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Tweaks
Legendary theme hadn't received the proper rename, that's fixed. Also, this theme now plays for Snorlax and the Power Plant Voltorb/Electrode, just like LGPE.
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77261d1dd6
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@ -98,6 +98,7 @@ New Music
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====
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====
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- Mewtwo has its own battle theme: A demake of the iconic Stadium track! It features some creative deviations to give it a distinct Game Boy feel while fitting with Mewtwo's mystique. Composed by LuciShrimp.
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- Mewtwo has its own battle theme: A demake of the iconic Stadium track! It features some creative deviations to give it a distinct Game Boy feel while fitting with Mewtwo's mystique. Composed by LuciShrimp.
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- Mew and the Kantonian Birds have their own battle theme, a demake of the FireRed/LeafGreen pitch-shifted remix. Not simply pitching it up, percussion elements have been added to give it that rustic FRLG "feel" that distinguishes it from the original games. Composed by LuciShrimp.
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- Mew and the Kantonian Birds have their own battle theme, a demake of the FireRed/LeafGreen pitch-shifted remix. Not simply pitching it up, percussion elements have been added to give it that rustic FRLG "feel" that distinguishes it from the original games. Composed by LuciShrimp.
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- Limited static encounters, such as the Power Plant Voltorb/Electrode, Snorlax, and the restored prototype Omega, also use this theme, much like Let's Go Pikachu and Eevee.
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- Pokemon Yellow's various tracks have been backported, such as Jessie and James's encounter theme.
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- Pokemon Yellow's various tracks have been backported, such as Jessie and James's encounter theme.
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- Several pieces of unused music, including Digda01, Victory4, Field6, Kincho01, and Giovanni's theme have been implemented.
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- Several pieces of unused music, including Digda01, Victory4, Field6, Kincho01, and Giovanni's theme have been implemented.
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- A remix of the unused Koukan (trading) music is also used as a town theme. Composed by BGVC.
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- A remix of the unused Koukan (trading) music is also used as a town theme. Composed by BGVC.
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@ -26,6 +26,12 @@ PlayBattleMusic::
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jr z, .legendaryBattle
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jr z, .legendaryBattle
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cp OMEGA
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cp OMEGA
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jr z, .legendaryBattle
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jr z, .legendaryBattle
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cp SNORLAX ; Just like LGPE. Snorlax is basically a legendary in RBY, so I love this.
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jr z, .legendaryBattle
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cp VOLTORB ; The way this works makes the wild theme still play when encountering normal Voltorb/Electrode. Convenient and makes it work like LGPE.
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jr z, .legendaryBattle
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cp ELECTRODE
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jr z, .legendaryBattle
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cp ARTICUNO_G ; Temporary - plans for galar bird themes have been made.
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cp ARTICUNO_G ; Temporary - plans for galar bird themes have been made.
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jr z, .legendaryBattle
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jr z, .legendaryBattle
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cp ZAPDOS_G
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cp ZAPDOS_G
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@ -1,11 +1,11 @@
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Music_UntitledSong:
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Music_LegendaryBattle:
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channel_count 4
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channel_count 4
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channel 1, Music_UntitledSong_Ch1
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channel 1, Music_LegendaryBattle_Ch1
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channel 2, Music_UntitledSong_Ch2
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channel 2, Music_LegendaryBattle_Ch2
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channel 3, Music_UntitledSong_Ch3
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channel 3, Music_LegendaryBattle_Ch3
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channel 4, Music_UntitledSong_Ch4
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channel 4, Music_LegendaryBattle_Ch4
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Music_UntitledSong_Ch1:
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Music_LegendaryBattle_Ch1:
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volume 7, 7
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volume 7, 7
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octave 1
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octave 1
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duty_cycle 2
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duty_cycle 2
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@ -497,7 +497,7 @@ Music_UntitledSong_Ch1:
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octave 8
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octave 8
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sound_loop 0, .mainLoop
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sound_loop 0, .mainLoop
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Music_UntitledSong_Ch2:
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Music_LegendaryBattle_Ch2:
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note_type 6, 15, 8
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note_type 6, 15, 8
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duty_cycle 3
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duty_cycle 3
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volume_envelope 15, 7
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volume_envelope 15, 7
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@ -661,7 +661,7 @@ Music_UntitledSong_Ch2:
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octave 8
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octave 8
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sound_loop 0, .mainLoop
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sound_loop 0, .mainLoop
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Music_UntitledSong_Ch3:
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Music_LegendaryBattle_Ch3:
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note_type 6, 1, 0
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note_type 6, 1, 0
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octave 5
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octave 5
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vibrato 0, 4, 1
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vibrato 0, 4, 1
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@ -1825,7 +1825,7 @@ Music_UntitledSong_Ch3:
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octave 8
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octave 8
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sound_loop 0, .mainLoop
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sound_loop 0, .mainLoop
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Music_UntitledSong_Ch4:
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Music_LegendaryBattle_Ch4:
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toggle_noise 0
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toggle_noise 0
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drum_speed 12
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drum_speed 12
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rest 16
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rest 16
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