSET_CASUAL
const TRADE_DIALOGSET_POLITE
const TRADE_DIALOGSET_EVOLUTION
const TRADE_DIALOGSET_HAPPY
const TRADE_DIALOGSET_SELF
const TRADE_DIALOGSET_REGION ; consistency with LGPE

View file

@ -0,0 +1,41 @@
; sprite set ids
; indexes for SpriteSets (see data/maps/sprite_sets.asm)
; values for MapSpriteSets and SplitMapSpriteSets (see data/maps/sprite_sets.asm)
const_def 1
const SPRITESET_PALLET_VIRIDIAN ; 01
const SPRITESET_PEWTER_CERULEAN ; 02
const SPRITESET_LAVENDER ; 03
const SPRITESET_VERMILION ; 04
const SPRITESET_CELADON ; 05
const SPRITESET_INDIGO ; 06
const SPRITESET_SAFFRON ; 07
const SPRITESET_SILENCE_BRIDGE ; 08
const SPRITESET_CYCLING_ROAD ; 09
const SPRITESET_FUCHSIA ; 0a
DEF NUM_SPRITE_SETS EQU const_value - 1
; split sprite set ids
; indexes for SplitMapSpriteSets (see data/maps/sprite_sets.asm)
; values for MapSpriteSets (see data/maps/sprite_sets.asm)
const_next $f1
DEF FIRST_SPLIT_SET EQU const_value
const SPLITSET_ROUTE_2 ; f1
const SPLITSET_ROUTE_10 ; f2
const SPLITSET_ROUTE_11 ; f3
const SPLITSET_ROUTE_12 ; f4
const SPLITSET_ROUTE_15 ; f5
const SPLITSET_ROUTE_16 ; f6
const SPLITSET_ROUTE_18 ; f7
const SPLITSET_ROUTE_20 ; f8
const SPLITSET_ROUTE_5 ; f9
const SPLITSET_ROUTE_6 ; fa
const SPLITSET_ROUTE_7 ; fb
const SPLITSET_ROUTE_8 ; fc
DEF NUM_SPLIT_SETS EQU const_value - FIRST_SPLIT_SET
; split directions
DEF EAST_WEST EQU 1
DEF NORTH_SOUTH EQU 2
; each sprite set has 9 walking sprites and 2 still sprites
DEF SPRITE_SET_LENGTH EQU 9 + 2

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@ -13,7 +13,9 @@ DEF PHYSICAL EQU const_value
const GHOST ; $08
const STEEL ; $09
DEF UNUSED_TYPES EQU const_value
const_next 20
DEF UNUSED_TYPES_END EQU const_value
DEF SPECIAL EQU const_value
const FIRE ; $14