Legendary theme hadn't received the proper rename, that's fixed. Also, this theme now plays for Snorlax and the Power Plant Voltorb/Electrode, just like LGPE.
This commit is contained in:
Llinos Evans 2023-07-23 21:24:32 +01:00
parent 08b976a08b
commit 77261d1dd6
3 changed files with 16 additions and 9 deletions

View file

@ -98,6 +98,7 @@ New Music
====
- Mewtwo has its own battle theme: A demake of the iconic Stadium track! It features some creative deviations to give it a distinct Game Boy feel while fitting with Mewtwo's mystique. Composed by LuciShrimp.
- Mew and the Kantonian Birds have their own battle theme, a demake of the FireRed/LeafGreen pitch-shifted remix. Not simply pitching it up, percussion elements have been added to give it that rustic FRLG "feel" that distinguishes it from the original games. Composed by LuciShrimp.
- Limited static encounters, such as the Power Plant Voltorb/Electrode, Snorlax, and the restored prototype Omega, also use this theme, much like Let's Go Pikachu and Eevee.
- Pokemon Yellow's various tracks have been backported, such as Jessie and James's encounter theme.
- Several pieces of unused music, including Digda01, Victory4, Field6, Kincho01, and Giovanni's theme have been implemented.
- A remix of the unused Koukan (trading) music is also used as a town theme. Composed by BGVC.

View file

@ -26,6 +26,12 @@ PlayBattleMusic::
jr z, .legendaryBattle
cp OMEGA
jr z, .legendaryBattle
cp SNORLAX ; Just like LGPE. Snorlax is basically a legendary in RBY, so I love this.
jr z, .legendaryBattle
cp VOLTORB ; The way this works makes the wild theme still play when encountering normal Voltorb/Electrode. Convenient and makes it work like LGPE.
jr z, .legendaryBattle
cp ELECTRODE
jr z, .legendaryBattle
cp ARTICUNO_G ; Temporary - plans for galar bird themes have been made.
jr z, .legendaryBattle
cp ZAPDOS_G

View file

@ -1,11 +1,11 @@
Music_UntitledSong:
Music_LegendaryBattle:
channel_count 4
channel 1, Music_UntitledSong_Ch1
channel 2, Music_UntitledSong_Ch2
channel 3, Music_UntitledSong_Ch3
channel 4, Music_UntitledSong_Ch4
channel 1, Music_LegendaryBattle_Ch1
channel 2, Music_LegendaryBattle_Ch2
channel 3, Music_LegendaryBattle_Ch3
channel 4, Music_LegendaryBattle_Ch4
Music_UntitledSong_Ch1:
Music_LegendaryBattle_Ch1:
volume 7, 7
octave 1
duty_cycle 2
@ -497,7 +497,7 @@ Music_UntitledSong_Ch1:
octave 8
sound_loop 0, .mainLoop
Music_UntitledSong_Ch2:
Music_LegendaryBattle_Ch2:
note_type 6, 15, 8
duty_cycle 3
volume_envelope 15, 7
@ -661,7 +661,7 @@ Music_UntitledSong_Ch2:
octave 8
sound_loop 0, .mainLoop
Music_UntitledSong_Ch3:
Music_LegendaryBattle_Ch3:
note_type 6, 1, 0
octave 5
vibrato 0, 4, 1
@ -1825,7 +1825,7 @@ Music_UntitledSong_Ch3:
octave 8
sound_loop 0, .mainLoop
Music_UntitledSong_Ch4:
Music_LegendaryBattle_Ch4:
toggle_noise 0
drum_speed 12
rest 16