Specify the ldh instruction, don't turn ld into ldh

This commit is contained in:
Rangi 2020-07-06 19:03:05 -04:00
parent c480632d54
commit 772fcc7588
219 changed files with 2556 additions and 2556 deletions

View file

@ -13,13 +13,13 @@ PrepareOAMData::
.updateEnabled
xor a
ld [hOAMBufferOffset], a
ldh [hOAMBufferOffset], a
.spriteLoop
ld [hSpriteOffset2], a
ldh [hSpriteOffset2], a
ld d, wSpriteStateData1 / $100
ld a, [hSpriteOffset2]
ldh a, [hSpriteOffset2]
ld e, a
ld a, [de] ; c1x0
and a
@ -58,7 +58,7 @@ PrepareOAMData::
ld e, a
ld a, [de] ; c2x7
and $80
ld [hSpritePriority], a ; temp store sprite priority
ldh [hSpritePriority], a ; temp store sprite priority
pop de
; read the entry from the table
@ -77,17 +77,17 @@ PrepareOAMData::
call GetSpriteScreenXY
ld a, [hOAMBufferOffset]
ldh a, [hOAMBufferOffset]
ld e, a
ld d, wOAMBuffer / $100
.tileLoop
ld a, [hSpriteScreenY] ; temp for sprite Y position
ldh a, [hSpriteScreenY] ; temp for sprite Y position
add $10 ; Y=16 is top of screen (Y=0 is invisible)
add [hl] ; add Y offset from table
ld [de], a ; write new sprite OAM Y position
inc hl
ld a, [hSpriteScreenX] ; temp for sprite X position
ldh a, [hSpriteScreenX] ; temp for sprite X position
add $8 ; X=8 is left of screen (X=0 is invisible)
add [hl] ; add X offset from table
inc e
@ -126,7 +126,7 @@ PrepareOAMData::
ld a, [hl]
bit 1, a ; is the tile allowed to set the sprite priority bit?
jr z, .skipPriority
ld a, [hSpritePriority]
ldh a, [hSpritePriority]
or [hl]
.skipPriority
inc hl
@ -136,16 +136,16 @@ PrepareOAMData::
jr z, .tileLoop
ld a, e
ld [hOAMBufferOffset], a
ldh [hOAMBufferOffset], a
.nextSprite
ld a, [hSpriteOffset2]
ldh a, [hSpriteOffset2]
add $10
cp $100 % $100
jp nz, .spriteLoop
; Clear unused OAM.
ld a, [hOAMBufferOffset]
ldh a, [hOAMBufferOffset]
ld l, a
ld h, wOAMBuffer / $100
ld de, $4
@ -170,20 +170,20 @@ GetSpriteScreenXY:
inc e
inc e
ld a, [de] ; c1x4
ld [hSpriteScreenY], a
ldh [hSpriteScreenY], a
inc e
inc e
ld a, [de] ; c1x6
ld [hSpriteScreenX], a
ldh [hSpriteScreenX], a
ld a, 4
add e
ld e, a
ld a, [hSpriteScreenY]
ldh a, [hSpriteScreenY]
add 4
and $f0
ld [de], a ; c1xa (y)
inc e
ld a, [hSpriteScreenX]
ldh a, [hSpriteScreenX]
and $f0
ld [de], a ; c1xb (x)
ret